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回報翻譯問題
And as we can see, it does not stop there.
Now people cry "bug!" when they do not immediately get freezing temperatures from a ghost with freezing temperatures. It only proves my point further: It's a user error and it's here for everyone to see. Why you pretend otherwise, well that's your problem not mine.
That's what they all have in common and that's why there's no flaw in my logic and I am actually spot on.
"100% of cases" Nah dude. As per my post before temp did not go below 3C after being in ghost room for like 20mins. Confirmed ghost room (take thermo to nearby rooms temp goes up, back to ghost room temp goes down). I get people having trouble with is it 0C, 1C or below but that wasn't my experience. This has happened to me twice now although i did not test as extensively the first time i did for the second time because of it.
Not a bug. Not an issue. A feature.
Deal with it.
wegotabada**overhere.gif
Bugs on releases are literally the most common thing. I'd love to see your face when they come out with the next few update/fix logs. Nothing is made perfectly the amount of people telling you their testing here is proof yet you're just cramming your head up your a** even further while screaming git gud. Your opinion is not the end all; the community as a whole's is and if a lot of people are having the same issue, obviously something needs checking.
Stop trying to brown nose. They have your money already.
All I have seen so far for "proof" was people not understanding how to read a thermometer and the rest I mentioned ten times now. Stop being so incredibly dense.
I am not brown nosing anyone, there is LOTS to criticize about this game, it's development pacing and overall quality and I am the first to do so but that doesn't mean I won't point out when people are being idiots.
So take your cringe ♥♥♥♥♥♥♥♥ memes and ♥♥♥♥ off.
- The temperature going down is based on the ghost. It lowers the temperature over time for the room that it is in.
- The ghost is constantly moving; what that means is that it is constantly rolling checks, and when it decides to move (instead of doing something else) it randomly puts a waypoint within a certain radius around itself, and then moves to that waypoint.
- The ghost room is a focal point for the ghost, it won't move too far out of range of that room, so it's waypoints will keep bringing it back into there. This makes it spend more time in the room.
Now, what I think can happen is that if the ghost's room is something small, like a tiny bathroom or closet area, then it's waypoints will constantly be sending it out of that small room and into the adjacent room or hallway. Since it is moving into a different room, it starts lowering the temperature of that room instead and the original starts warming up.
But then it has to go back to it's ghost room, so it wanders back in, re-cooling the ghost room and letting the other room/hallways warm up again.
Last night I had this exact example happen in Tanglewood. The bathroom right next to the entrance.
It turned on the shower, so I knew it was there. It kept touching the door repeatedly.
But.. BOTH the bathroom and the hallway were very low temperature (less than 5'C), and it never went below 0. But it WAS a freezing ghost.
Edit, Note: The interesting thing is that it sometimes touched things on the other sides of the walls from that bathroom. The shelf in the baby's room, and the computer desk/radio in the boy's room on the other side. It placed a waypoint "within range" that doesn't need to respect walls and pathing.. and then walked over there and triggered an interaction touch. This meant it had to walk through the hallway and then over to the room, spending time in each of those new places... but then it waypoints back to the bathroom, and walks back through the hallway.
Hence the hallway getting as cold as the bathroom sometimes.
This makes some rooms tricky, and you want to incorporate it into your skillset of investigation: "The temps are getting down to zero, but it's never going into freezing. But it's a small room and the hallway is really cold too, so we can't rule out freezing just yet."
And wym super old?
Room temperatures will now be much more consistent between players
Freezing ghosts can lower the temperature to -10C, non-freezing ghosts can lower to 1C
This is litterally in the patch notes from progression update...
This is what I've been doing. The LVL1 Thermometer has been making finding the ghost room pretty easy and then I just chuck it in there and come back to check it later. So far this is how I've found all of my Freezing Temps evidence since the update. It's worked pretty consistently for me that way in order to rule out or confirm Freezing Temps and as far as I'm aware, I haven't gotten any of the Freezing Temps evidence wrong yet. It just takes a loooooooong time for the temp to drop down to where it needs to be.