Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Amateur: 5 seconds
Intermediate: 4 seconds
Professional: 3 seconds
Nightmare: 2 seconds
Insanity: 2 seconds
Cursed hunt: 1 second
Further, The ghost is an actual roaming invisible entity in the map- And it begins a hunt from wherever it currently is in the map. Ghost Event's also place the ghost at the location of the event, from which it roams or heads back to it's ghost room.
So basically, You got a ghost event from the Devil card, which places the ghost in the same room as you, and then you drew a Death card which triggers a hunt, while it's now somewhere around your exact location, and because it's a cursed hunt you only have 1 second to get out of dodge.
This is brilliant!
Thank you so much!
I would like to add one additional note; Once a cursed hunt is triggered on a given mission, Every hunt after that will be cursed hunts as well. So use caution with the cursed items- Or at least be newly aware of this so it doesn't catch you off guard while you're goofin off n having a good time.
Got it ;) Thank you :-)
They will only be cursed in regards to the addition of 20 seconds to each hunt. The grace period will return to be based on the difficulty for any regular hunt, unless obviously a 2nd death card is drawn, which as well will have the 1 second.