Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is no ghost that randomizes its evidence, that's impossible. Once a match is loaded, the ghost type is chosen and it will behave accordingly.
This is a reason why I was against the idea of presenting all the ghosts to new players, for a consistent sense of progression some of the hardest ghosts should be locked until the player reaches a certain level; they need to get used to the ghosts' behavior first.
This makes so much sense, I didn't consider it. It should be common sense. The game feels like it lacks a lot of common sense in a few aspects of its design.
It's doable in single player. My bf and I have been grinding for the progress reset and when I fell behind 11 levels, I played some on my own to catch up. You actually get halved sanity loss in single player to make it a little easier for you, so it was actually fairly chill.
Just because you are new doesn't mean you suck. You don't have knowledge and experience, but that can be changed. Depending on how much you care about game immersion, checking out the wiki, looking up a few guides, or watching some gameplay (stream or vids) will help give you some more knowledge about how the game works. That will make playing a bit easier and you'll gain more knowledge and experience as you go.
First off, this wiki page gives you a quick look at all the ghosts evidence, and you can click on each to read about every specific ghost if you really want to get into what they all do, but it's not 100% necessary to get started: https://phasmophobia.fandom.com/wiki/Evidence
Second, I would send you to these two videos. I watch this guy's stuff a lot, but he went from taking a long break from Phasmo and coming back at level 197, to going up to over level 5000 in just a few months. The first video is him coming back, the 2nd video is shortly after when he is picking up a ton of info and really growing, and watching him learn how to do things is hugely helpful since you see what to look for and do in real time. Plus, I think he's funny:
https://www.youtube.com/watch?v=iazfovXYHfc
https://www.youtube.com/watch?v=i2aOytLSAZg
The game is totally playable alone (I get most of my runs done solo these days), but it's a very different game since you don't have anyone with you to help you figure things out. A big thing is learning how to know when hunts are happening and survive them, and learning the specific types of ghosts and what they do will come as you play more. Again, I recommend those videos because he goes from clueless to "no evidence master" throughout the videos he put on youtube, and you can learn with him. Since you mentioned some other things about Mimic and Twins, I can give you some help with identifying them both:
-Mimic CAN be very annoying, but it has a special identifier to watch out for: fake ghost orbs. If you are ever on a hunt and you receive ghost orbs, you have a chance of it being a Mimic UNLESS you find one of the following things: EMF 5, DOTS, or Ghost Writing evidence. If you get those Mimic is immediately eliminated. Mimic's specific evidence is fingerprints (will be "Ultraviolet" after the update), freezing temps, and spirit box, but there will also be ghost orbs as a fourth evidence. This means that any combination of those four pieces of evidence means you always need to check for a fourth thing, since the ghost orbs are there to throw you off. Even better, on harder difficulties where you get 2, 1, or even no pieces of evidence, the ghost orbs will always show up in addition to any other evidence you can or cannot get, it's how to ID a mimic quickly.
-Mimic has one annoyance where it, well, mimics the features of other ghosts (such as a Deogen's ability to find you no matter what, or a Revenant's insane speed when it spots you), but it cannot imitate the evidence of another ghost. So a Mimic can pretend to be a Wraith and transport around, but it cannot mimic a wraith's EMF evidence.
-Twins, on the other hand, have some easy tells. Their evidence is EMF 5, Freezing Temps, and Spirit Box (and the EMF eliminates Mimic, so yay). In lieu of finding all three pieces of evidence, Twins have two things that will tip you off: they will be interacting in two areas (finding the ghost room in a bedroom, then seeing things thrown in a kitchen without a hunt happening is a dead giveaway to start looking for twins), and during a hunt, they have two potential speeds. Each hunt, it picks a random twins, they will either move about 10% faster, or 10% slower than a normal ghost. Now, this can be hard to clue in on immediately for newer players, but if you survive multiple hunts and can tell the ghost is faster or slower each hunt, you know it's Twins.
-Worth noting, most ghosts do increase speed if they have either line-of-sight on you, or can hear you talking (or sense active electronics in your hand). The speed guideline above applies as long as they can't see or hear anyone while hunting.
As for what happened with the Demon, here's some advice on hunts:
-If possible, especially on the smaller houses, always open the entrance door after each hunt. Listen for it to slam shut to know a hunt has started, in case the ghost is not near you, so it doesn't surprise you.
-Ghosts have a "grace period" when a hunt starts where they cannot kill you right away, which changes based on difficulty. On Intermediate, this is 4 seconds unless you activate a hunt via a cursed object in which case the grace period drops to 1 second for that hunt, in addition to doubling in length.
-Hunt time differs based on map and difficulty; on a small map on Intermediate, hunts are 20 seconds, cursed hunts are 40 seconds. On Professional and higher, this goes to 30/60 seconds on small maps.
-When a hunt starts, look for more than just lights flickering. Active electronics in your hand will glitch out, and in most cases (except for Myling) you will hear footsteps and a sound from the ghost. The hunt sound the ghost uses never changes as well, so if you've heard it during a hunt, then hear footsteps and a different moaning later, it means it's a ghost event.
-Lastly, flick light switches! This is a trick I learned from the videos above; during a hunt, you cannot flick light switches on and off (even if the power is out). If the lights are out and you can't tell if it's safe, you can check a light switch if you can't hear the ghost still. Once they flick, you're safe to move.
I know this is a lot, but once you start to get a feel for the game, you'll find success comes quite quickly. In the meantime, ask us questions, and we can try to help! I also tend to play overnight in the US time zones, and can try to show you some of the ropes too.
As for the behavior, it is not randomized. You can look up guides and the wiki and go off by the ghosts behavior eventually. Obviously starting now is quite hard due to already facing 24 ghosts (and most likely more to come), but you can start of with easier behavior like hantu hunting speed, wraith+salt and Deogen hunting behavior and then work your way up to the more complex behaviors. But obviously the game doesn't really expect you to do higher difficulties, so it's totally fine to not go beyond expert and just concentrate more on the hard evidence than the behavior.
With experience, you'll get better at developing a tempo and having an idea of what you're supposed to do. With the training option, you have free rein to practice identifying the ghost room and getting practice with your tools. And with the occasional wiki study or community discussion reading, you pick up on some other cool tips and nuances.
It might take a bit until you're kicking in doors, throwing salt around, and snapping photos in the ghost's face while downing antidepressants by the bottleful, but that uphill climb is still part of the experience.
lemme tell ya how to do it:
step 1: identify ghost room. Walk in with light and two items you'll need later. Key info to know is ghost room is ALWAYS colder (and confirmed with 5 or fewer degrees).
Rush to the power box, pop on some lights, drop the two items in a central room, and go back to the truck. Close all doors you see open.
Get the thermometer. It takes a couple of minutes to warm the house up. Sweep the house with it, looking for the cold room and listening for clues to also find the room. Once found, move to step 2.
Step 2: investigation phase.
Place the two items you dropped earlier in the room. It's usually DOTS and the book for me.
Run back to the truck. Take a sanity pill (keep it above 60). Pick up a cross and another item you need (spirit box, EMF, etc.).
Go back to the room. Drop a cross. Watch for evidence, sweep it with the video camera for orbs). After watching for a bit, run back to truck. Watch monitor for a bit. Get second cross, run back to room, and just keep waiting for evidence. Spirit box it, look for fingerprints, etc.
You basically just sit and watch your evidence markers and run out for pills until you run out of time (aka, hunts start). Usually you can get two or even three types of evidence before a single hunt (unless it's a demon or a thaye).
It's a systematic plan, but it works. Beyond that it just takes time playing and reading to get the smaller quirks down (like hunt footstep speed, or particular ghost quirks). Those are not necessary to win consistently, but help you get it done quicker or you turn planned hunts into useful tools of investigation.
I promise it's not difficult, just need to find the room and toss your investigation tools in there.