Phasmophobia

Phasmophobia

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redeyes 5. Dez. 2023 um 9:37
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Goodbye phasmaphobia
lethal company is my new friend now
real talk tho im leaving cus this dev just sucked all the fun out of phas, hasnt added maps which was the only thing ppl actually asked for just keeps reworking stuff until its not fun anymore.......... later
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Beiträge 3145 von 114
rat 7. Dez. 2023 um 22:00 
Ursprünglich geschrieben von Shurenai:
Ursprünglich geschrieben von Don Snaek:

More like this:

Restaraunt: NO OUTSIDE FOOD IN THIS ESTABLISHMENT!!!!
Restraunt: Also serves the same 10 dishes for years and refuses to add anything new to the menu

Customer: Likes the restaraunt, so gives it patronage, enjoying outside food inside the restaraunt, but buying drinks and staying around to chat with other patrons, making the experience more enjoyable

Restaraunt: I SAID NO OUTSIDE FOOD!!!! BANNED!!

Customer: No longer frequents the establishment and goes elsewhere.
Patron count lowers and lowers. Less people talking good about the restaraunt, less people coming in every day, less interest in general.

Restaraunt: This is a great business strategy.
Except, yknow, people were modding it like.. literally a week after it's release...and causing massive server stability issues, data base crashes, and trolling other players galore..

In analogical equivalence that'd be:

Customer: Likes the restaurant, so gives it patronage, enjoying outside food inside the restaurant, but buying drinks and staying around to chat with other patrons, making the experience more enjoyable

Restaurant: Seriously guys, No outside food and drinks.

Customer: Now comes into the store but doesn't even bother buying things from the restaurant(games already purchased, no additional income for the owner), but instead brings even MORE outside food and drinks and now alcohol, because how DARE the owner tell them what to do! Customer and their friends ransack the place on a nightly basis, several times they accidentally set the building on fire ending service for the night, and hundreds of other patrons had been mentally or emotionally harmed by their increasingly ♥♥♥♥♥♥ behavior, and were coming less and less often, many stopped patronizing the restaurant entirely

Restaurant: Okay, That's it- You're banned. Get out.

Customer: BUT WHYY?! ITS JUST OUTSIDE FOOD AND DRINK! IT NEVER HURT ANYONE!


Seriously. It's the most Karen thing in the history of Karening. The rule's been clear from the start, The reasoning has been clear from the start, The evidence of it causing problems for others was proven repeatedly as people hosting 100 player lobbies crashed the servers numerous times, and more besides. Asked and warned repeatedly to stop and went on doing whatever they wanted as if the rules dont exist for them- And now bans, Because they had no self control or self awareness to speak of.

Nah. Mods don't take away money from the developer. It helps bring in new players and retain old ones through new content for the game.

For example, the only reason I bought Total War: Medieval 2 was to play Lord of the Rings: Reforged; I bought Arma 2 to play DayZ; and Gmod for the myriad gamemodes, addons, and maps that the playerbase itself made for the game out of their love for it.

Games first starting as mods for video games are all over the place. SCP: Containment Breach is based on a Gmod gamemode of the same name, as well as Tower Unite. One of the more famous examples is that of Left 4 Dead starting life as a modded version of Counter Strike.

"Banning" mods is just shooting yourself in the foot. It's a bad look. Makes you look like you're deathly afraid of competition. Don't be afraid of competition, make your game better. Makes you look like Nintendo. Don't look like Nintendo, self explanatory.
Ursprünglich geschrieben von Don Snaek:
Ursprünglich geschrieben von Shurenai:
Except, yknow, people were modding it like.. literally a week after it's release...and causing massive server stability issues, data base crashes, and trolling other players galore..

In analogical equivalence that'd be:

Customer: Likes the restaurant, so gives it patronage, enjoying outside food inside the restaurant, but buying drinks and staying around to chat with other patrons, making the experience more enjoyable

Restaurant: Seriously guys, No outside food and drinks.

Customer: Now comes into the store but doesn't even bother buying things from the restaurant(games already purchased, no additional income for the owner), but instead brings even MORE outside food and drinks and now alcohol, because how DARE the owner tell them what to do! Customer and their friends ransack the place on a nightly basis, several times they accidentally set the building on fire ending service for the night, and hundreds of other patrons had been mentally or emotionally harmed by their increasingly ♥♥♥♥♥♥ behavior, and were coming less and less often, many stopped patronizing the restaurant entirely

Restaurant: Okay, That's it- You're banned. Get out.

Customer: BUT WHYY?! ITS JUST OUTSIDE FOOD AND DRINK! IT NEVER HURT ANYONE!


Seriously. It's the most Karen thing in the history of Karening. The rule's been clear from the start, The reasoning has been clear from the start, The evidence of it causing problems for others was proven repeatedly as people hosting 100 player lobbies crashed the servers numerous times, and more besides. Asked and warned repeatedly to stop and went on doing whatever they wanted as if the rules dont exist for them- And now bans, Because they had no self control or self awareness to speak of.

Nah. Mods don't take away money from the developer. *Snip*
Stopping this right here because you missed the point of Shurenais analogy COMPLETELY - this was never about money, it was about the overall health of the game servers that the lobbies are run on.

To put it as blunt as possible... the modded lobbies consistently proved to cause unintentional, negative effects on ALL other lobbies on a given server, to the point where people would crash out and even have their save data potentially get corrupted. Kinetic tried asking nicely for mods to stop being used - their request however not only fell on deaf ears, but was met with even more people modding the game than ever before... so they naturally escalated it to the point of enforcing their policy rather strictly.

And yet... despite that known history, we still have people requesting that mod support get added to the game. Given the past issues, I can honestly see why they refuse to budge on this, and even agree with their final decision.
Zuletzt bearbeitet von WolfLink0370; 7. Dez. 2023 um 23:29
rat 7. Dez. 2023 um 23:29 
Ursprünglich geschrieben von WolfLink0370:
To put it as blunt as possible... the modded lobbies consistently proved to cause unintentional, negative effects on ALL other lobbies on a given server, to the point where people would crash out and even have their save data potentially get corrupted. Kinetic tried asking nicely for mods to stop being used, but their request fell on deaf ears... so they naturally escalated it to the point of enforcing their policy rather strictly.

What you're talking about here is an issue with official servers that's solved by letting modded servers be hosted locally.


And yet... despite that known history, we still have people requesting that mod support get added to the game.

Surprisingly, many other games do not have an issue where playing with mods on one lobby causes issues with every other lobby. Either because each lobby is hosted on a separate server instance or whatever I'm not a developer. Bottom line is that it can be done. Mod support is really not a world-altering concept and Phasmophobia is really not doing anything so groundbreaking as to make it impossible for their game to support modding lmfao.

It seems you and I are talking about two different things:
I'm talking about people modding the game and playing together, separate from everyone else.
You're talking about people "hosting modded lobbies" and it causes issues server wide.

People interfering with the gameplay of others should rightfully be banned, but there's no reason for the devs to absolutely refuse to facilitate mod support other than A.) laziness or B.) lack of funds.

Anyways, as long as people can host their own modded lobbies on a local server, that's really all that needs to be done. Really, just allow users to use Hamachi or something and play together in a private modded server. If they can already do that, then I literally take no issues with the current situation and I was mistaken.
Zuletzt bearbeitet von rat; 7. Dez. 2023 um 23:29
Ursprünglich geschrieben von Don Snaek:
Ursprünglich geschrieben von WolfLink0370:
To put it as blunt as possible... the modded lobbies consistently proved to cause unintentional, negative effects on ALL other lobbies on a given server, to the point where people would crash out and even have their save data potentially get corrupted. Kinetic tried asking nicely for mods to stop being used, but their request fell on deaf ears... so they naturally escalated it to the point of enforcing their policy rather strictly.

What you're talking about here is an issue with official servers that's solved by letting modded servers be hosted locally.
See the problem with that is that ALL multiplayer games go through their online servers, as made evident by the fact that nobody could play online during the temporary service outage we had much earlier this year.

So to ask for locally hosted servers is just asking them to do a major restructure to the online component just to implement one feature, which is honestly a waste of time if said features primary use case isn't something the developers want to support in the first place. If anything, we'd be more likely to get a server update that focuses on improving the overall lobby structure, in order to have things like reserved player slots for invite purposes.
Zuletzt bearbeitet von WolfLink0370; 8. Dez. 2023 um 0:46
phasmo's dev is a bum and it ruined the game
It's sad to say but I just really don't enjoy the direction in which this game has gone. Of course this is just personal preference but it's just so confusing now and has just become unplayable. Bring back the original version from a few years ago, it was so much more fun and enjoyable in my opinion :(
Shirasho 8. Dez. 2023 um 7:18 
ITT: People who couldn't care less about game integrity complaining when a dev tries to maintain integrity.

Back to the point at hand, both games have pros and cons. I'm not going to go into the pros and cons for Lethal Company since that feedback is not helpful here, but I will give my current thoughts on Phasmophobia.

The only reason I have moved on to Lethal Company is because I got burned out with Phasmophobia. I am currently level 50, and here are the reasons why I got burned out:

- The larger maps are not possible single-player, and my friends do not play the game as seriously as I do so it is a lot harder to complete those larger maps. I find the camp map unfun which means I have a selection of 6 maps I can play on. Knowing the map inside and out is a very important aspect of the game, but at the same time it can get a little stale. It also seems weird thematically. Why are we going to the same house over and over again? Why do these guys have so many hauntings?

- At level 50 I am in a weird spot where I want to keep grinding out XP for the Tier 3 items. Subjectively, professional is too easy and nightmare is too challenging. Objectively speaking the nightmare difficulty is the right step up in difficulty, but I struggle with keeping composure during hunts. This means I try and filter out the remaining 5 ghosts (after finding the two pieces of evidence) based on their non-hunt behaviors, but this is a time consuming process. This causes me to think mentally "it is much more efficient xp and money-wise to just farm professional over and over again", but as I said earlier that difficulty level is very easy for me.

- I feel like I get the same 4-5 ghosts over and over again. I am given The Mimic, Hantu, Revenant, Shade, and Wraith significantly more often than the other ghosts.

- Spirit Box and DOTS are the bane of my existence. I can spend 5 minutes in a room trying to get spirit box evidence with a T2 box and not get a response. I spend 20 minutes trying to find other pieces of evidence and get nothing then come back with a spirit box and get it on my first question. T2 DOTS is a significant improvement over T1 so I have this problem less now, but getting DOTS with the T1 DOTS projectors was near impossible. What I'm trying to get at here is that sometimes the equipment feels very unresponsive which can be more frustrating than it needs to be.

While I said I will not go into the pros and cons of Lethal Company it would be a missed opportunity to not go over the pros of Lethal Company that are actually relevant to Phasmophobia and could add to the experience.

- If there are certain types of ghosts that are attracted to noise, being able to point or communicate non-verbally is a key gameplay mechanic that is missing.

- Having someone in the truck to monitor noise and motion sensors can be critical to determining the behavior of a ghost. It is somewhat less important on smaller maps, but on larger maps like the prison or asylum it can be helpful and sometimes important to communicate with your teammates where the ghost is. Unfortunately the man in the van has no way of communicating with their teammates in the building.

---

Ultimately at the time of writing I think Phasmophobia is the better game. I did not jump ship to Lethal Company because it is a better game. The only reasons I am playing Lethal Company at the moment are because I am stuck in a subjective weird spot in Phasmophobia between Professional and Nightmare difficulties and I was getting the same ghosts over and over again.

Both games are still in early access and both games still have a lot of potential to grow. What is important is to give constructive feedback to the developers, acknowledging that some of your feedback may be subjective, and being very clear and precise with the feedback that you give. It is also important to understand that the developer may have a vision for their game and we should be considerate of that vision when giving feedback.
bye. @redeyes
Ursprünglich geschrieben von Don Snaek:
"Banning" mods is just shooting yourself in the foot. It's a bad look.

There's realistically no "mods" for the Phasmo. It's cheats and trainers used to screw with other players.

Makes you look like you're deathly afraid of competition. Don't be afraid of competition, make your game better.

Phasmo has no market competition. Likely because every game that keeps trying to ride off of Phasmo's success has been low quality asset flips, or just directly taken mechanics and put them in their own game.

Let's be real, Phasmo cornered the market on release. This idea has been largely unexplored in gaming, and they've hit the money on getting it right.

Makes you look like Nintendo. Don't look like Nintendo, self explanatory.

Funny enough, Nintendo has proven that how they run things has been wildly successful across the majority of all systems. There's been some flops like the Virtual Boy, but then they have series like Legend of Zelda, Metroid, and Mario that have followings that other AAAs wish they could even get a small sampling of.
rat 8. Dez. 2023 um 14:17 
Ursprünglich geschrieben von Jimmy Hunter:
Ursprünglich geschrieben von Don Snaek:
"Banning" mods is just shooting yourself in the foot. It's a bad look.

There's realistically no "mods" for the Phasmo. It's cheats and trainers used to screw with other players.

That isn't my conception of a "mod"; to me, that's outright cheating and ruining the game for other people. Obviously people doing that should get banned. Just because people were doing that isn't an excuse to blanket ban any new community content however. That's my stance.
I don't feel like reading the discussion, but I will list all the things that have been broken or not fixed/improved since I've been playing (probably about 2 years):

Buggy walkie-talkie sound
Practically no new random events during gameplay where there should be plenty, yet you can see them all in 5 hours of playing
The appearance of a ghost is 99.9% not scary because even if it's coming towards you, it's too slow and there are too few events, and besides random appearances, it should show up in front of your face or behind you.
Lack of practically any animations.
Rolling back the progress of old players is okay for better equipment, but you have to play 400 games to unlock everything, and you have to struggle with weak equipment for too many levels.
The worst shop interface ever created in computer games, literally there is no worse
Game-impairing bugs like today we literally saw "goryo" on dots with our own eyes
Character movement makes playing large maps not fun, who thought of running for 3 seconds, this could be solved in 1000 ways, e.g., with a leveling system
lack of new ghost models
maps are not interactive in any way
I could find another 20 things that could be easily improved, but the creator doesn't care, it's better to buy Lethal Company or Demonologist because this game has no progress, only regression
Ursprünglich geschrieben von Shurenai:
Ursprünglich geschrieben von Don Snaek:

More like this:

Restaraunt: NO OUTSIDE FOOD IN THIS ESTABLISHMENT!!!!
Restraunt: Also serves the same 10 dishes for years and refuses to add anything new to the menu

Customer: Likes the restaraunt, so gives it patronage, enjoying outside food inside the restaraunt, but buying drinks and staying around to chat with other patrons, making the experience more enjoyable

Restaraunt: I SAID NO OUTSIDE FOOD!!!! BANNED!!

Customer: No longer frequents the establishment and goes elsewhere.
Patron count lowers and lowers. Less people talking good about the restaraunt, less people coming in every day, less interest in general.

Restaraunt: This is a great business strategy.
Except, yknow, people were modding it like.. literally a week after it's release...and causing massive server stability issues, data base crashes, and trolling other players galore..

In analogical equivalence that'd be:

Customer: Likes the restaurant, so gives it patronage, enjoying outside food inside the restaurant, but buying drinks and staying around to chat with other patrons, making the experience more enjoyable

Restaurant: Seriously guys, No outside food and drinks.

Customer: Now comes into the store but doesn't even bother buying things from the restaurant(games already purchased, no additional income for the owner), but instead brings even MORE outside food and drinks and now alcohol, because how DARE the owner tell them what to do! Customer and their friends ransack the place on a nightly basis, several times they accidentally set the building on fire ending service for the night, and hundreds of other patrons had been mentally or emotionally harmed by their increasingly ♥♥♥♥♥♥ behavior, and were coming less and less often, many stopped patronizing the restaurant entirely

Restaurant: Okay, That's it- You're banned. Get out.

Customer: BUT WHYY?! ITS JUST OUTSIDE FOOD AND DRINK! IT NEVER HURT ANYONE!


Seriously. It's the most Karen thing in the history of Karening. The rule's been clear from the start, The reasoning has been clear from the start, The evidence of it causing problems for others was proven repeatedly as people hosting 100 player lobbies crashed the servers numerous times, and more besides. Asked and warned repeatedly to stop and went on doing whatever they wanted as if the rules dont exist for them- And now bans, Because they had no self control or self awareness to speak of.
Alright, you are foolish, using an analogy is not always the best way to talk about things, especially since yours has nothing to do with this situation. Why in games like Minecraft, GTA V, and hundreds of other multiplayer titles can you mod the game? Especially if the creators can't implement the simplest fixes I mentioned above for several years and every new idea they have makes the game even worse.
Zuletzt bearbeitet von Prawdziwy Gruby Nikodem; 8. Dez. 2023 um 15:38
Ursprünglich geschrieben von Don Snaek:
Just because people were doing that isn't an excuse to blanket ban any new community content however.

Modding has never been allowed in Phasmo, so actually that IS an excuse to blanket ban any new community "content". It doesn't matter what we think or feel, because the Devs already had us all agree against modifying the files of the game upon booting the game up for the first time. Their game, their rules at the end of the day.

Welcome to Video Gaming in this day and age, where we don't own the games we pay for and we can be blocked from playing online for whatever reasons they so decide upon.

Ursprünglich geschrieben von Prawdziwy Gruby Nikodem:
Why in games like Minecraft, GTA V, and hundreds of other multiplayer titles can you mod the game?

Because there's no line in the ToS that we agree to that states we can't mod the game. Why is this so difficult for people to grasp? This is the exact point that the analogy is making.
Zuletzt bearbeitet von Jimmy Hunter; 8. Dez. 2023 um 16:20
Mods are what keep games alive and fresh. Extremely slow and small content updates do not.

Its absurd to block all the free labor players are willing to donate. You do realize they can limit what is moddable? Custom maps, yes. Custom models, yes. Custom events, maybe. Custom commands, mod menus, cheats, no.
Why are people comparing Lethal Company to Phas? Lethal Company isn't a ghost hunting game so its like comparing apples to oranges. Also saying that not having mods will kill Phas is funny because its been around for 3 years and is still going strong.

Multiple games have come out that have given you the things Phas won't and you say it will be the death of Phas. After a couple months you realize Phas is still better and come back to it.
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Geschrieben am: 5. Dez. 2023 um 9:37
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