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2. This is just another 'I want exorcisms' thread.
And if you're impatient, then you can always just play other games, which include the exorcism feature like Ghost Exorcism inc., Obsideo or Ghost Exile. Not every game needs identical features after all.
The devs said exorcisms go against the design of the game. Deal.
If you're THAT skilled at planning video games; why not make one of your own? Or get hired?
If your skills are that good; why are you giving them away for free on a forum instead of making money off them?
Or are you blowing smoke out your arse and demanding the devs cater to your whims?
And those players who think the game should cater specific to them can go play one of the other games on the market with exorcisms. You remind me of those type of gamers that complain when a single player game doesn't have a multiplayer when it isn't designed around the idea of Verses.
Does exactly what you are looking for. It even looks similar to this game. Looking at it, an exorcism mode would be pretty fun. Plus this game has better graphics :) In addition it would not be hard to add this mode and use evidence types as we do now to determine ghost types. The only thing that would change is the end phase wouldn't be you running away in a van.
Actually this idea has a lot of potential for phasmaphobia. It very well could be the missing content some players are looking for. Obviously this is the developers game and they are free to choose how they want to take their idea. However it cannot be denied that these two games are a great match and could be implemented together to bring a fuller experience to this horror tittle.
It can be denied because Phasmo DID have it at one point in an early build. It took away all the tension and scariness because now the Ghost can be defeated. Hence why the Devs are adamantly against adding any form of defeating the Ghost.
Speaking as someone who owns and has played Ghost Exile, I don't see anything important from it being added to Phasmo. It's just another Phasmo wannabe like Ghost Hunters Corp was when it first hit the field.
We've already like more than half a dozen exorcism games. I don't see any reason, why it would be a good idea to also throw Phasmo into that direction. Diversity is always good for every genre, so it's definitely good, that Phasmo does its thing, while others go their way.
We don't need an additional dozen of cloned games, especially since you can just play the other games anyway, if you want to have their features.
I can see where you are coming from. However I still feel those two things cannot be denied. Investigating a ghost type and exorcising the ghost are a great match as they are both directly related. You can't exorcise a ghost that you don't know. It just makes sense. It would also bring more content past just running away the moment you know the ghost type. It gives us more depth to what we are doing.
I would also disagree that getting in your van and leaving is more tension and somehow scarier than staying with an angry ghost who's trying to murder you while you attempt to use the right tools to weaken it just so you can perform an exorcism. I think this highly depends on how the idea was implemented. If for instance players could start a map and go right to exorcising, yeah I can see your point. That would be very boring and take away all tension as we could just hunt the ghost instead of the other way around.
However if done right, I feel this would only add to the tension and horror effect. You go in investigate the ghost type just like you do now, except you can choose to stay for bonus rewards and exorcise the ghost type you think you found. Ghosts could then have different ways to weaken them in order to attempt an exorcism with each ghost being different. Some you could collect their bones, salt and burn them, while other would need to have their cursed object located and dealt with, etc. The weaker you make the ghost the higher chance at an exorcism succeeding.
As long as the two games were implemented correctly I think it would be a great title with a much more in depth experience than what we have. It would also just make sense in a lot of ways compared to what we have. Something like this could work, especially if you offer the ability to just investigate a house or investigate and exorcise it. Then it becomes just another way to enjoy the game while keeping the old experience that more traditional members love.
tl:dr - I can see your point of view however I think it all depends on how it's implemented. Investigating a ghost and exorcising it are one in the same and go together really well. With the right touch I think our game would only benefit. Just my opinion of course.
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We don't have a dozen games doing both in their own unique way. You have one or the other in separate titles. Some things get better when combined. I think this is one of those things. I disagree with OP that it should be a new game. However it does make sense that it would be apart of a game like phasmophobia.
This game is about investigating the ghost, not removing it. The ghost being unstoppable is why it's a danger.
You start adding ways to stop it & remove it, and it stops being a threat.
You may think it's a good idea, but clearly the devs, and much of the player base, say otherwise. If you want to exorcise ghosts; play a different game.
Exorcisms go against the gameplay and pacing of Phasmophobia.
No, it really doesn't matter how it's implemented. The Devs have said it's not happening, and after playing other games where you can fight against the ghosts, I can objectively agree with the facts that it does make the Ghost less scary.
No, it really doesn't. Investigative Paranormal teams overwhelmingly do not attempt to remove a spirit of any type themselves. Not on TV, not in reality, and certainly not when the lore in the game says we are not the team that removes it.
This is a trope created by Hollywood that a ragtag team of random people can stop something paranormal.