Phasmophobia

Phasmophobia

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generaldurandal Mar 1, 2023 @ 8:25pm
4
Phasmo, brings infinite sprint update
Oh neat,
realistically, ANYONE can jog for more then 3 seconds,
even me, when I was 330 pounds.

Man, I jogged for an hour strait and wanted to keep going.

Get's in game.

Looks at options.

Doesn't find it.

Looks in custom difficulty options.

It's there.

It DISABLES rewards...

Actually thinking about uninstalling the game now.
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Showing 1-15 of 33 comments
WolfLink0370 Mar 1, 2023 @ 8:33pm 
I mean given that you could outrun most ghosts with unlimited sprint, that makes some sense that you get no rewards for it. You could just loop the ghost indefinitely with that and would trivialize hunts.
Cursed Hawkins Mar 1, 2023 @ 8:44pm 
Originally posted by WolfLink0370:
I mean given that you could outrun most ghosts with unlimited sprint, that makes some sense that you get no rewards for it. You could just loop the ghost indefinitely with that and would trivialize hunts.
And this game doesn't need to be turned into a PvE version of Dead By Daylight, honestly good thing that if people wish to outrun the fastest of ghosts in Phasmo then they shouldn't be rewarded in custom difficulty jobs because when that was first introduced into the game I can recall people abusing the hell out of it to gain money like crazy and look where that got them.
Last edited by Cursed Hawkins; Mar 6, 2023 @ 8:11pm
TJgalon Mar 1, 2023 @ 8:49pm 
seem like a few of the mix match was made to lower gains too. like starting at zero sanity but pill give you back. so really, they should cancal each other out. I've not play to long, but these are neat pre cursors to the big wipe change
Sounga Tepes Mar 1, 2023 @ 9:06pm 
oh noooo limitations in a video game
Helios481 Mar 1, 2023 @ 9:24pm 
yet another guy complaining about a fundamental mechanic to the game because he cant loop a ghost and hide.

once again as mentioned in other posts, complaining about realism in a game where ghosts actively commit serial murder on a near daily basis really dosnt make any sense.

Phasmophobia is a horror game, being more powerful than the thing actively trying to kill you takes away the horror aspect of the game, no one wants another generic horror game that can only utilize jump scares to give it the title of a horror game.
generaldurandal Mar 1, 2023 @ 10:16pm 
Originally posted by Helios481:
yet another guy complaining about a fundamental mechanic to the game because he cant loop a ghost and hide.

once again as mentioned in other posts, complaining about realism in a game where ghosts actively commit serial murder on a near daily basis really dosnt make any sense.

Phasmophobia is a horror game, being more powerful than the thing actively trying to kill you takes away the horror aspect of the game, no one wants another generic horror game that can only utilize jump scares to give it the title of a horror game.

The ONLY time I sprint is when i'm setting up.
generaldurandal Mar 1, 2023 @ 10:17pm 
Originally posted by Helios481:
yet another guy complaining about a fundamental mechanic to the game because he cant loop a ghost and hide.

once again as mentioned in other posts, complaining about realism in a game where ghosts actively commit serial murder on a near daily basis really dosnt make any sense.

Phasmophobia is a horror game, being more powerful than the thing actively trying to kill you takes away the horror aspect of the game, no one wants another generic horror game that can only utilize jump scares to give it the title of a horror game.

Then i'm sneaking everywhere.
generaldurandal Mar 1, 2023 @ 10:19pm 
Originally posted by WolfLink0370:
I mean given that you could outrun most ghosts with unlimited sprint, that makes some sense that you get no rewards for it. You could just loop the ghost indefinitely with that and would trivialize hunts.


Originally posted by Cursed Hawkins:
Originally posted by WolfLink0370:
I mean given that you could outrun most ghosts with unlimited sprint, that makes some sense that you get no rewards for it. You could just loop the ghost indefinitely with that and would trivialize hunts.
And this game doesn't need to be turned into a PvE version of Dead By Daylight, honestly good thing that if people wish to outrun the fastest of ghosts in Phasmo then they shouldn't be rewarded in custom difficulty jobs because when that was start introduced into the game I can recall people abusing the hell out of it to gain money like crazy and look where that got them.


Originally posted by Helios481:
yet another guy complaining about a fundamental mechanic to the game because he cant loop a ghost and hide.

once again as mentioned in other posts, complaining about realism in a game where ghosts actively commit serial murder on a near daily basis really dosnt make any sense.

Phasmophobia is a horror game, being more powerful than the thing actively trying to kill you takes away the horror aspect of the game, no one wants another generic horror game that can only utilize jump scares to give it the title of a horror game.


Originally posted by Sounga Tepes:
oh noooo limitations in a video game


Then ask for a trip function when sprinting near knee high or shorter objects,
and a stagger/bump function when running near hip or taller things.
Agarillobob (Banned) Mar 2, 2023 @ 1:37am 
STOP
people need to stop trying to see realism in videogames
this is not a simulation, ofc you can jog more then 3 seconds, this is a gameplay element
Helios481 Mar 2, 2023 @ 9:35am 
Then ask for a trip function when sprinting near knee high or shorter objects,
and a stagger/bump function when running near hip or taller things. [/quote]
so you are complaining about a movement mechanic making you slow only to suggest a new mechanic that would randomly stop a player completely while also slowing them down, makes sense.

keep in mind that every ghost throws a ton of random things while hunting, in the end you would be tripping and bumping into everything in the house, a bumping/tripping mechanic would inhibit the player far more than any sprint duration.

if your still looking for realism, many people who believe they were attacked by paranormal entities claim to be inhibited or restrained in some way, it could be said that our low stamina in the game could be a sort of influence set by the ghost or being exposed to several entities over time.
Aria Mar 2, 2023 @ 9:47am 
Realism in a game where ghosts are real? Ha.
Jimmy Hunter Mar 2, 2023 @ 10:06am 
Imagine uninstalling over not getting rewards in a gamemode where you could turn off losing your items so you don't even need the money in the first place.
generaldurandal Mar 2, 2023 @ 6:05pm 
Originally posted by Agarillobob:
STOP
people need to stop trying to see realism in videogames
this is not a simulation, ofc you can jog more then 3 seconds, this is a gameplay element

Games that lack any realism can kill brain cells.

Unless you are a kid,
playing one of those colorful educational games,
where the objective is to learn.

*remembers weird gaming stories,*
*where someone thought something from a game,*
*was how it worked in real life*

Although,
the story about the little girl who played GTA,
thinking cars explode when flipped,
did manage to get enough of an adrenaline rush,
to get her family out of the flipped car,
because she thought the car was going to explode.

So I guess it's okay to have some game-logic.

Originally posted by Penelope:
Realism in a game where ghosts are real? Ha.

Ghosts are real.
You literally eat one the moment you are born.
It's called the Breath of Life.
It's how you get your soul.

Originally posted by Jimmy Hunter:
Imagine uninstalling over not getting rewards in a gamemode where you could turn off losing your items so you don't even need the money in the first place.

I was going to increase the difficulty to make up for the infinite sprint,
but that's not an option.

So I might as well have all the settings,
that also fully disable rewards.

Turning on no hunts was actually pretty interesting.
I got a pretty good look at the new Asylum.
It's very stupid.
It's supposed to be abandoned,
why is there fresh blood everywhere?

Garsp!
Did the ghost kill people?
Then where are the bodies?

Originally posted by Helios481:
so you are complaining about a movement mechanic making you slow only to suggest a new mechanic that would randomly stop a player completely while also slowing them down, makes sense.

keep in mind that every ghost throws a ton of random things while hunting, in the end you would be tripping and bumping into everything in the house, a bumping/tripping mechanic would inhibit the player far more than any sprint duration.

if your still looking for realism, many people who believe they were attacked by paranormal entities claim to be inhibited or restrained in some way, it could be said that our low stamina in the game could be a sort of influence set by the ghost or being exposed to several entities over time.

I care more about realism,
and tripping happens,
so yes.

It would also add to the "scare/oh faq" factor.

If the slow is caused by the ghosts,
then most of the ghosts shouldn't have the effect.

Wraith would do it.

Demon could.

Goryo could.

Yokai could, depending on which one,
(there are many kinds of Yokai)

Then they should add a class system.

Priest would have a crucifix necklace,
with signature item, Bible.
The Bible can work like a reusable smudge stick,
by saying certain Bible quotes.

If the Ghost catches the Priest,
while his crucifix necklace has a charge,
or the held crucifix has a charge,
it scares the ghost away stopping the hunt,
and uses a charge of the crucifix.

The Techy could repair broken electronics.

The Photographer's taken photos would have double value.

The Seer could see the ghost,
but their eyes need direct view of the ghost,
so you couldn't van cheese the ghost sight.
and the Seer is the target of the ghost,
while they are in the building,
until they are dead.
Agarillobob (Banned) Mar 2, 2023 @ 10:56pm 
Originally posted by generaldurandal:
Originally posted by Agarillobob:
STOP
people need to stop trying to see realism in videogames
this is not a simulation, ofc you can jog more then 3 seconds, this is a gameplay element

Games that lack any realism can kill brain cells.

Unless you are a kid,
playing one of those colorful educational games,
where the objective is to learn.

*remembers weird gaming stories,*
*where someone thought something from a game,*
*was how it worked in real life*

Although,
the story about the little girl who played GTA,
thinking cars explode when flipped,
did manage to get enough of an adrenaline rush,
to get her family out of the flipped car,
because she thought the car was going to explode.

So I guess it's okay to have some game-logic.

Originally posted by Penelope:
Realism in a game where ghosts are real? Ha.

Ghosts are real.
You literally eat one the moment you are born.
It's called the Breath of Life.
It's how you get your soul.

Originally posted by Jimmy Hunter:
Imagine uninstalling over not getting rewards in a gamemode where you could turn off losing your items so you don't even need the money in the first place.

I was going to increase the difficulty to make up for the infinite sprint,
but that's not an option.

So I might as well have all the settings,
that also fully disable rewards.

Turning on no hunts was actually pretty interesting.
I got a pretty good look at the new Asylum.
It's very stupid.
It's supposed to be abandoned,
why is there fresh blood everywhere?

Garsp!
Did the ghost kill people?
Then where are the bodies?

Originally posted by Helios481:
so you are complaining about a movement mechanic making you slow only to suggest a new mechanic that would randomly stop a player completely while also slowing them down, makes sense.

keep in mind that every ghost throws a ton of random things while hunting, in the end you would be tripping and bumping into everything in the house, a bumping/tripping mechanic would inhibit the player far more than any sprint duration.

if your still looking for realism, many people who believe they were attacked by paranormal entities claim to be inhibited or restrained in some way, it could be said that our low stamina in the game could be a sort of influence set by the ghost or being exposed to several entities over time.

I care more about realism,
and tripping happens,
so yes.

It would also add to the "scare/oh faq" factor.

If the slow is caused by the ghosts,
then most of the ghosts shouldn't have the effect.

Wraith would do it.

Demon could.

Goryo could.

Yokai could, depending on which one,
(there are many kinds of Yokai)

Then they should add a class system.

Priest would have a crucifix necklace,
with signature item, Bible.
The Bible can work like a reusable smudge stick,
by saying certain Bible quotes.

If the Ghost catches the Priest,
while his crucifix necklace has a charge,
or the held crucifix has a charge,
it scares the ghost away stopping the hunt,
and uses a charge of the crucifix.

The Techy could repair broken electronics.

The Photographer's taken photos would have double value.

The Seer could see the ghost,
but their eyes need direct view of the ghost,
so you couldn't van cheese the ghost sight.
and the Seer is the target of the ghost,
while they are in the building,
until they are dead.
okok
Delta Dagger Mar 3, 2023 @ 2:03pm 
Originally posted by generaldurandal:
]

Ghosts are real.
You literally eat one the moment you are born.
It's called the Breath of Life.
It's how you get your soul.
I wish to eat another ghost, the last one I had tasted like lutefisk and I do not like lutefisk.
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