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Of course, ghost orbs will tell you the ghost room if you find any. Beyond that though, you don't need the ghost room in order to figure out the ghost. Evidence collection often happens when the ghost is simply nearby doing stuff.
Each sound sensor has a default range of five meters, and can have it be doubled to ten meters in the truck by interacting with the arrows on the sound display... tier 2+ allows the option for the range to be tripled to a massive 15 meters, and tier 3 can have it's mic arms positioned in different ways before placing, allowing for more focused listening angles.
In the right positions, you can have one tier 2 sound sensor potentially cover an entire floor of a smaller house if set to max range, and the High School can be fully covered if each sensor is positioned in the middle of each hallway, with some overlap.
Their only real drawbacks are that, as stated previously, they do not completely isolate the exact ghost room on their own... additionally, they do pick up the ambient sounds that don't mean anything, such as floorboards creaking.
For larger properties, the same tools work well, but if you have the T3 parabolic mic, you have an amazing locational tool as well (though it does pick up ambient noises too).
Either way, as you look, make sure to ID some good hiding spots along the route, so if it takes longer than usual to find the ghost, you have a place to duck into. If you're good at remembering to turn it off, you can wear the T2/3 headgear so you don't need a flashlight as well.
You can find it earlier by making early events and appearances happen by saying it's name and asking it to do things.
Watch for signs like thrown objects, moved doors. ect. Pay attention to those areas early.
You can use the parabolic for clues super easily as well, just be careful that you don't get Cursed by a morai. That being said, if you do hear the curse (whispering in tongues) then congrats, you have already figured out which ghost it is lol.
There are many ways to find it.
But soon as you start, check where the breaker is, turn it on IMMEDIATELY, that should be the absolute first thing you do when you enter a house, while on the way check closets you pass by for potential hiding spots if you're bad at looping. Do some intro searches and investigation, after a few minutes whip out the thermo if you haven't found them, if you enter a room and the temp goes up, that's not it. The second you find a room that starts dropping, stay there for half a minute and see if it continues dropping. Practically every single ghost in the game will give you cold breath if you have found the favourite room, but in order for this to work, as I said, you MUST have the breaker on or you will get incorrect readings.
The readings will also differ if it is snowing outside, or if you are in the camp, then you need to make sure that the temperature you're looking for is even colder than the normal cold being given from weather influence.
"Give us a sign" and later on "show yourself" over local mic usually works for me.
Usually seeing my breath is a good hint on where we should start.