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Like setting yourself up for failure.
The items you earn by yourself and level, does affect you playing MP.
So technically it is cheating and still affects other players. And people want to play by themselves sometimes without internet and still gain rewards. So I think it's fine the way it is.
Not sure why really the need to cheat in this game anyway. But hey, that's me.
I guess a SP profile separate from online could work. Not sure the devs are even remotely ok with modding, so not sure it will get a SP mode.
Additionally I don't really see how essentially setting yourself up with a full load out, assuming the aspect of the game being modified is currency, would negatively affect anyone's experience. I feel like that's where respect to the devs and how they want their game to be played comes into effect. If the game becomes more of an unfair grind, people are going to look for ways outside of the game to shorten said grind so I believe the justification works both ways. Devs actively listening to the community = less cheaters in the first place.
However even if the dev's follow a zero tolerance cheating policy I still think it's somewhat intrusive to extend said policy to single player. If the two were a completely detached experience, single and multiplayer, I feel like that would enable a more justifiable ban for violation of tos. I've read various discussions on their anti-cheat and how it prompts the user to close programs to avoid being banned and having their license suspended but why can't they initialize said prompt when that user attempts to play publicly? That's objectively the only environment where a user with cheating software could be a detriment to an other's experience.
You are adding cheated currency, which does affect how the match goes based on items you bring, or don't bring. Whether it is for the good or bad, money affects how matches go. Why you are talking about cheating in the first place. So yes it affects others.
Plus it's easy to make money without cheating.
Just completed the weekly challenge, got 3k$
Either way I'm gonna disagree as a whole, Might be worth talking to the devs about instead of randoms here.
Their game, take it or leave it I guess.
In regards to cheated currency It doesn't change the way a match goes just how much of a grind the host will have to subject themselves to, assuming they die, before they can afford to have that experience again. This does not negatively affect anyone in the lobby besides the host of said lobby. Admittedly my opinion is somewhat biased as a majority of my playtime pre-dates the custom difficulty updates and new daily and weekly challenges.
Overall I'll agree to disagree but I do feel like the anti-cheat needs some work before every player in the phas community can have their own subjectively enjoyable experience, including those who do modify their own experience.
Define "justified" in that regard.
It's most certainly not legally justified, because at this point in time, modifying the game or cheating is forbidden by the EULA. Also i don't see, where it is morally justified, given that it's not your game and your work put into the game, which puts you into a position to decide, which path the game should take.
Taking those 2 arguments aside, the only thing left i can see right now is "it's justified, because other devs allow it", which is pretty much a baseless argument.
The devs have implemented some kind of legal cheats with the custom difficulties. Rather resort to them instead of demanding 3rd party mods to be allowed. Ultimately as of now, you only really need to get ~2700 $ once and reach level 50 and after that, you can simply resort to custom difficulties, where you switch off Item loss on death.
And don't argue with "but i don't get any money/exp that way", because technically you didn't got the money in the first place when you would've cheated it instead.
yes, because GTA online is such a good example on how to handle online gaming.. not. my son played that, and i have heard the stories about hackers, and not fun to play half the time because no-one really stops them, and banning is almost non existent.
It is not just a request board, but actually a discussion board, so anybody should expect things to be discussed right from the start. And when the request is "i want to be able to cheat", then it's not that surprising, if most people doesn't immediately agree to it.
As for being on topic, if OP wants to cheat in their single player experience, let them. It's not an unreasonable request to have an actual single player experience vs always online.
To the best of my knowledge, this is already how it works here in Phasmo. You should still be able to play Singleplayer as that does not connect to their servers.
Although why do you care about this situation anyways? You don't own or play Phasmo, so the problems cheaters face shouldn't concern you in the slightest.