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Edit: Also come to think of it, the moment someone starts figuring out how to do things like multiply the exp gain of the lobby rather than just the client, it is going to run into major issues in line with GTAV Online in the past, where players could get banned simply for having been in the same lobby as a cheater, and that cheater had dumped money or exp on them.
Right and wrong. such external changes are also advantages. Let the "Miku" shine and you automatically have an advantage in events and hunts. And no anti-cheat program is so good that it can distinguish pure cosmetic changes without an advantage from those with an advantage.
The money you get in private lobbies can also be used in public lobbies. this would be a another point.
of course it can get a wrong player... but better do something against this like this as do nothing.
-> btw in GTa you could report yourself if this happen and the devteam would reset you to a certain point.
And yeah, cheated money/progression can be used in a public lobby, but at the same time it is like....how does it actually give anyone an advantage? The only difference I can see is that a non-cheating player will enter a lobby and all the equipment has been purchased, so they dont have to buy any themselves. This is functionally identical to if you joined a player who had got that money legitimately. It isn't like there's a reward system either (think, giving players a good rating currency if they bought all of the gear for you) so it's not like they'd be farming reputation or anything. Also, come to think of it, how would anything other than an anticheat even be able to TELL if that money was cheated or not. Short of someone having a public profile with <2 hours in phasmophobia yet being level 20 odd and buying the entire team's gear, I can't see any way that you'd be able to verify reliably whether it was legit money or not.
Edit- Also the GTA thing with reporting yourself was insanely unreliable. My original account got permabanned after I reported myself when someone dumped a ton of stuff in my inventory, and rockstar support's decided that the hacker didn't exist, and banned a bunch of my friends and me. You've got to rely on the trust between the player and the developer to avoid that happening.
I think this guy should get checked if he is cheating. Really sus calling people who dont want cheaters ingame a Karen.
With video got guy banned in like an hour when devs looked at it. Gone cheater xD
Since Phasmophobia doesn't support mods, it doesn't matter if they are "fun mods" or not. The dev can decide for himself. I'm even of the opinion that the dev could sue if he really wanted to. A lot of players claim the right to do it... but actually they shouldn't without the dev's permission.
-> You can forget the statement "then they should add one".
So it works as it should. The "Anti cheat program" recognizes additional files and takes the necessary action. mostly, what i read here
Since the latest update, there are actually advantages... namely the better equipment.
Experienced players recognize cheaters relatively well. Some even develop a sixth sense. I've done that in TeamFortress2 xD
where do you report this guy in Discord... i asked 2-3 days ago and there is no report channel.
How do you tell a cheater from a good player... The way he recognizes the ghost or another small details.
A good player has knowledge, so most of the time the good player can explain how to get the ghost. I often do that too, if player ask me. For the most part, cheaters can't explain it.
Even aggressively waiting at the front door so that you go in as 1 is sometimes a sign that he has nothing good in mind and wants to do something bad.
In summary: as an experienced player, you can usually tell people by their actions in the 1st game whether it is legit or not.
It's harder to find out in a lobby, but it's also possible in some cases.
-> Playing time and level can be decisive, but the player name and the behavior of a player in a lobby can also be indications of this.
As I said before... 6th sense. Of course this sense isnt always right... but mostly you can say... the feeling in your bone is right^^
Think of it as like, a player might not want to sit through the slow grind of tier 1 gear, of spamming the first 2-3 houses constantly, etc, and so they ask their friend with a LOT of time in the game if they can powerlevel them on nightmare, as the friend has done a lot of solo nightmare stuff, for example. Your reports could potentially get these players banned. And before you say "well its their fault for not playing the game as intended", it isn't stated anywhere that powerlevelling is banned, because that sort of rule is impossible to enforce in any game. Banning someone from the servers permanently for not breaking the rules.... Seems pretty unfair I'd say.
wrong... A noob who get the high lvl by another player... wouldnt reported because you can tell that he "sucks" and that he highly got the level thanks to another player... Of course, less intelligent players will report people like that... but the DEV'S will probably check these people out for a while and then see if there's really anything wrong.
leveling up by other players... yes it's unfair... but these players have little chance of surviving in other lobbies because they're then forced to go in there and participate themselves... and then you might notice that there's something not true...
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This discussion, which was actually already closed, was actually just the question "whether there is an anti-cheat program?" and this question has already been answered. if you want to discuss further... start a new discussion or find another way^^
If you see someone 20 Prestige level 100 with tier 3 items, you can not declare them as cheating. You can report them, but Prestige 20 level 100 is a legitimate level that everyone can earn. Hacking it, can be declared as cheating, but HOW DO YOU KNOW?
Not only that, but their are custom modes that can fly you through the levels.
It is very easy in this game to prestige in less than a day.
I know players that been playing 24/7 with no life.
In my personal opinion, they should not have prestige and / or levels.
They should keep it as a money system.
Earn money to unlock items, maps, tiers, and customization.
If they want Prestige, have it where you must pay a certain amount of money. Once prestige, you loose everything.
Banning people is risky for a game. It could kill the game easily and cause major problems.
Hence Friday 13th situation.
If they truly want to stop all this hacking and cheating, then they should do what Dead by Daylight did.
Take all the Save Files off of local on people's computers, and move them to a server where people cannot hack them and / or edit them easily.
Dead by Daylight did it, now their is practically no hackers.
tbh i dont find it as a grief, it is not like u compeat with others uk? they can just say yo i can add high tier items , and i have all items if u dont wanna lose them, and u can say yes or no
i just read "honor based equivalent" so wdym by honor? past lvl or actually some in game honor or smth