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Nah. Mods don't take away money from the developer. It helps bring in new players and retain old ones through new content for the game.
For example, the only reason I bought Total War: Medieval 2 was to play Lord of the Rings: Reforged; I bought Arma 2 to play DayZ; and Gmod for the myriad gamemodes, addons, and maps that the playerbase itself made for the game out of their love for it.
Games first starting as mods for video games are all over the place. SCP: Containment Breach is based on a Gmod gamemode of the same name, as well as Tower Unite. One of the more famous examples is that of Left 4 Dead starting life as a modded version of Counter Strike.
"Banning" mods is just shooting yourself in the foot. It's a bad look. Makes you look like you're deathly afraid of competition. Don't be afraid of competition, make your game better. Makes you look like Nintendo. Don't look like Nintendo, self explanatory.
To put it as blunt as possible... the modded lobbies consistently proved to cause unintentional, negative effects on ALL other lobbies on a given server, to the point where people would crash out and even have their save data potentially get corrupted. Kinetic tried asking nicely for mods to stop being used - their request however not only fell on deaf ears, but was met with even more people modding the game than ever before... so they naturally escalated it to the point of enforcing their policy rather strictly.
And yet... despite that known history, we still have people requesting that mod support get added to the game. Given the past issues, I can honestly see why they refuse to budge on this, and even agree with their final decision.
What you're talking about here is an issue with official servers that's solved by letting modded servers be hosted locally.
Surprisingly, many other games do not have an issue where playing with mods on one lobby causes issues with every other lobby. Either because each lobby is hosted on a separate server instance or whatever I'm not a developer. Bottom line is that it can be done. Mod support is really not a world-altering concept and Phasmophobia is really not doing anything so groundbreaking as to make it impossible for their game to support modding lmfao.
It seems you and I are talking about two different things:
I'm talking about people modding the game and playing together, separate from everyone else.
You're talking about people "hosting modded lobbies" and it causes issues server wide.
People interfering with the gameplay of others should rightfully be banned, but there's no reason for the devs to absolutely refuse to facilitate mod support other than A.) laziness or B.) lack of funds.
Anyways, as long as people can host their own modded lobbies on a local server, that's really all that needs to be done. Really, just allow users to use Hamachi or something and play together in a private modded server. If they can already do that, then I literally take no issues with the current situation and I was mistaken.
So to ask for locally hosted servers is just asking them to do a major restructure to the online component just to implement one feature, which is honestly a waste of time if said features primary use case isn't something the developers want to support in the first place. If anything, we'd be more likely to get a server update that focuses on improving the overall lobby structure, in order to have things like reserved player slots for invite purposes.
Back to the point at hand, both games have pros and cons. I'm not going to go into the pros and cons for Lethal Company since that feedback is not helpful here, but I will give my current thoughts on Phasmophobia.
The only reason I have moved on to Lethal Company is because I got burned out with Phasmophobia. I am currently level 50, and here are the reasons why I got burned out:
- The larger maps are not possible single-player, and my friends do not play the game as seriously as I do so it is a lot harder to complete those larger maps. I find the camp map unfun which means I have a selection of 6 maps I can play on. Knowing the map inside and out is a very important aspect of the game, but at the same time it can get a little stale. It also seems weird thematically. Why are we going to the same house over and over again? Why do these guys have so many hauntings?
- At level 50 I am in a weird spot where I want to keep grinding out XP for the Tier 3 items. Subjectively, professional is too easy and nightmare is too challenging. Objectively speaking the nightmare difficulty is the right step up in difficulty, but I struggle with keeping composure during hunts. This means I try and filter out the remaining 5 ghosts (after finding the two pieces of evidence) based on their non-hunt behaviors, but this is a time consuming process. This causes me to think mentally "it is much more efficient xp and money-wise to just farm professional over and over again", but as I said earlier that difficulty level is very easy for me.
- I feel like I get the same 4-5 ghosts over and over again. I am given The Mimic, Hantu, Revenant, Shade, and Wraith significantly more often than the other ghosts.
- Spirit Box and DOTS are the bane of my existence. I can spend 5 minutes in a room trying to get spirit box evidence with a T2 box and not get a response. I spend 20 minutes trying to find other pieces of evidence and get nothing then come back with a spirit box and get it on my first question. T2 DOTS is a significant improvement over T1 so I have this problem less now, but getting DOTS with the T1 DOTS projectors was near impossible. What I'm trying to get at here is that sometimes the equipment feels very unresponsive which can be more frustrating than it needs to be.
While I said I will not go into the pros and cons of Lethal Company it would be a missed opportunity to not go over the pros of Lethal Company that are actually relevant to Phasmophobia and could add to the experience.
- If there are certain types of ghosts that are attracted to noise, being able to point or communicate non-verbally is a key gameplay mechanic that is missing.
- Having someone in the truck to monitor noise and motion sensors can be critical to determining the behavior of a ghost. It is somewhat less important on smaller maps, but on larger maps like the prison or asylum it can be helpful and sometimes important to communicate with your teammates where the ghost is. Unfortunately the man in the van has no way of communicating with their teammates in the building.
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Ultimately at the time of writing I think Phasmophobia is the better game. I did not jump ship to Lethal Company because it is a better game. The only reasons I am playing Lethal Company at the moment are because I am stuck in a subjective weird spot in Phasmophobia between Professional and Nightmare difficulties and I was getting the same ghosts over and over again.
Both games are still in early access and both games still have a lot of potential to grow. What is important is to give constructive feedback to the developers, acknowledging that some of your feedback may be subjective, and being very clear and precise with the feedback that you give. It is also important to understand that the developer may have a vision for their game and we should be considerate of that vision when giving feedback.
There's realistically no "mods" for the Phasmo. It's cheats and trainers used to screw with other players.
Phasmo has no market competition. Likely because every game that keeps trying to ride off of Phasmo's success has been low quality asset flips, or just directly taken mechanics and put them in their own game.
Let's be real, Phasmo cornered the market on release. This idea has been largely unexplored in gaming, and they've hit the money on getting it right.
Funny enough, Nintendo has proven that how they run things has been wildly successful across the majority of all systems. There's been some flops like the Virtual Boy, but then they have series like Legend of Zelda, Metroid, and Mario that have followings that other AAAs wish they could even get a small sampling of.
That isn't my conception of a "mod"; to me, that's outright cheating and ruining the game for other people. Obviously people doing that should get banned. Just because people were doing that isn't an excuse to blanket ban any new community content however. That's my stance.
Buggy walkie-talkie sound
Practically no new random events during gameplay where there should be plenty, yet you can see them all in 5 hours of playing
The appearance of a ghost is 99.9% not scary because even if it's coming towards you, it's too slow and there are too few events, and besides random appearances, it should show up in front of your face or behind you.
Lack of practically any animations.
Rolling back the progress of old players is okay for better equipment, but you have to play 400 games to unlock everything, and you have to struggle with weak equipment for too many levels.
The worst shop interface ever created in computer games, literally there is no worse
Game-impairing bugs like today we literally saw "goryo" on dots with our own eyes
Character movement makes playing large maps not fun, who thought of running for 3 seconds, this could be solved in 1000 ways, e.g., with a leveling system
lack of new ghost models
maps are not interactive in any way
I could find another 20 things that could be easily improved, but the creator doesn't care, it's better to buy Lethal Company or Demonologist because this game has no progress, only regression
Modding has never been allowed in Phasmo, so actually that IS an excuse to blanket ban any new community "content". It doesn't matter what we think or feel, because the Devs already had us all agree against modifying the files of the game upon booting the game up for the first time. Their game, their rules at the end of the day.
Welcome to Video Gaming in this day and age, where we don't own the games we pay for and we can be blocked from playing online for whatever reasons they so decide upon.
Because there's no line in the ToS that we agree to that states we can't mod the game. Why is this so difficult for people to grasp? This is the exact point that the analogy is making.
Its absurd to block all the free labor players are willing to donate. You do realize they can limit what is moddable? Custom maps, yes. Custom models, yes. Custom events, maybe. Custom commands, mod menus, cheats, no.
Multiple games have come out that have given you the things Phas won't and you say it will be the death of Phas. After a couple months you realize Phas is still better and come back to it.