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Bat, face, 2:0. Try again.
When does that happen? Like arcade machines were only possible, because you needed to grind (mostly due to only having one simple gameplay loop, so there needed something like a points system to have a reason to play it for more than a minute).
Home PCs and consoles then adopted that grinding at first, before diverting in tons of new genres, most notably RPGs, RTS and building, all of which hand grinding mechanics as well.
Later on the RPGs in particular went MMO and implemented some of the strongest grinding mechanics, again because it was needed to lengthen the experience, because otherwise there would be no reason to play more than 80 hours (like the average playtime of RPGs back then), so the devs gave actual value to the things you could farm in it.
It was only around mid to late 2000s, that things started to shift, because suddenly the gaming market exploded and it wasn't just nerds anymore, who played like 5+ hours a day, but pretty much everyone (casuals), of mich most didn't had the time to partaking in such grindmachines and at the same time keep up with the ones who put 10 times more effort into the game.
That was when casuals redefined these features as being bad and given that they vastly outnumbered the hardcore gamers, devs slowly started to make things less grindy, however casuals still wanted these grindyness as a concept, but just only less grindy than before.
It's nice for you if you can enjoy games, where you already get everything unlocked right from the start with nothing to work towards, but most people still want to see some meaning in what they're doing, even if it is only about raising a single number.
my early access game got an update oh whatever shall i do
I can guarantee you that no one would've been against the current progression system if Phasmo had it since launch back in 2020 because it would've felt just normal, like any videogame. The main reason why people are rising their pitchforks is because they've lost their beloved money and exp, so they're angry and can't think well.
I agree with Zothen (like in ghost exocismus xD). Although the grind is part of a game. But improvements, etc. are actually always designed in such a way that you can compete against "tougher" opponents which you see later. This is not the case here. In the beginning you actually throw up because of the annoying equipment and in the end you actually run around with equipment where you identify the ghosts so much easier and better and they are the same ghosts as in the beginning.
Some of the upgrades even fit, but the starting equipment is from a 1€ shop... nobody wants to do that. (D.O.T.S, light (maybe) and voice box are probably the biggest issues here).
The 2 problem is also when it came now. Much too late in my opinion. But that is up to you.
You've clearly taken my post out of context, so that you as well can invalidate my opinions due to not alligning with yours. Read my statement again and actually take the context into consideration, maybe then you'll understand it next time
Is that already an Ad Hominem argument or do you have another latin word for me to make it sound like my opinion is worth than yours without actually making a proper argument in the first place?
people who play for a specific goal (mostly a item) = grind. whether it's "normal" (everybody understand something differtent by this) gameplay or some exploited thing are just different ways. At the end you farm XP to get something out.
I would say a "grind" would have to be a repetitive action to reach a desired goal. Take World of Warcraft Classic for example. People will often say "just do the quests in the zone, then if you must in order to get a higher level, grind by killing mobs over and over". Clearly there is a distinction between doing quests, and grinding mobs. That's why I say that Phasmo levels aren't really "grinding". You're just playing the game, the same as you always were.
yes and no. it's not a hardcore grind where you have to do things 100 times or something to farm over and over. But it's actually still a low grind because some of the players level farm to unlock this thing. Just like the Prestige.
Not every player grinds it, but as soon as you actually try to get the level up as fast as possible to unlock the thing, it's a grind. (i was "grinding" above higher difficulty and quests)
It's like unlocking new skills comparing other games. its a short time, but sometimes you try to get something spezific.
it's hard to explain for me, because I'm a german xD