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1-Banshee has a chance to follow its target around and do interaction or ghost events around the target
2-Wraith actually has an ability that it can teleport to a random players location when not hunting, you can detect it with an emf
3-Phantoms have a chance to travel to a random player when not hunting, again detectable with an emf
4-the twins can be in two different location at once and it has a 50% chance to hunt from its current location or from the other location(the twins is one ghost, it only does interaction in other rooms/places away or near the actual ghost room , its not two separate ghosts but it can still hunt from either locations)
aside from above it can be a ghost wandering and they tend to do that alot , u can detect this with motion sensors
if u see the ghost that killed you among those 4 then yes it was intended to do it ,
if not maybe the second possibility , in conclusion a very little chance for it to be bug but we cannot confirm it
well yes that was supposed to be travel not teleport , behavior wise its like banshee but banshee only does this to their target as opposed to phantom choosing a random player to do this to , I will edit the original reply , thanks for pointing it out
The ghost was visible in the warmup phase? Sounds extremely boring if you ask me and would've been the biggest mistake in the history of horror games to not change that, if it was actually that way back then.
And overall most "deathes you can't do anything about" i've seen so far is mostly about "i don't want to put the effort into learning, how i could prevent dying". Obviously there's nothing wrong with not doing so, but the game is by no means obliged to compensate the missing skill by reducing the difficulty of especially the higher difficulties.
Put one of your crucifixes where you stand most often in the ghost room, ghosts have a warm-up period before they start hunting, and if you start sprinting immediately and know where to go its enough time to get away even with a cursed hunt on top of you. Avoid loitering around without either being near a crucifix, or outside the building, that way a hunt will either get blocked, or be a safe distance from you. Put an EMF in the room and if it starts going off like crazy and the ghost isn't immediately walking towards you or throwing something, just run and check later.
When you know the ghost is able to start hunting, or you just have a suspicion of it, carry a smudge stick around with you. Or pre-emptively put a lighter and smudge in or near the ghost room. By the time your sanity is low enough you should've already moved everything you need to the ghost room, so you should be able to carry one freely.
That way even if the ghost does hunt on top of you, you can still easily escape. If you have a dangerous area that you might need to go to often, like a breaker in the tanglewood basement, leave a smudge down there or always carry one with you if you need to go there.
And when a hunt does start, just sprint towards your hiding spot turning as many corners as quickly as possible, and you'll have a very high chance of living.
I assure you that there are things you can do even when the ghost decides to do this, I've had fast ghosts box me into dead ends before but because I knew where and when to carry smudge sticks I've lived. Making sketchy escapes can be a lot of fun.
and for grace hunt period you can set it to 5 seconds and have enough time to pinpoint the hunting start location via sound
Thanks for the detailed info, fellow hunters.