Phasmophobia

Phasmophobia

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Sov Jul 1, 2023 @ 11:24am
Great Game, but a little bare bones
From what I've played of this game, is absolutely great, it has really helped me to conquer my own personal fear of darkness.

However, I do find it a shame that the content in the game can get a little repetitive if you play the game a fair bit. I do enjoy the investigations and deducing what type of Ghost haunts the house but what about expanding on that and having the players attempt to excise the ghost from the location through various methods, depending on what type of Ghost is in the house.

I am not criticising the developers because I love the concept of this game and how it works but what about a few more creatures unique for some of the maps, so for example, what about a Wendingo in the Camping Map that players need to follow new clues about, like eaten human victims.

Then it can possess one of you and use your character to eat the other investigators.

Or allow a Djinn to be trapped and work the same way as a Monkey Paw by allowing it to grant "wishes" at the expense of one of your friend's souls so you can betray your friends for better evidence of the ghost and a bigger payout.

Just a few small ideas on how to expand the game going forward... and stop every ghost from feeling the same.
Last edited by Sov; Jul 1, 2023 @ 11:30am
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Showing 16-21 of 21 comments
Tresh Jul 3, 2023 @ 12:08pm 
Originally posted by Shurenai:
The demon is arguably also a big counter to the crucifix; It's a two way street though.

For the demon, the crucifixes have a much larger radius of effect so it's far more likely to prevent hunts from a demon- But at the same time, the demon is far more likely to hunt than most other ghosts, has a shorter minimum time between hunts, and can hunt at any sanity with it's power... So those 4 total crucifix charges will get SLAMMED if it goes ham trying to hunt.

Wraith and banshee both also semi-counter the crucifixes; Wraith by teleporting to a random player, and banshee by pathing to it's chosen target. Both can potentially put it out of the crucifix zone and enable it to hunt.

Twins is the only one where you can be sure you've got the ghost in the room with you via motion sensors and it can then hunt from the Twin in another location instead, afaik.
Huh. I never looked into info beyond the game on how demons function, so I interpreted the statement "Demons fear the Crucifix and will be less aggressive near one." as demons being less aggressive and likely to even attempt a hunt when there's a crucifix in the ghost room.
davidsu Jul 3, 2023 @ 11:10pm 
I play this game since launch and i like it, but it evolves very slowly. phasmo is a horror game but a deduction game to, so you can predict everything that will happen in a game match just for gameplay standarts almost in a "arcade" way.
I would love some VISUAL HORROR, like ghosts climbing up the walls or peeking and observing you during your duty, but the ghost just stay there and... blink? You cant even see the ghost properly. But ok, the game is being developed by a few people and the same can be said about mortuary assistent, and there the random events are SCARY and unpredictable.
Don't judge me, i like this game! but I don't think it will ever evolve to meet your expected standarts, because a console version will be launched and that will seal what phasmo is forever, whit the janky animations and dull player models and anyone telling you otherwise are very optimistic, because consoles are not closed ecosystem, the devs will not have the same freedom as they do on the pc version, this will limit what they can do and change in the game, making big changes in the game unlikely to happen. Managing two distinct game ports will impact negatively in a ongoing indie game, whit both version requiring updates and bug finxing.
The phasmophobia players are a very loyal community, but some of then need learn to criticize certain aspects of the game, For the sake of the uncertain blurry future of the game itself.
Last edited by davidsu; Jul 3, 2023 @ 11:19pm
Jaded Jul 4, 2023 @ 4:54pm 
Originally posted by Shurenai:
We are the investigators, Not the hunters. Excising/exorcism/any form of removing and/or killing the ghost is not going to be part of the game. The devs have stated so many times and aren't likely to change their mind on it as they attempted it early on and it just destroyed the atmosphere of the game entirely.

The big issue is if you can actively fight back against the ghost and kill or otherwise render it no longer a threat, it ceases to become a threat in your mind because you know you can defeat it in a fight. Take a look at early ghost hunters inc or whatever it's named now to see exactly what I'm talking about- I think it's still a problem to this day even. Players have no trepidation or fear or warrniess, they kick the door in with a shotgun or proton cannon in hand and blast the ghost any time it dares to show it's face while a stack of protective items lays on the floor making it impossible for the ghost to do anything anyway. No atmosphere to speak of.


Also, I am personally against anything that directly creates inter-party conflict like the djinn suggestion- It's a co-op game and it should focus on that, and not give tools to trolls to ruin peoples enjoyment with. It's a neat idea in concept- But it's the kind of thing that would make playing with randoms so much worse.

the game literally stops becoming scary after a few hours then its just a puzzle game
Shurenai Jul 4, 2023 @ 7:06pm 
Originally posted by Jaded:
Originally posted by Shurenai:
We are the investigators, Not the hunters. Excising/exorcism/any form of removing and/or killing the ghost is not going to be part of the game. The devs have stated so many times and aren't likely to change their mind on it as they attempted it early on and it just destroyed the atmosphere of the game entirely.

The big issue is if you can actively fight back against the ghost and kill or otherwise render it no longer a threat, it ceases to become a threat in your mind because you know you can defeat it in a fight. Take a look at early ghost hunters inc or whatever it's named now to see exactly what I'm talking about- I think it's still a problem to this day even. Players have no trepidation or fear or warrniess, they kick the door in with a shotgun or proton cannon in hand and blast the ghost any time it dares to show it's face while a stack of protective items lays on the floor making it impossible for the ghost to do anything anyway. No atmosphere to speak of.


Also, I am personally against anything that directly creates inter-party conflict like the djinn suggestion- It's a co-op game and it should focus on that, and not give tools to trolls to ruin peoples enjoyment with. It's a neat idea in concept- But it's the kind of thing that would make playing with randoms so much worse.

the game literally stops becoming scary after a few hours then its just a puzzle game
Every horror game eventually stops being scary. It's an inevitability- Our monkey brain is wired against it in just about every way. That doesn't mean the atmosphere of the game can't still lure you in and surprise or startle you- That's the sign of a good horror game.. Even after you've long acclimated it can still manage to pull you in from time to time.
LizardLane Jul 4, 2023 @ 10:41pm 
as soon as you introduce ways a player can actively and easily sabotage other players, public lobbies becomes a nightmare to play in. Cursed possessions already kind of do that. While its a neat idea and would be fun in private groups, you have to think about the state public lobbies would be in when a troll can que up a match and immediately get you killed

while being able to exorcise in theory would be really cool (and i think i remember reading somewhere that the devs tried something like that out really early on, essentially the crucifix was a lot stronger) it would ruin the game. As soon as you give too much power to the players, and they can actually fight back beyond just essentially delaying their own death, you no longer see the ghost as a real threat. 90% of that feeling of dread or "I REALLY do not want to re-enter that house" as you stare back into a black void is completely gone if you could waltz in with ghost gun in hand ready to blast the mf away as soon as they try to hunt you. For a game like this to work the ghost needs to be an unquestionable and unwavering threat, not an enemy of equal standing you can kill
LizardLane Jul 4, 2023 @ 10:44pm 
Originally posted by Jaded:
Originally posted by Shurenai:
We are the investigators, Not the hunters. Excising/exorcism/any form of removing and/or killing the ghost is not going to be part of the game. The devs have stated so many times and aren't likely to change their mind on it as they attempted it early on and it just destroyed the atmosphere of the game entirely.

The big issue is if you can actively fight back against the ghost and kill or otherwise render it no longer a threat, it ceases to become a threat in your mind because you know you can defeat it in a fight. Take a look at early ghost hunters inc or whatever it's named now to see exactly what I'm talking about- I think it's still a problem to this day even. Players have no trepidation or fear or warrniess, they kick the door in with a shotgun or proton cannon in hand and blast the ghost any time it dares to show it's face while a stack of protective items lays on the floor making it impossible for the ghost to do anything anyway. No atmosphere to speak of.


Also, I am personally against anything that directly creates inter-party conflict like the djinn suggestion- It's a co-op game and it should focus on that, and not give tools to trolls to ruin peoples enjoyment with. It's a neat idea in concept- But it's the kind of thing that would make playing with randoms so much worse.

the game literally stops becoming scary after a few hours then its just a puzzle game

granted im a little ♥♥♥♥♥ with horror games but the atmosphere of the game has never left for me, and I know I will never even attempt to play this game without friends

but I know for a fact if I had any real way to combat the ghost beyond making it not able to kill me as fast, that atmosphere would be 100% gone
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Date Posted: Jul 1, 2023 @ 11:24am
Posts: 21