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New Ghost Events
Ghost Events Overhaul
Hallucinations
New Death Rooms
New Death animations
Sound Overhaul/additions
New Ghost Models
So pretty much anything, where they try to make the game more scary overall, while getting rid of Unity assets.
Having my character suddenly faceplant and get dragged along would make me nauseous, and I'm sure I'm not the only one.
I'm just saying that people should not expect forced-movement animations (which many people seem to want) because of the VR aspect.
It's underwhelming, because you get used to it quite fast, since you know exactely, when it happens. That will definitely happen to any kind of death animation eventually.
So overall i just hope, that they put mor emphasis on the atmosphere than scaryness, because at some point you can just feel, that they're trying too hard to scare beginners, without realizing, that it gets annoying for experienced players (pretty much just like what Ghost Watchers tries to do with the dragging or very loud ambient sounds)
I however was talking more about the scaryness of something like that. Scaryness mostly derives from not knowing, what happens, but since many players get killed eventually, that "unknown" will reveal itself quite fast, especially for beginners. And that ultimately leads to death animations being less scary by default and nothing can stop that from happening. The only thing, which is utilized by many horror games is to use scripted jump scares, which obviously frighten more out of pure suddennes rather than actual atmospherical scaryness and that's what can get annoying very fast, especially in a game which builds upon replayability.
so i really hope, that they just don't build in scripted jump scares. Other games already showed, that it doesn't really work for long time replayability anyway.
The problem with "scary" is that after a couple times, you get used to it, and then it becomes "normal".
However, if the death animations are actually neat looking, or a fun experience, then you appreciate it even if it's happened several times.
As I recall though, I believe they said the death sequence will be associated with the ghost model itself. So while the model won't be tied to the behavior/ghost (so you can't guess by seeing it), how interactions, events and deaths will be thematically appropriate to the model.
At least, that's what I think I'd heard... I can't remember where/when that was though.
Im sure I read the same thing on Reddit a few days ago while reading CJs Profile Posts.
In general I hope that Horror 2.0 has an emphasis on sound.