Phasmophobia

Phasmophobia

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All Ghost sanity dropping events?
I know that a ghost event drops your sanity by 10 %, a yurei by 15(door event) and a phantom event by 20%.

Can somebody tell me which other ghost im missing and how much sanity it can drop, thanks :D
( i know that a jinn can drop it but ive heard 25 or 40%, do you know which is correct?)
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Showing 1-7 of 7 comments
Maya-Neko Sep 10, 2022 @ 3:46pm 
If the Banshee does a singing ghost event, then you can loose 15% instead of the usual 10%. As like other normal ghost events, that only happens, when the target touches the ghost

The Phantoms ghost events will drain the normal 10%, but being within 10m of it and establishing line-of-sight (in either an event or a hunt) will drain 0,5% sanity per second.

The Yurei Door slam will drain 15% for every player within 7.5 m of the door.

The Poltergeist can throw multiple items at the same time and when it does, it will drain 2% per item thrown for every player in its vicinity

The Jinn has an ability to drain 25% of a players sanity. It will leave an emf2-signal on the fuse box without actually switching it off. It can't use this ability, if the fuse box in switched off

And a Moroi will double the passive sanity drain and prevent lights from stopping that drain, once you hear it through the spirit box or the paramic. That can only be stopped by eating sanity pills
Last edited by Maya-Neko; Sep 10, 2022 @ 3:48pm
ShirtlessGoldblum Sep 10, 2022 @ 6:14pm 
Originally posted by Maya-Neko:
If the Banshee does a singing ghost event, then you can loose 15% instead of the usual 10%. As like other normal ghost events, that only happens, when the target touches the ghost

The Phantoms ghost events will drain the normal 10%, but being within 10m of it and establishing line-of-sight (in either an event or a hunt) will drain 0,5% sanity per second.

The Yurei Door slam will drain 15% for every player within 7.5 m of the door.

The Poltergeist can throw multiple items at the same time and when it does, it will drain 2% per item thrown for every player in its vicinity

The Jinn has an ability to drain 25% of a players sanity. It will leave an emf2-signal on the fuse box without actually switching it off. It can't use this ability, if the fuse box in switched off

And a Moroi will double the passive sanity drain and prevent lights from stopping that drain, once you hear it through the spirit box or the paramic. That can only be stopped by eating sanity pills

*And a Moroi will double the passive sanity drain and prevent lights from stopping that drain, once you hear it through the spirit box or the paramic. That can only be stopped by eating sanity pills*

This last part is terrifying if you're not aware of the curse.
Maya-Neko Sep 10, 2022 @ 6:37pm 
Originally posted by ShirtlessGoldblum:
This last part is terrifying if you're not aware of the curse.

To some degree, yeah^^ But ultimately it will eventually result in something, that looks like a early hunt, so beginners might be inclined to use pills at that point and experienced players get a reminder to consider either an early hunter or ghosts with sanity draining abilities, on top of what they might be able to deduct from the sanity screen or the ghosts speed.

So ultimately it's a very well balanced unique ability
Syncourt Sep 10, 2022 @ 10:19pm 
Don't forget the mist/airball event where the light in the room flicks off and a ball of mist heads toward the triggering player. If it collides it also drops 10%. So when you see the light go off and all is silent, the first thing to do is check for the airball before trying to EMF or take a photo of the light switch.

You'll know you were hit by it if you hear the 'rahhh' hiss from the airball impacting you.

Though I have had the rare occurrence of the mist appearing directly on top of me.

Maybe you know this one but technically it's not a ghost event according to the objectives.
S0ftc4k323 ™ Sep 11, 2022 @ 1:55am 
Originally posted by Maya-Neko:
If the Banshee does a singing ghost event, then you can loose 15% instead of the usual 10%. As like other normal ghost events, that only happens, when the target touches the ghost

The Phantoms ghost events will drain the normal 10%, but being within 10m of it and establishing line-of-sight (in either an event or a hunt) will drain 0,5% sanity per second.

The Yurei Door slam will drain 15% for every player within 7.5 m of the door.

The Poltergeist can throw multiple items at the same time and when it does, it will drain 2% per item thrown for every player in its vicinity

The Jinn has an ability to drain 25% of a players sanity. It will leave an emf2-signal on the fuse box without actually switching it off. It can't use this ability, if the fuse box in switched off

And a Moroi will double the passive sanity drain and prevent lights from stopping that drain, once you hear it through the spirit box or the paramic. That can only be stopped by eating sanity pills

The part with the Moroi sounds so terrifying, thanks for your input :D
S0ftc4k323 ™ Sep 11, 2022 @ 1:56am 
Originally posted by Syncourt:
Don't forget the mist/airball event where the light in the room flicks off and a ball of mist heads toward the triggering player. If it collides it also drops 10%. So when you see the light go off and all is silent, the first thing to do is check for the airball before trying to EMF or take a photo of the light switch.

You'll know you were hit by it if you hear the 'rahhh' hiss from the airball impacting you.

Though I have had the rare occurrence of the mist appearing directly on top of me.

Maybe you know this one but technically it's not a ghost event according to the objectives.

You know the airball which tells you it isnt a Oni?
Rhapsody Sep 11, 2022 @ 10:11am 
Clarification: The mist (or "airball") interaction is not an event, and does not reduce sanity. It's also soundless. The smoke event ("hissing" etc.) on the other hand is an actual event (and thus does reduce sanity, as events do). Both are not available to Oni.

Ghosts don't have unique events, they have unique abilities. Ability and event are two separate things. Interactions are a third one. Abilities often reduce sanity (such as in case of Yurei and Jinn), but not always (as with Phantom, Banshee, Wraith), and sometimes indirectly or over time instead of draining exact amount of sanity (Poltergeist mass throw, Moroi curse). Some interactions can also cause sanity loss (Poltergeist throwing things).
Last edited by Rhapsody; Sep 11, 2022 @ 10:14am
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Date Posted: Sep 10, 2022 @ 2:46pm
Posts: 7