Phasmophobia

Phasmophobia

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BeauSouls Dec 24, 2022 @ 2:37pm
Ghost Hunt spawns on Player
This has occurred to me numerous times since the latest update:

• Identify the room.

• Observe where Ghost Hunt starts

• Observe where Ghost Hunt ends

• Place Crucifix. Confirm it burns.

Then randomly, Ghost Hunt spawns on top of you killing you instantly (away from the identified spawn spot)

What gives? This feels broken and completely unfair as it completely breaks with the Ghost behavior up until that moment.

Is this a bug or an intended behavior?
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Showing 1-9 of 9 comments
Emurinus Dec 24, 2022 @ 3:18pm 
The ghost is actually a physical entity roaming the map, thus it can hunt from wherever it's standing. If it's spawning on top of you away from its last spawn, then it was simply roaming around you and you were unfortunate to be standing right where it decided to hunt. Ghost Events can also forcibly teleport the ghost near you, making hunts even more dangerous.
WeisseningBlitz Dec 24, 2022 @ 5:57pm 
Deaths you can't do anything about due to bad RNG is the big reason why the 2021 change making the ghost invisible during the warm up phase was a mistake. Increases to roaming, room changing, and teleport events have just exacerbated the issue. There's nothing the player can do to confirm a possible bug through ghost misbehavior (like not being stationary during the warm up), either. And let's not pretend this game never has bugs.
well there are several reasons that might happen, certain ghosts do follow you around or can teleport to you for example:
1-Banshee has a chance to follow its target around and do interaction or ghost events around the target
2-Wraith actually has an ability that it can teleport to a random players location when not hunting, you can detect it with an emf
3-Phantoms have a chance to travel to a random player when not hunting, again detectable with an emf
4-the twins can be in two different location at once and it has a 50% chance to hunt from its current location or from the other location(the twins is one ghost, it only does interaction in other rooms/places away or near the actual ghost room , its not two separate ghosts but it can still hunt from either locations)

aside from above it can be a ghost wandering and they tend to do that alot , u can detect this with motion sensors

if u see the ghost that killed you among those 4 then yes it was intended to do it ,
if not maybe the second possibility , in conclusion a very little chance for it to be bug but we cannot confirm it
Last edited by 𐎿𐎠𐎾𐎠𐎼; Dec 27, 2022 @ 4:38am
Shadow (Banned) Dec 27, 2022 @ 3:40am 
Originally posted by 𐎿𐎠𐎾𐎠𐎼:
well there are several reasons that might happen, certain ghosts do follow you around or can teleport to you for example:
1-Banshee has a chance to follow its target around and do interaction or ghost events around the target
2-Wraith actually has an ability that it can teleport to a random players location when not hunting, you can detect it with an emf
3-Phantoms also can teleport to you when not hunting, again detectable with an emf
4-the twins can be in two different location at once and it has a 50% chance to hunt from its current location or from the other location(the twins is one ghost, it only does interaction in other rooms/places away or near the actual ghost room , its not two seperate ghosts but it can still hunt from either locations)

aside from above it can be a ghost wandering and they tend to do that alot , u can detect this with motion sensors

if u see the ghost that killed you among those 4 then yes it was intended to do it ,
if not maybe the second possibility , in conclusion a very little chance for it to be bug but we cannot confirm it
Phantoms don't teleport, they wander. only the Wraith can teleport. Perhaps you meant that, either way.. just a slight correction on wording to not confuse the OP.
Originally posted by Shadow:
Originally posted by 𐎿𐎠𐎾𐎠𐎼:
well there are several reasons that might happen, certain ghosts do follow you around or can teleport to you for example:
1-Banshee has a chance to follow its target around and do interaction or ghost events around the target
2-Wraith actually has an ability that it can teleport to a random players location when not hunting, you can detect it with an emf
3-Phantoms also can teleport to you when not hunting, again detectable with an emf
4-the twins can be in two different location at once and it has a 50% chance to hunt from its current location or from the other location(the twins is one ghost, it only does interaction in other rooms/places away or near the actual ghost room , its not two seperate ghosts but it can still hunt from either locations)

aside from above it can be a ghost wandering and they tend to do that alot , u can detect this with motion sensors

if u see the ghost that killed you among those 4 then yes it was intended to do it ,
if not maybe the second possibility , in conclusion a very little chance for it to be bug but we cannot confirm it
Phantoms don't teleport, they wander. only the Wraith can teleport. Perhaps you meant that, either way.. just a slight correction on wording to not confuse the OP.

well yes that was supposed to be travel not teleport , behavior wise its like banshee but banshee only does this to their target as opposed to phantom choosing a random player to do this to , I will edit the original reply , thanks for pointing it out
Maya-Neko Dec 27, 2022 @ 4:57am 
Originally posted by Blitz:
Deaths you can't do anything about due to bad RNG is the big reason why the 2021 change making the ghost invisible during the warm up phase was a mistake. Increases to roaming, room changing, and teleport events have just exacerbated the issue. There's nothing the player can do to confirm a possible bug through ghost misbehavior (like not being stationary during the warm up), either. And let's not pretend this game never has bugs.

The ghost was visible in the warmup phase? Sounds extremely boring if you ask me and would've been the biggest mistake in the history of horror games to not change that, if it was actually that way back then.

And overall most "deathes you can't do anything about" i've seen so far is mostly about "i don't want to put the effort into learning, how i could prevent dying". Obviously there's nothing wrong with not doing so, but the game is by no means obliged to compensate the missing skill by reducing the difficulty of especially the higher difficulties.
Ghosts can decide to hunt on top of you if they roamed over to you before the hunt started, it is usually rare for this to happen outside of the ghost's room, but I'll say what you could do as a countermeasure.

Put one of your crucifixes where you stand most often in the ghost room, ghosts have a warm-up period before they start hunting, and if you start sprinting immediately and know where to go its enough time to get away even with a cursed hunt on top of you. Avoid loitering around without either being near a crucifix, or outside the building, that way a hunt will either get blocked, or be a safe distance from you. Put an EMF in the room and if it starts going off like crazy and the ghost isn't immediately walking towards you or throwing something, just run and check later.

When you know the ghost is able to start hunting, or you just have a suspicion of it, carry a smudge stick around with you. Or pre-emptively put a lighter and smudge in or near the ghost room. By the time your sanity is low enough you should've already moved everything you need to the ghost room, so you should be able to carry one freely.
That way even if the ghost does hunt on top of you, you can still easily escape. If you have a dangerous area that you might need to go to often, like a breaker in the tanglewood basement, leave a smudge down there or always carry one with you if you need to go there.

And when a hunt does start, just sprint towards your hiding spot turning as many corners as quickly as possible, and you'll have a very high chance of living.


I assure you that there are things you can do even when the ghost decides to do this, I've had fast ghosts box me into dead ends before but because I knew where and when to carry smudge sticks I've lived. Making sketchy escapes can be a lot of fun.
Agarillobob (Banned) Dec 27, 2022 @ 8:53am 
Originally posted by Blitz:
Deaths you can't do anything about due to bad RNG is the big reason why the 2021 change making the ghost invisible during the warm up phase was a mistake. Increases to roaming, room changing, and teleport events have just exacerbated the issue. There's nothing the player can do to confirm a possible bug through ghost misbehavior (like not being stationary during the warm up), either. And let's not pretend this game never has bugs.
custom mode fixes most of those things
and for grace hunt period you can set it to 5 seconds and have enough time to pinpoint the hunting start location via sound
BeauSouls Dec 27, 2022 @ 11:44am 
Update: realize I was playing Custom mode and had hunt grace set to 0. That would account for the no warning instakill hunt if the Ghost just happened to materialize on my location if I was standing somewhere along it's wander path.

Thanks for the detailed info, fellow hunters.
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Date Posted: Dec 24, 2022 @ 2:37pm
Posts: 9