Phasmophobia

Phasmophobia

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Change the anticheat
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA. They could separate the currencies and items earned between the two and initiate their anti-cheat if someone attempts to join online games with said cheating software. I personally think if someone gives themselves money, for example, they're not necessarily becoming an advantaged player as there's no competitive aspect in this game as of right now and host supplies the items for everyone. I respect the dev's decision if the reason behind the anti-cheat is to push players into playing the game the way they intended which I figure it is, however, I feel like aside from public multiplayer it shouldn't result in that person having the license they purchased essentially revoked. This is my subjective opinion on the matter and if anyone feels differently feel free to respond.
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Showing 1-15 of 84 comments
Soosmokie Mar 6, 2023 @ 10:58pm 
Well, you State it obviously is SP and Online shared profile, So why cheat?
Like setting yourself up for failure.
The items you earn by yourself and level, does affect you playing MP.
So technically it is cheating and still affects other players. And people want to play by themselves sometimes without internet and still gain rewards. So I think it's fine the way it is.

Not sure why really the need to cheat in this game anyway. But hey, that's me.

I guess a SP profile separate from online could work. Not sure the devs are even remotely ok with modding, so not sure it will get a SP mode.
Cap'n Chaduckles Mar 6, 2023 @ 11:30pm 
Originally posted by Soosmokie:
Well, you State it obviously is SP and Online shared profile, So why cheat?
Essentially I was just providing a motive for why someone would cheat. The last time myself and a friend seriously played it was a grind to afford a full load out, granted, this was before the custom difficulties update so i'm unaware if this was made easier to do.

Additionally I don't really see how essentially setting yourself up with a full load out, assuming the aspect of the game being modified is currency, would negatively affect anyone's experience. I feel like that's where respect to the devs and how they want their game to be played comes into effect. If the game becomes more of an unfair grind, people are going to look for ways outside of the game to shorten said grind so I believe the justification works both ways. Devs actively listening to the community = less cheaters in the first place.

However even if the dev's follow a zero tolerance cheating policy I still think it's somewhat intrusive to extend said policy to single player. If the two were a completely detached experience, single and multiplayer, I feel like that would enable a more justifiable ban for violation of tos. I've read various discussions on their anti-cheat and how it prompts the user to close programs to avoid being banned and having their license suspended but why can't they initialize said prompt when that user attempts to play publicly? That's objectively the only environment where a user with cheating software could be a detriment to an other's experience.
Soosmokie Mar 6, 2023 @ 11:41pm 
Originally posted by Cap'n Chaduckles:
Originally posted by Soosmokie:
Well, you State it obviously is SP and Online shared profile, So why cheat?
Essentially I was just providing a motive for why someone would cheat. The last time myself and a friend seriously played it was a grind to afford a full load out, granted, this was before the custom difficulties update so i'm unaware if this was made easier to do.

Additionally I don't really see how essentially setting yourself up with a full load out, assuming the aspect of the game being modified is currency, would negatively affect anyone's experience. I feel like that's where respect to the devs and how they want their game to be played comes into effect. If the game becomes more of an unfair grind, people are going to look for ways outside of the game to shorten said grind so I believe the justification works both ways. Devs actively listening to the community = less cheaters in the first place.

However even if the dev's follow a zero tolerance cheating policy I still think it's somewhat intrusive to extend said policy to single player. If the two were a completely detached experience, single and multiplayer, I feel like that would enable a more justifiable ban for violation of tos. I've read various discussions on their anti-cheat and how it prompts the user to close programs to avoid being banned and having their license suspended but why can't they initialize said prompt when that user attempts to play publicly? That's objectively the only environment where a user with cheating software could be a detriment to an other's experience.
Yeah I disagree, your justification doesn't work both ways.
You are adding cheated currency, which does affect how the match goes based on items you bring, or don't bring. Whether it is for the good or bad, money affects how matches go. Why you are talking about cheating in the first place. So yes it affects others.
Plus it's easy to make money without cheating.
Just completed the weekly challenge, got 3k$

Either way I'm gonna disagree as a whole, Might be worth talking to the devs about instead of randoms here.
Their game, take it or leave it I guess.
Last edited by Soosmokie; Mar 6, 2023 @ 11:42pm
Cap'n Chaduckles Mar 6, 2023 @ 11:59pm 
Originally posted by Soosmokie:
Yeah I disagree, your justification doesn't work both ways.
You are adding cheated currency, which does affect how the match goes based on items you bring, or don't bring.
I believe its common knowledge in the gaming industry that inactive or really just inattentive developers will harbor overall more cheaters in their games. Before recent updates it was a grind to afford a complete load out and was called for change long before change was made. In this sense I fully believe the player is justified to modify their experience when it takes months for updates regarding general complaints to take effect.

In regards to cheated currency It doesn't change the way a match goes just how much of a grind the host will have to subject themselves to, assuming they die, before they can afford to have that experience again. This does not negatively affect anyone in the lobby besides the host of said lobby. Admittedly my opinion is somewhat biased as a majority of my playtime pre-dates the custom difficulty updates and new daily and weekly challenges.

Overall I'll agree to disagree but I do feel like the anti-cheat needs some work before every player in the phas community can have their own subjectively enjoyable experience, including those who do modify their own experience.
Last edited by Cap'n Chaduckles; Mar 7, 2023 @ 12:00am
Cursed Hawkins Mar 7, 2023 @ 3:09am 
Originally posted by Cap'n Chaduckles:
This does not negatively affect anyone in the lobby besides the host of said lobby
I wonder if this was the justification ♥♥♥♥♥♥♥♥ used when modding their lobbies to have more than four players resulting in the SERVER all the lobbies were connecting with to become unstable which is why the dev team has opted to ban any and all mods regardless of what they are!
Maya-Neko Mar 7, 2023 @ 4:34am 
The devs most certainly doesn't "need" to cater to the demands of cheaters and modders. It's not intrusive to expect the players to play the game as intended and to put measures into the game to ensure that.

Originally posted by Cap'n Chaduckles:
I believe its common knowledge in the gaming industry that inactive or really just inattentive developers will harbor overall more cheaters in their games. Before recent updates it was a grind to afford a complete load out and was called for change long before change was made. In this sense I fully believe the player is justified to modify their experience when it takes months for updates regarding general complaints to take effect.

Define "justified" in that regard.

It's most certainly not legally justified, because at this point in time, modifying the game or cheating is forbidden by the EULA. Also i don't see, where it is morally justified, given that it's not your game and your work put into the game, which puts you into a position to decide, which path the game should take.

Taking those 2 arguments aside, the only thing left i can see right now is "it's justified, because other devs allow it", which is pretty much a baseless argument.



Originally posted by Cap'n Chaduckles:
In regards to cheated currency It doesn't change the way a match goes just how much of a grind the host will have to subject themselves to, assuming they die, before they can afford to have that experience again. This does not negatively affect anyone in the lobby besides the host of said lobby. Admittedly my opinion is somewhat biased as a majority of my playtime pre-dates the custom difficulty updates and new daily and weekly challenges.

The devs have implemented some kind of legal cheats with the custom difficulties. Rather resort to them instead of demanding 3rd party mods to be allowed. Ultimately as of now, you only really need to get ~2700 $ once and reach level 50 and after that, you can simply resort to custom difficulties, where you switch off Item loss on death.

And don't argue with "but i don't get any money/exp that way", because technically you didn't got the money in the first place when you would've cheated it instead.
WolfLink0370 Mar 7, 2023 @ 7:03am 
Devs will not be changing how the anti-cheat works to allow fudging of currency or item amounts. They have it established in their EULA... that you have agreed to in order to play the game... that one is not allowed to modify their game files, which is exactly what you'd be doing in order to achieve those fudged numbers.
Last edited by WolfLink0370; Mar 7, 2023 @ 7:04am
BellTower (Banned) Mar 7, 2023 @ 7:20am 
I love these forums, truly. OP comes in with a basic request that is not only reasonable but is actually better for the playerbase and the devs but then you have users actively arguing against these changes which basically amounts to "how dare you suggest something".
Almath3a Mar 7, 2023 @ 7:47am 
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA

yes, because GTA online is such a good example on how to handle online gaming.. not. my son played that, and i have heard the stories about hackers, and not fun to play half the time because no-one really stops them, and banning is almost non existent.
Maya-Neko Mar 7, 2023 @ 7:51am 
Originally posted by BellTower:
I love these forums, truly. OP comes in with a basic request that is not only reasonable but is actually better for the playerbase and the devs but then you have users actively arguing against these changes which basically amounts to "how dare you suggest something".

It is not just a request board, but actually a discussion board, so anybody should expect things to be discussed right from the start. And when the request is "i want to be able to cheat", then it's not that surprising, if most people doesn't immediately agree to it.
Last edited by Maya-Neko; Mar 7, 2023 @ 7:51am
BellTower (Banned) Mar 7, 2023 @ 7:52am 
Originally posted by Almath3a:
Devs need to quit suspending licenses for cheating/modding in single player and handle the game like GTA

yes, because GTA online is such a good example on how to handle online gaming.. not. my son played that, and i have heard the stories about hackers, and not fun to play half the time because no-one really stops them, and banning is almost non existent.
Whooooooosh.
BellTower (Banned) Mar 7, 2023 @ 7:57am 
Originally posted by Maya-Neko:
Originally posted by BellTower:
I love these forums, truly. OP comes in with a basic request that is not only reasonable but is actually better for the playerbase and the devs but then you have users actively arguing against these changes which basically amounts to "how dare you suggest something".

It is not just a request board, but actually a discussion board, so anybody should expect things to be discussed right from the start. And when the request is "i want to be able to cheat", then it's not that surprising, if most people doesn't immediately agree to it.
It's never a discussion with a bunch of you though, it's "Hey I have this idea" vs "How dare you not know the will of the devs, don't you know you need to spend 25 hours a day on the discord whilst watching all of insyms videos in a hope to get a glimpse of one of the almighties giving us an insight possibly into future developments???" - Slight hyperbole but this is my experience here at times

As for being on topic, if OP wants to cheat in their single player experience, let them. It's not an unreasonable request to have an actual single player experience vs always online.
SiEgE Mar 7, 2023 @ 8:08am 
Originally posted by BellTower:
Originally posted by Almath3a:

yes, because GTA online is such a good example on how to handle online gaming.. not. my son played that, and i have heard the stories about hackers, and not fun to play half the time because no-one really stops them, and banning is almost non existent.
Whooooooosh.
GTA players are no longer a majority. Stop living in 2012.
Jimmy Hunter Mar 7, 2023 @ 8:42am 
Originally posted by BellTower:
OP makes a valid point about splitting single player and multiplayer so that they are different and cites GTA as an example.

To the best of my knowledge, this is already how it works here in Phasmo. You should still be able to play Singleplayer as that does not connect to their servers.

Although why do you care about this situation anyways? You don't own or play Phasmo, so the problems cheaters face shouldn't concern you in the slightest.
BellTower (Banned) Mar 7, 2023 @ 8:55am 
Originally posted by Jimmy Hunter:
Originally posted by BellTower:
OP makes a valid point about splitting single player and multiplayer so that they are different and cites GTA as an example.

To the best of my knowledge, this is already how it works here in Phasmo. You should still be able to play Singleplayer as that does not connect to their servers.

Although why do you care about this situation anyways? You don't own or play Phasmo, so the problems cheaters face shouldn't concern you in the slightest.
Money, rewards, items bought etc are shared for single player and multiplayer.
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Date Posted: Mar 6, 2023 @ 10:39pm
Posts: 84