Phasmophobia

Phasmophobia

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original new ghost ideas
Hello, I am a French player (sorry for my English) and I think that I found new ghost types ideas that can be interesting for the game:


->The stalker: a ghost known to follow the players and listen carefully to what they said so be careful to what you say when he is around:

-Evidence: DOTS, spirit box, freezing temperature

-strength: spend half of his time following the players wherever they go, so be careful, it can start a hunt from anywhere around you.

-weakness: he is more likely to do the thing you want if you ask him.

-extra: he has a small chance to hunt if you say his name close to him.


->kiryo (actual Japanese ghost) : A ghost known to possess people but will possess object if he don't find a prey. Be careful if you touch his possession...

-evidence: ghost writing, orbs, fingerprint

-strength: became one of the most dangerous ghosts if you put the curse object in the ghost room (more active, more aggressive, faster during hunt).

-weakness: start a hunt with cursed objects will reveal unique evidence
-Ouija board explode violently
-when the ghost starts a hunt with the music ghost, he will still sing the song while hunting
-the summoning circle has a fire animation when used
-death tarot card will burn in an unusual way
-the mirror explodes when fully used
-the voodoo doll loses its head when fully used

-extra:
-the summoning circle is not movable, so you must light at least one candle to reveal the Ikiryo's true power
-the ghost is faster during cursed hunt
-in pro and nightmare mode it will try change room to be with the cursed possession
-if the cursed object is destroyed (Ouija, mirror, and tarot cards) or is out of the house the ghost will be drastically less active.


->Wangliang (from China) : Wangliang is a type of demon that like to play with human feelings…

-evidence: DOTS, freezing temperature, fingerprints

-strength: The Wangliang can start fake hunts between 50% and 70% sanity that are like a real hunt but instead of killing you make a unique ghost event that decrease your sanity by 30%.

-weakness: people courageous enough can demask a Wangliang by letting him catch them during a fake hunt.

Extra: it has 25% chance of not locking the door during a hunt or a fake hunt.


->Ubume (from Japan): the Ubume can usually be found in quiet places, mourning a lost child…

-evidence: ghost writing, orbs, EMF 5

-strength: the queen of silence, the ubume hunt at 60% when it is quiet around her and is also faster in silent places.

-weakness: turning on TV, Radio, spirit box, fan, and every noise sources (EMF included) in or next to the ghost room will make hunt only below 40% and slow her down during hunts.

-extra:
-will never turn on noisy devices and rather turn them off
-In complete silence you can hear her cry with the parabolic microphone


->the apparition: A shy ghost that is afraid of being filmed. (Also, the terror of truck people)

-evidence: DOTS, orb, spirit box

-strength: is difficult to identify because he will barely do anything if there is a camera in the room or a player with a frontal camera

-Weakness: will hunt less often in presence of camera

-extra:
-will show of less often during a hunt if there are cameras near by
-can’t show DOTS on camera

I spend a lot of time making this so I will really appreciate if other players approve some of these ghosts. I know they are not perfect but at least propose new mechanics. I really hope that developers will see these ideas and maybe it will inspire them to create new ghosts.
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Showing 1-4 of 4 comments
Azakiel Apr 27, 2022 @ 1:22pm 
Cool ideas, I like it.
Tank Magnet Apr 27, 2022 @ 3:09pm 
Some good ideas here, as well as a few that probably wouldn’t work as well without some adjustments, but overall pretty decently thought out ghost types. Here’s my personal assessment.

Stalker: A Ghost who mimics Banshee behaviour is a good addition, and I’m fine with the risk of using the ghosts name. The only issue I have is that the weakness is a bit too… generic, I suppose?

Since the ghost stalks the player, it might make more sense for the ghost to become more active when the player ignores it or refrains from trying to actively encourage it to do things. It’s, in essence, trying to let you know it’s there, following you, akin to a Banshee’s behaviour and becomes agitated when you ignore it’s presence.

Kiryo: The biggest issue I have with this one is the weakness is far too telling. By doing one easy to do thing, you automatically identify the ghost. I’m not really sure how to viably fix this though, but I don’t see a ghost with an obvious tell like this making the cut, despite how cool it otherwise seems.

Wangliang: This ones an interesting one, but it needs a much clearer definition on its weakness. Without knowing what “Unmasking” is defined as, the weakness doesn’t really have anything to help a player with ghost identification.

The easiest solution I can see is if being caught during a “Fake Hunt” actually refunded the lost sanity from the fake hunt (so the danger becomes not letting it catch you instead of getting caught with this permanently losing the sanity from the “hunt”). That way you can use Sanity mechanics to track how much, or if, your sanity changed to help identify the ghost. I’d also increase the range of its strength to at least 80% so it can pretend to be an early hunter and get more use out of its strength.

Ubume: Probably your best one of the bunch. I have zero problems with this ghost. It’s got a clear strength, a straightforward, but not obvious, weakness, and has non-trivial to obtain unique evidence. Excellent ghost idea.

Apparition: Likewise, a pretty good one as well. A fairly simple strength that isn’t obvious, a pretty straightforward weakness, and a pretty simple, but not obvious, unique giveaway. Another good one, though I’d say Ubume is a slightly better one with this a close second.

All in all, I can see at least 2, possibly 3 if Stalker is changed slightly, perfectly viable candidates for new ghosts, the other two would need some work before they could be additions, but with a bit of tweaking could certainly be good additions too. Overall nicely thought out ghost types, which I hope the devs at least borrow an idea or two from if not add outright.
InstantKarma191 Apr 27, 2022 @ 10:34pm 
thank you for your comment, I agree some of them are not totaly balanced and need a rework and it's nice to have an other point of view to make it better. :steamthumbsup:
InstantKarma191 Apr 27, 2022 @ 10:43pm 
I think that your idea for the stalker is definitly better, for the wangliang by unmasking I mean if you are in a situation when you think that it is a wangliang you can just let him catch you above 50% and see if you died or not. if you survive it's a wangliang, if you died it was just a demon or something else. The Kiryo is a bit complicated to balance correctly but a ghost type based on cursed object should be a realy good addition in my opinion.
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Date Posted: Apr 27, 2022 @ 1:18pm
Posts: 4