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I mean, we investigate the ghosts at night because that when their activity is the strongest.
What would happen during daytime matches?
What would happen if it went daytime during the match itself?
How quickly should time or the weather change, given most matches last 20 minutes, maximum?
Not every game need dynamic weather, and Phasmo is basically a game that does NOT need passing time, since all our contracts take place at night.
From all the movies and documentaries i have seen there is not one showing a investigation being completed in a single day, it happens overtime and this could be simulated by having day/night cycles. although i think your criticism is very constructive and correct I don't entirely agree that this can't be added or work in this genre.
it would open up tremendous gameplay for people that want a deeper experience like maybe on higher levels and specific maps.
Just putting it out there none offense taken if you disagree :)
I'm sorry but 'It can be an option' does not hold water when the game is supposed to take place at night.
Why should other work be put on hold to make an option that does not need to exist? You'd literally have 5 minute day/night cycles to fit them in your average round.
I do think it would add to immersion, I do think it would add more depth to gameplay as it can open up more possibilities so stop crying saying it's a bot post just because you don't agree with this. just because I suggest something.
I think it's destructive for a community if this is the reaction you get just for having a opinion.
It does make sense and it is a legitimate suggestion unlike your rude and blunt comments.
thanks but me or the developer(s) don't need your small narrowed mind to comment if you can't do it respectfully.
be a grown up and debate without shooting down someone's Idea just because you personally don't agree it can add to gameplay.
who are you?
are you a developer?
do you speak for all of the community saying phasma doesnt need this period?
did you even do a survey??
No.. so if you can't respond in a way that you can still respect someone's suggestion please leave some room for others or atleast see what the developer has to say.
don't try to convince me that my or someone's suggestion is nonsense (childish and shortsighted).
huntings do take place during the day just look at the conjuring, a basement during the day is just as scary as it is during the night.
if you don't agree I respect that but to be honest from a coders perspective nobody has given me a real reason why it would not work.
thats what it would add, nothing like putting stripes on a car ;-)
That's the most destructive sentence you can throw into a discussion. With that sentence alone you're telling us, that your opinion is factually the only one possible, while at the same time trying to forbid the others to state their opinion in your discussions.
Nobody said anything about the coding part. Obviously it is easily possible to implement it.
But from a gamedesigners perspective you've yet failed to answer the "why". Why would it deepen the experience? "Because it opens up the investigation" is just a non-answer. Something you throw in, to create circular reasoning:
Why would it deepen the experience? -> Because it opens up the investigation
Why does it open up the investigation? -> To deepen the experience
That are explanations people use to disrupt a discussion in an effort to stop other people from asking complicated questions, which they can't answer at all.
So for once explain yourself, why does it all that stuff for you? In which way would it enhance the gameplay? How would you implement such a feature knowing, that most investigations only last 10-20 minutes? How does it interact with the ghost, different evidences, sanity, etc? How does the lighting in different times of the day impact the atmosphere?
If you want to convince people, then you're the one who needs to elaborate on your ideas and not expecting others to do that for you. But given, that you've now already tried to avoid answering those questions 2 times, i guess you're not really interested in actually see this feature implemented.
The point is that the investigation goes at night because there's nobody, and presumably the ghost is more active.
A good middle ground would be to chose between day / night. Or more like dawn / night.
Maybe dawn would make sanity drain lower, and be in easy mode.
But other than that, there's no reason, nor way, to make day light cycle logical and make it add something to the game other than... Day and night.
Something like that could be a good middleground yes.
what I like most about it is the transition knwoing the night will come etc.
prepare stuff for the sun sets.
maybe its a bit too RPG-like but I wouldn't mind seeing this as a option
Why I am not totally convinced when we say it is not possible or illogical or comical etc.
"Daytime could last a lot shorter than nighttime, we see this in many games.
so that would solve the time issue
Game matches could take longer which is nice.
again that would solve the time issue
each night you survive could give you additional Exp multipliers.
it would even add something
these could all be optional so why make it seem so unreal or impossible to implement.
I think i am being quite innovative here ;-)"
despite the hard words I still want to thank you for taking the time to read and comment.
my apologies for any strong talk.
Not my intention it is really about the game for me (even the strong language)
It's ok, if we don't share the same opinion and you don't need to be convinced by the critisism against your idea. Just when you expect us to jump onto your opinion, then it's obviously your job to elaborate on it properly, so that we see a reason to deviate from our opinions.
The only thing it solves as of now is a problem, which you brought to the table yourself in the first place.
You solved nothing here. Just someone saying, that i should take twice as long for my investigation won't cause me to take longer. Like what would you do to ensure, that the games are actually longer? And what would you do to ensure, that those, who doesn't like it to take longer, still have fun playing the game? How would you handle early deathes, so that people doesn't get bored?
As of now, staying longer already gives you more exp, since it takes time to do all objectives or find evidences. But why should it be an additional goal to just stay longer in the house? And how would you even build such an multiplier, that it on one side encourages players to stay a littlebit longer, without making it exploitable by just sitting in the Van or in a hiding spot for like hours, while you're sleeping or doing other stuff?
As of now you're piling up more new problems than solving old ones with your idea. And that's pretty much the opposite of how innovation works. Obviously, if you can solve all those problems, then i would agree with you, but as of now i'm definitely not convinced, that you do so, especially given how you're trying to avoid everything with non-answers. Problems doesn't get solved, just because you declare them as being solved.
I don't really see that much strong talk. Colliding opinions will always rub against each other, that's how discussions work in the end. As of now i mainly challenge your opinion about why it is good, so that you can put actual efford into making that a great idea.
Just thinking about a feature is something, everybody can do, but if you want to actually turn it into one, there there's more needed than just declaring the idea being cool.