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What do you mean by this? You legacy level, or your current levels. If it's the latter then you're losing data, likely by closing the game out improperly. Make sure to it the game via the main menu and not through Alt-F4 or Task Manager or similar.
It's actually not that difficult once you've learned it, but yeah, not much worth to complain about since they're gonna overhaul it eventually.
Just pure RNG.
The ghost shouldn't be able to insta-kill you unless you're playing custom with 0 grace period. Even on the highest difficulties, you get a minimum of 2 seconds to bolt unless someone misused a cursed object (which brute-forces normal hunt restrictions and grants a 1s grace).
You are using the thermo to confirm, correct?
The thermo, video cam, and EMF reader are by far the best ways to find the ghost room during the initial sweep.
Use the vid cam and EMF to check all rooms leading up to the breaker; any orb sightings 100% IDes the ghost room, while any EMF interactions tells you the ghost is close. Once the breaker is on (if it started off), wait a couple minutes then scan around with the thermo. The ghost will usually keep its favorite room chilly while the rest of the house warms up.
Agreed, I also hate the UI. I genuinely never touch it. Usually my friends and I designate one person to be lobby/item owner.
Yeah, I've had this happen, it sucks. I'm actually happy they add variation to the activity/hostility of the ghost so we can't all guess it within the first 15 seconds.
If you're in ghost room and the ghost starts hunt, run out. Ghosts tend to spawn in their ghost room unless they are following the board mechanics, or journal mechanics. If you don't hear footsteps it's either a fast ghost, or it's right next to you. You have about 2-5 seconds to run when you start hearing the heartbeat to create distance between you and the ghost before it manifests. Once it manifests, and you're technically inside of it, it will feel like it's an auto-kill. Ghosts will be making a b-line for you as soon as heartbeat starts and before they've manifested. They won't kill you until they've manifested. Ghosts also have an interaction radius, they can grab you and kill you through a wall "if" it's thin enough and they're in that adjacent room. You are not safe if you have your back against the wall. ceiling lights flickering, heart beat going, means it's most likely within 20m circle radius of you.
0C is not freezing evidence on a T1 Therm. They are considered less accurate (like all the T1 equipment) It has to be below freezing, and meet other parameters. Generally -1C or below is a safe bet for freezing evidence. https://i.imgur.com/kVWDQvk.png
It's not, you can find the general vicinity of the ghost room with T1 thermometer. General vicinity will narrow down the ghost room to 1 out of 3 possible areas. Then you just wait for the ghost to throw something or open a closed door in that region. If you "think" a room is the ghost room, put objects in there and shut the door. A ghost may open the door to it's own room and not leave. A hallway roamer tends to open multiple room doors connected to the hallway.
First 5 minutes on the van timer are also safe, ghost cannot hunt unless a cursed object is used, or if you did something specifically to trigger that ghost type. You can verify if you triggered the ghost hunt on purpose by the van timer instantly reaching zero before the 5mins are up. If everyone says they didn't do anything and timer is zero, someone is either lying (most likely), or there's a bug. Process of elimination: play by yourself or split the group into diff lobbies until you find the liar, or are able to prove it's a bug.
I did have a bug back in November where T1 therm was giving false readings. I'm talking -5C on ghosts and it not being evidence, outdoor temp was not -5C, and power was off, but as far as I'm aware that's fixed. I generally don't count freezing as evidence until it gets halfway to -5C on T1. When breaker is off the whole house will attempt to decrease or increase temperature to match outdoor ambient temperature. Whether ghost is in the room or not.
As for equipment I'm gonna give a quick ranking system:
[God tier] (don't need to upgrade ever if doing prof or below and know how to use them): T1 Therm, T1 motion sensor, T1 sound sensor, T1 video camera, T1 tripod, T3 headgear.
[A-rank] (not much difference between higher ranks): EMF, UV, salt, firelight.
[B-rank] (you will want to upgrade these, but they're still playable at T1): DOTS, spirit box, incense, flashlight, crucifix, igniter, photo camera, sanity medication.
[C-rank] (borderline unplayable at T1 & T2 upgrade asap, usually need to be paired with other items to achieve evidence/objective): parabolic mic, ghost book
[D-rank] (situational, but mostly utterly useless): T1 headgear, T2 headgear
- proof 1: https://www.youtube.com/watch?v=vPdRaV9W0tM
- shorter vid: https://www.youtube.com/shorts/7tvLP11v4Rc
What does it prove though? For what i can tell, you seem to have set the grace period to one or two seconds and the ghost being allowed to keep on hunting after a kill, both of which is easily possible to set in custom difficulties (nightmare and insanity use it for example and some of the challenges as well).
If you've played on professional or lower, then it might be worth recording the end screen and the difficulty settings afterwards to show, that it was actually a bug.
This is incorrect. Non-freezing Ghosts will NOT go below the final tick before 0C. If at any point it goes below that, it is freezing 100% of the time. 0C is Freezing with the T1, always.
T1 Thermo is more accurate then T2-3. T1 does not have variance. It's being planned to be added in the future, however this was not released with the X-mas update. There is nothing in the patch notes about this.