Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once you get used to looking for the room early, you can usually start to find it pretty quick.
And beyond that it is mostly about listening to the ghost throwing stuff to determine the general area (for amateur you can also see, where doors are opened without you opening them, as doors always start closed at that difficulty) and then you can use the thermometer to see, which room in particular gets colder. You can also use ghost orbs to determine the ghost room, but most ghost doesn't have that as evidence to begin with.
While we’re on the subject, is there some kind of hidden internal check to trigger the temperature drops? It seems to me like the ghost room won’t get cold until after I check literally every single other room too. I also noticed a bug where the T1 thermometer will start to rise while in the ghost room and I have to pick it up and carry it out of the room and back in before it starts to drop again.
Just last night we ended up with a ghost that spent 17 of the 25 minutes we spent in Tanglewood not in the ghost room (plus it moved rooms at one point). We never got freezing temperatures - we just decided to pick the one bit of evidence we didn't have that required the ghost to sit still for a few minutes, which it absolutely refused to do. That ended up being the right call (hantu). It was a child ghost, which was very fitting.
When you get motion sensors, those can be very handy to tell how often the ghost is in the room.
Also, be aware that ghosts can do things through walls - so a picture falling off the wall in the next room is not necessarily the ghost actually being in that room. It's gotta be within... I think 2 meters IIRC? There's also one type of ghost (twins) that has a kind of decoy ghost that will run around doing stuff while the other just acts like a normal ghost.
Lastly, sound sensors can be useful so long as you clear people out of the house after setting them up. They pick up ambient noises, so watch the total activity monitor for blips that coincide with sounds to find the general vicinity of the ghost. They also ignore walls, and seem to pick up loud noises (like slamming doors or sprinting players) beyond the shown radius.
Edit: Forgot to add this method mostly works well on smaller maps. If you are going into the school doing this you are not gonna have a good time.
The base temperature of the locale in Snowy weather can cause the average temperature of the entire area to be cold enough for your breath to freeze, even in the truck... which in turn makes it an unreliable room detection method until the location is powered and had some time to warm back up. On Amateur, the power starts on by default, which makes this weather scenario a non-issue.
EDIT: and to add another, more subtle detection method - utilize sound sensors and try to cover multiple floors. You can then hear door interactions or items being tossed around from the truck... and while it won't isolate the exact room it will at least narrow your search to a specific floor, or a small section of rooms (because you, for example, heard a plate being tossed). Do bear in mind though that ambient sounds such as floors creaking are also picked up... but these can be ignored safely.
1. It is a learning process and expect to spend a bit of time getting into the groove of it and how to go about figuring out each ghost type. The game doesn't hold your hand.
2. You are starting out with crappy gear which isn't always 100% reliable (except for the T1 thermometer which is arguably the best equipment in the game for determining a ghost room since you can simply stare at it while walking around and watch it move in real time)
3. Learn the maps, start with smaller maps - desensitize yourself with ghost encounters if you wish... an easy way to shrug off jump scares is to trigger them purposefully by annoying the ghost. Talking to the ghost in game can work wonders (generally best done in the dark).
Ask it:
Show Yourself or Reveal Yourself
Give me a sign
After you've bugged it enough, it'll start bugging you back. (Not all ghosts are as sociable though almost all do react in some way)
4. (Most) Ghosts don't simply stand around waiting for you to discover them but starting out their room won't move or change but the ghost may not always be IN it, it'll walk around in hallways and other rooms etc.
5 Do the tutorial a time or two more times to get it
Start with flashlight and thermometer and something else, like EMF or Ultraviolet sticks to determine the ghost's favorite room.
Give the thermometer time to stabilize once inside and clear rooms in order with the thermometer in hand - turn on lights stand in the middle of the room, wait for about 2 - 5 seconds. If the thermometer doesn't move, turn off the light, move on to the next room.
The ghost's favorite room will ALWAYS be lower temp than normalized. Usually between 0 and 5 C and you'll start to see your breath in the air.
If the thermometer starts to drop below normalized temp - you have likely found an area near / in / or around the ghost room (with the exception of garages and basements can fluctuate). Wait till the temp drops to about 5 to 10 deg C or about 40 F (give or take, whichever unit you wish to follow).
PS: freezing temps will noticeably drop below 0 C - if it hovers ON 0 C you aren't at freezing temps even though it may look like it (with T1 thermo)
Pay more attention if it is snowing out which will change the ambient temp inside the house a bit.
If you haven't found the room, do another sweep.. the favorite room won't always start out really cold and will drop over time so it can be easy to miss if it is at the front of the house.
Once the room / area has been found, proceed through a checklist of detecting devices - EG: EMF / UV / spirit box / thermometer / ghost book / dots - in whatever order you fancy. Some objects can be placed in rooms and forgotten about and check up on as you move in and out of a room / area. Any doors / footfalls / light switches can be checked for UV but don't linger too long as you are wasting time otherwise (though with starting gear it takes a little longer sometimes; it IS starting gear after all)
Take pictures of things the ghost has thrown and UV evidence / salt foot prints / ghost events / blown out candles etc (but be quick about it). This gives you a little bonus cash on the side.
NOTE NOTE NOTE... The Ghosts don't ALWAYS have a favorite "room".. sometimes they can be in hallways and some rooms on some maps can be misleading (occasionally the temp bleeds through the floor or wall on certain maps causing temps to drop in areas close to favorite rooms or if the ghost wanders a lot)
Also Note - you don't start out with everything needed to find the correct ghost type - I think Spirit box and DOTS are unlocked at higher levels which can cause you to not be able to identify a ghost so if you've spent more than 20 or 25 minutes trying to figure out the ghost, it is likely time to guess and move on or simply play with the ghost.
Take the time to learn how specific ghosts interact with the environment / surroundings / player(s) as the beginner levels are for learning purposes. Use them as such.