Phasmophobia

Phasmophobia

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Why dots are so hard to see?
I play with my friend on the custom difficulty when we can see only one evidence. We have all tier 3 evidence items and in 90% of the times when we cant get any of the evidence its dots. I go to the truck and look from camera and I almost never see dots.
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Showing 1-8 of 8 comments
Glimmer Aug 29, 2023 @ 7:31am 
I can see it very clearly when it triggers.

When you say "evidence items", do you mean video cameras at well? The tier 2-3 ones make things much clearer.

It also may depend on where you are placing the DOTS, the size of the room, and where the ghost is when DOTS triggers.

I'm stating the obvious just to cover as many bases as I can in one reply: Turn off the lights in the room with the DOTS, and- TURN NIGHT VISION OFF when viewing from the truck. You will be able to see the ghost's outline a LOT more clearly with night vision off rather than on.
Gustavo Fring Aug 29, 2023 @ 7:33am 
Originally posted by Glimmer:
When you say "evidence items", do you mean video cameras at well?
Yes
Tracker Aug 29, 2023 @ 7:56am 
I feel like dots is very RNG. I'll put motion sensors near them so I'll know when the ghost moves through. So much of being in the truck now is watching the motion sensor go off and waiting for dots to finally trigger. You cant rule it out at all even with third tier dots. You just have to keep waiting, and waiting, and waiting.
WolfLink0370 Aug 29, 2023 @ 8:07am 
Weren't the dots mechanics changed to be something the ghost has to interact with? Perhaps limiting the amount of throwables and other interactions will make it more likely to trigger
Maya-Neko Aug 29, 2023 @ 8:15am 
Originally posted by WolfLink0370:
Weren't the dots mechanics changed to be something the ghost has to interact with? Perhaps limiting the amount of throwables and other interactions will make it more likely to trigger

It's the other way around. Previously it was just an item interaction with the projector, which spawned a random dots model running straigth from one side to another, but now it is related to the ghosts actual position and it goes into a DOTS mode seperate from throwing stuff (so previously throwing stuff out helped, but now it doesn't anymore)

That said, the most reliable way of getting dots is to be in the same room with the ghost, as you can then manipulate the way of how the ghost runs within the dots period, as it will always try to run towards a player in the same room. It can also be seen through cameras or from outside the room, but the ghost will then just run around randomly and if the room is not completely filled with DOTS, then it might also just run around in that DOTS mode, but never really go inside the DOTS-light cones/areas.
WolfLink0370 Aug 29, 2023 @ 8:32am 
Originally posted by Maya-Neko:
Originally posted by WolfLink0370:
Weren't the dots mechanics changed to be something the ghost has to interact with? Perhaps limiting the amount of throwables and other interactions will make it more likely to trigger

It's the other way around. Previously it was just an item interaction with the projector, which spawned a random dots model running straigth from one side to another, but now it is related to the ghosts actual position and it goes into a DOTS mode seperate from throwing stuff (so previously throwing stuff out helped, but now it doesn't anymore)
I mean I was aware of all that already, but the old dots projector IIRC had a failsafe that forced it to trigger after a certain time window, if the evidence was there to find.

Now with the new dots, I'm not entirely sure that old failsafe is still around... certainly doesn't feel like it to me at least. It's been my hardest evidence to nail down thus far as a result... so perhaps I should just fire up a friendly ghost and start practicing with DOTS to get a better feel on how it works in more detail.
Kou Aug 29, 2023 @ 8:48am 
Originally posted by WolfLink0370:
Originally posted by Maya-Neko:

It's the other way around. Previously it was just an item interaction with the projector, which spawned a random dots model running straigth from one side to another, but now it is related to the ghosts actual position and it goes into a DOTS mode seperate from throwing stuff (so previously throwing stuff out helped, but now it doesn't anymore)
I mean I was aware of all that already, but the old dots projector IIRC had a failsafe that forced it to trigger after a certain time window, if the evidence was there to find.

Now with the new dots, I'm not entirely sure that old failsafe is still around... certainly doesn't feel like it to me at least. It's been my hardest evidence to nail down thus far as a result... so perhaps I should just fire up a friendly ghost and start practicing with DOTS to get a better feel on how it works in more detail.

this is correct about how it used to work. and I don't think the failsafe is there anymore. I literally watched a ghost room on custom with zero room changing just to test this. motion sensor by the door and salt confirmed ghost never left the room. we stared at the camera with 2 Tier 3 DOTs and it took 6 minutes to see even a single DOTS ghost. 2nd one appeared at 8 minutes, 3rd one at 15 minutes. It's just RNG and it's bad
Maya-Neko Aug 29, 2023 @ 9:01am 
Originally posted by WolfLink0370:
I mean I was aware of all that already, but the old dots projector IIRC had a failsafe that forced it to trigger after a certain time window, if the evidence was there to find.

Now with the new dots, I'm not entirely sure that old failsafe is still around... certainly doesn't feel like it to me at least. It's been my hardest evidence to nail down thus far as a result... so perhaps I should just fire up a friendly ghost and start practicing with DOTS to get a better feel on how it works in more detail.

Would be surprised, if they doesn't have a failsave method for it. Like when i program something like this, i roll a random amount of time in a specific time window and it shouldn't take longer than that. For example, if it rolls a time between 2 seconds and 3 minutes, then 3 minutes is the longest time with it not happening, but given how big that time window is, it might just happen, that people look away at that exact moment and when you're unlucky, you get another long waiting time again.

Though i obviously don't know the exact number, so these are just examples^^

They could also just use full randomization each time unit, which might not cause DOTS for several minutes, but even then it would surprise me, if they doesn't use the failsave method from before.

And for professional and higher there's also the chance of the ghost changing room, which also might throw off some people every now and then, since it doesn't matter how often DOTS mode gets activated, if the ghost is somewhere else anyway^^ And even without room changes it can still happen, that the ghost is in another room through a normal roam or in case of T1 or T2 DOTS just standing in a corner, which isn't covered by the DOTS lights
Last edited by Maya-Neko; Aug 29, 2023 @ 9:02am
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Date Posted: Aug 29, 2023 @ 7:25am
Posts: 8