Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the Jinn stuff, the EMF thing wouldn't really work mechanically, because that's already what EMF 5 does...when a ghost that has EMF 5 interacts with a door, or throws something, it can come up as EMF 2/3...or it can trigger as EMF 5 instead. The randomness is already a part of the mechanic for every EMF 5 ghost.
The Jinn's running ability is also not quite how you say; it moves quicker if you are far from it, but it also accelerates to maximum speed (2.5m/s) when it spots you outside a range of 3m, similar to how a Rev speeds up when it detects you. Has nothing to do with whether you are running though, it's just a quick ghost when it has direct line of sight.
The problem with its aggressiveness depending on the weather was that it was too inconsistent, and didn't really work as an identifier at all, since ghosts are not consistently aggressive at all. There's a reason it changed from having that as an aspect.
To add to this, other ghost can tough the door and close it accidentally if it's close enough. Yurei can slam a fully opened door closed, and it can lose all the doors in the room at once, rather than touching one.
both ghosts are in their own unique ways dangerous.
the yurei literarly slams doors shut infront of you during hunts, making it harder to escpe or getting in time to a hiding spot and the jinn is dangerous for peoples which love to play with the breaker always on since he is significantly faster with the breaker on.
furthermore gets a ghost not stuck in a room when you use a smudge stick.
it just pauses the hunt timer for 1 minute and 30 seconds for most ghosts except for the spirit which can not hunt for 3 minutes.
edit: i wrote hunt timer, i mean prevents sanity checks for said amount of time.
thats the correct way x3.
the ghost can still freely roam around during that time.
i think this is personal opinion, my team found the jinn very interesting and unsettling when it killed nearly all of us and we had not enough evidence or time to figure anything out.
i dont think it would need a rework, apart from some form of QA to make sure any unintended behavior is controlled.