Phasmophobia

Phasmophobia

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Anyone feel like the game just died?
Not literally, i should mention.

But the whole premise was new and exciting, and then the things they focused on were like... new UI?
They had a whole section with feedback over discord and the only thing they did was change the Shop UI and menus. (They look terrible btw)

Fair enough they added new ghost types, and like 3 maps eventually.
All ghosts are still the same however.

Plus the main selling point for me was the way the ghoul could turn interact both with the environment and your crew, once again it was something new. Being someone with genuine fear of ghouls and ghosts i was always hesitant to go in the building, years later, i know exactly what i'm in for.

And that is the same ghosts, same places, same interactions. But this time with a terrible menu.
I feel like because of twitch "Streamers" and the like, they thought nothing was needed because people were playing for so long, and thus no new anything. Let's face it, phas was so popular upon release i would have felt i didn't need to change anything if i made the game myself.


I think the game needs something big to bring old mates back. Like new maps, actual different ghost models, new ways they could interact etc.
Tis a shame really.



Not a hater either, just a disappointed consumer.
What do you guys think?
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Showing 1-15 of 31 comments
WolfLink0370 Jun 30, 2023 @ 12:32pm 
Apparently you missed the memo that they've been working on console ports which will drop in August, and are doing their big progression overhaul in multiple update "phases" starting in July. They've even shown some of the new equipment off in a few development previews.

Seriously, they got an update road map even... we got to view it in one of those previews I just mentioned, but their Trello page (which has a link right at the start of the "Join our Discord:" pinned thread) also has it viewable in their backlog section.

TL:DR - Progression Overhaul next month + one redacted feature (which could literally be ANYTHING), console versions drop the month after.
Later on, in Q3... new evidence (and ANOTHER redacted feature), new models/animations + player customization in Q4, and then finally in 2024 we will get horror 2.0 at long last... hallucinations and all.
Last edited by WolfLink0370; Jun 30, 2023 @ 12:33pm
Originally posted by WolfLink0370:
Apparently you missed the memo that they've been working on console ports which will drop in August, and are doing their big progression overhaul in multiple update "phases" starting in July. They've even shown some of the new equipment off in a few development previews.

Seriously, they got an update road map even... we got to view it in one of those previews I just mentioned, but their Trello page (which has a link right at the start of the "Join our Discord:" pinned thread) also has it viewable in their backlog section.

TL:DR - Progression Overhaul next month + one redacted feature (which could literally be ANYTHING), console versions drop the month after.
Later on, in Q3... new evidence (and ANOTHER redacted feature), new models/animations + player customization in Q4, and then finally in 2024 we will get horror 2.0 at long last... hallucinations and all.

Cheers for the info. I did see the console port but maybe they should have gone into finishing the game first? Just my opinion mind you.
Does suck that we have to wait a year + for anything actually worth coming back to, unless as you said the [Redacted] features are worth playing again for.
They'll probably be a new ghost type but no model update or anything.
WolfLink0370 Jun 30, 2023 @ 12:42pm 
Originally posted by VolCunt The Explorer™:
Originally posted by WolfLink0370:
Apparently you missed the memo that they've been working on console ports which will drop in August, and are doing their big progression overhaul in multiple update "phases" starting in July. They've even shown some of the new equipment off in a few development previews.

Seriously, they got an update road map even... we got to view it in one of those previews I just mentioned, but their Trello page (which has a link right at the start of the "Join our Discord:" pinned thread) also has it viewable in their backlog section.

TL:DR - Progression Overhaul next month + one redacted feature (which could literally be ANYTHING), console versions drop the month after.
Later on, in Q3... new evidence (and ANOTHER redacted feature), new models/animations + player customization in Q4, and then finally in 2024 we will get horror 2.0 at long last... hallucinations and all.

Cheers for the info. I did see the console port but maybe they should have gone into finishing the game first? Just my opinion mind you.
Does suck that we have to wait a year + for anything actually worth coming back to, unless as you said the [Redacted] features are worth playing again for.
They'll probably be a new ghost type but no model update or anything.
I mean... did you solve the rune teaser from 0.8.1 yet? Whatever that solution is... probably what the first redacted point is. Not an unreasonable thing to say the other one might very well be a new ghost type or two, but I'm obviously guessing here for the most part.
Last edited by WolfLink0370; Jun 30, 2023 @ 12:43pm
Originally posted by WolfLink0370:
Originally posted by VolCunt The Explorer™:

Cheers for the info. I did see the console port but maybe they should have gone into finishing the game first? Just my opinion mind you.
Does suck that we have to wait a year + for anything actually worth coming back to, unless as you said the [Redacted] features are worth playing again for.
They'll probably be a new ghost type but no model update or anything.
I mean... did you solve the rune teaser from 0.8.1 yet? Whatever that solution is... probably what the first redacted point is. Not an unreasonable thing to say the other one might very well be a new ghost type or two, but I'm obviously guessing here for the most part.


Me personally, the ghost types don't do anything for the game. Other than the really aggressive ones, and no. I don't have time to do stuff like that.
Maya-Neko Jun 30, 2023 @ 3:13pm 
Rather the opposite for me, i'm hyped more than ever before. The new progression system looks promissing.

And overall i don't mind technical updates, as i'm patient enough to see the bigger picture and i'm able to play other games, while waiting for content updates. It's not like there's only the option to either play it daily or never touch it again, but something inbetween those 2.

And it was btw because of the streamers, that this game is even in the position to get all the upgrades the past 2 years and looking forward to tons of content upgrades in the next few updates. Without them, it would've still been an unpolished small game with 12 ghosts and 8 maps and no intention to create original assets by now.

Originally posted by VolCunt The Explorer™:
Me personally, the ghost types don't do anything for the game. Other than the really aggressive ones, and no. I don't have time to do stuff like that.

Then it might be time to play Insanity or 0-Evidence, because then you've to interact more with those ghosts other than just making sure to not get surprised by a hunt.
Last edited by Maya-Neko; Jun 30, 2023 @ 3:15pm
Cthulhuisalone Jun 30, 2023 @ 5:10pm 
Every week this game is "dead"
Zothen Jun 30, 2023 @ 6:26pm 
Originally posted by VolCunt The Explorer™:
Me personally, the ghost types don't do anything for the game. Other than the really aggressive ones, and no. I don't have time to do stuff like that.
Eh, maybe stop playing easy-mode with 3 evidences? Mind you...
Zothen Jun 30, 2023 @ 6:27pm 
Originally posted by Cthulhuisalone:
Every week this game is "dead"
Eh, ok... that avatar-thingy is kinda suprisingly scary now... :steamhappy:
Also, high five.
Last edited by Zothen; Jun 30, 2023 @ 6:28pm
Emurinus Jun 30, 2023 @ 7:17pm 
As others have pointed out, the devs have decided to pursue larger updates, in addition to the revelation of console ports, which has come at the expense of content droughts. Ignoring the console ports though, I personally don't mind the droughts as long as the updates we do get can maintain a quality > quantity status quo.
Harrys Jun 30, 2023 @ 7:44pm 
Empanadas
BellTower (Banned) Jul 1, 2023 @ 12:36am 
As Emurinus said we've been through a content drought, I had a look through the patch notes to see how bad it was.

Feb 27 2022
Insanity mode
Challenge mode
Monkey's paw

Apocalypse update Sep 27 2022

Custom difficulty
Sunny Meadows
Camp woodwind

April 12 2022
Hiding spots

Cursed Possessions Dec 11 2021
Cursed possessions

Content drought is definitely the word for it. There have been other "new" things added to the game like weather, truck overhaul, new homebase, updated journal etc but these aren't what I would consider interesting updates or "reasons to play the game", tbh I don't even consider anything from Feb 27 update as interesting but it was at least new content.

I did take a re-read through the April fools patch notes since I was passing by, I knew that they mentioned the lighthouse map in these notes but I forgot that they also mentioned an Amusement park and a Church, maybe we might see one of those maps as well this update.
Switorik Jul 1, 2023 @ 8:07am 
The game has been in a weird state for a long time. Its like the devs are not sure how to proceed and keep choosing the easy route. New ghost types are just different combinations of evidence. New UI is awful, upgradable items adds grind which can be good but doesn't change the game at all, the console port? Why?

Challenge mode and custom difficulty add artificial difficulty, no new content.

Give us new maps, new models, more interactive maps and scares, more interactions, workshop support.
WolfLink0370 Jul 1, 2023 @ 8:28am 
Originally posted by Switorik:
The game has been in a weird state for a long time. Its like the devs are not sure how to proceed and keep choosing the easy route.
From my understanding, they want to keep the original intent/vision of the solo dev who started this game intact as much as possible... not an easy thing to do in the slightest honestly, especially when you consider that they are also trying to work in the demands of their player base.

Custom I'd say adds a fair bit of content as you can "choose your own adventure".... want to play without evidence, go for it... want to make yourself super fast but have no way to hide, that's an option too. Challenge mode meanwhile is a nice diversion that has had actual variance in difficulty week by week... although I'll admit, maybe they do need a difficulty rating system to let people know "oh this is not gonna be fun if you're not that experienced"

Horror 2.0 will come eventually for most of the horror aspects, including the ghost models... maps will be sprinkled in as development continues (one might even be cooking without us knowing about it), and they have firmly denied any hope of workshop support (which is fair enough, given Kinetics stances on both modifying their game, and also wanting their players to have an equally enjoyable experience).
Last edited by WolfLink0370; Jul 1, 2023 @ 8:28am
100% - Do not see how any of the updated menus, the lobby and the van were at all a priority, especially with how they each turned out worse.

Love this game but my friends no longer care to play it with how the updates have been focused. More difficulties doesn't make the gameplay stay fresh.
Originally posted by Ghoul-Blaster (Golden Age Arc):
100% - Do not see how any of the updated menus, the lobby and the van were at all a priority, especially with how they each turned out worse.

Love this game but my friends no longer care to play it with how the updates have been focused. More difficulties doesn't make the gameplay stay fresh.

THIS.

Game difficulty is everything. But in a game like this it really doesn't add anything to the actual game. Call it what normies call it "skill issue" or whatever, but it's practically none existent and doesn't effect the game. Makes it just more tedious if anything.

The "die hard" fans really want people to like the game as is. I get that. But there's very little to actually enjoy anymore.
I've played since nearly the release date and i don't fanboy like they do. Twitch streamers definitely over-hyped their streams for way to long when the game was done and dusted after a month.

But that's just the new generation of gamers nowadays, watch other people play a game instead of themselves which is cringe as :shit:
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Date Posted: Jun 30, 2023 @ 12:00pm
Posts: 31