Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though i don't understand, why you didn't turn around after making the photo and why you thought it would be a good idea to stick around with the hunt expected to take place within the next 3 seconds after taking the photo. Seems like it wasn't the game wasting your equipment, but rather you playing with the summoning circle and not taking the hunt-part of it serious enough. Even if there was a bug that makes it so the ghost isn't visible, there's never a good argument for sticking to the activated circle for extended periods of time, especially when you don't want to loos gear.
Summoning circle is good for a lot of things:
1. Ghost photo (objectives, tells you if it is a phantom, get 3 star photo for perfect investigation bonus).
2. Place salt on the circle to force it to stand in it (confirms if its a Wraith or not, and all those disturbed salt piles all count for 3 star photos after you survive the hunt).
3. Forces a hunt in a known location and time, which you can prepare for in advance. This allows completing objectives, and gives the opportunity for a multitude of ways of determining the ghost (if it blinks fast or slow, the ghost's speed, how loud it is, if it can hear you or not, is it changing shape during blinks, is it bee-lining for you like it knows where you are, etc).
A summoning circle makes insanity/no evidence runs, or perfect investigations so much easier.
Just have to really know the ins and outs of the ghosts.
Summoning circle makes it actually way harder in any kind of difficulty due to how much sanity you need to burn for it and in no-evidence in particular, where you might want to use your sanity to actually do no-evidence-checks instead of just getting a hunt or an event which you would've got anyway at some point.
The summoning circle is just an objective enabler, but especially since the ghost can now run through salt in a hunt, that's not really that strong anymore.
Without a sanity meter, it is definitely harder to keep track of it and use it for ghost behavior.
If you aren't starting with 100% sanity, that's another hard one to maintain and track for tests. And if you are playing with multiple people, then good luck tracking it in your head at all honestly.
I assume we are talking about having meds, otherwise you likely won't even be able to use the summoning circle (if you are too low, a candle keeps going out, in my experience). Sometimes you can pull it off with multiple people if you each do a candle or two, or if someone was sitting in the van.
In most of my uses when we are without a sanity meter, and especially with multiple people, we've resorted to holding the meds so we can have someone ensure they are at 100% and go light the candles and force a "safe" hunt (known position and timing, with us prepared in advance).
Usually by that point we are trying to rule things out based on the known behaviors we'd already gained from other ghost actions/hunts.
Though, I will say that most of what we use the summoning circle for is photos (ghost/salt), and hunt/incense related objectives. That doesn't rule out the good use of setting off a hunt from a known position.
But if it disappeared while taking the photo... then yeah that's a Phantom
I thought since day1 of game release only team sanity matters.
As in, if 1 person is at 100, and 1 at 0.
The entire behavior of the ghost will be based on 50%. That's how its always been. Did ascension change that and I missed the patch note?
Doesn't change the fact that you can still get BS salt or interaction photos over ghost photos. Tried three times to get a ghost photo in a match earlier and just gave up because I kept getting other ♥♥♥♥.
When summoned, the ghost will remain motionless for 5 seconds unless either of the following: The ghost was already hunting or the last candle was lit by a player who has less than 16% sanity. In either case, this will cause the ghost to be actively hunting immediately.
If you were playing alone, lighting all the candles drains 5x16 = 80% sanity, so unless you did that right at the start, you might not have had enough sanity and triggered the instant hunt OR the ghost started a hunt as you were draining your sanity down lighting candles.
Additionally, if it were a phantom, then you would still get the ghost photo, you just wouldn't see the ghost in the picture (during the summoning event).
Nah, that hasn't changed. Although one thing to note, the Banshee will use it's target's sanity, not the average. I've tested this by having an average of 33% with on guy at 100% in the truck, and two of us in the house at 0% and not seeing a single hunt for over 5 minutes. Truck dweller was the target, ha.
What I was talking about was using the Summoning Circle. Each time you light a candle it costs.. 16%? sanity, for anyone nearby. If you don't have the sanity, it won't light (candle blows out automatically). Basically, you need at least 80% sanity to light them all (more than 80%, since you could drain 1% down while monkeying around).
Saving 4 meds at +25 sanity each ensures you can run in and light all the candles immediately, even if you were at 0% when you started. That's what I was referencing.