Phasmophobia

Phasmophobia

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Valeriya Apr 23, 2022 @ 3:31pm
Is there a roadmap on this Early Access?
Ok, I would be interested in buying this title while waiting for Outlast Trials, but I am hesitant, I know that this game is still in Early Access and for this I would like to understand what is the goal of the developers regarding the game contents, because by reading the various Both positive and negative reviews I could notice that there is not enough support regarding the amount of content, they seem more focused on VR.
I have a few questions to ask:
1. How many maps does the game have?
2. Is it repetitive?
3. Is there a roadmap?
4. What is the goal of the Dev's?

Yes, I know the game is practically given as a gift, but as a rule I never pre-order anything, especially early access where nothing is guaranteed.
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Showing 1-4 of 4 comments
Tank Magnet Apr 23, 2022 @ 4:02pm 
Just to clarify, the recent VR Focus was because, at the time, the VR version of the game was falling behind the non-VR version in terms of quality and usability. They implemented a large scale VR overhaul while also doing some critical updates to improve the game.

Now, on to your points:
1. The game has a fairly decent number of maps at present (10 currently with at least one speculated for the near future). These maps vary in size and scale and offer a good amount of replayability.

2. The core gameplay loop is, by its nature, repetitive. The main variations come in the form of which type of ghost it is (as each has unique behaviours), and a few other in-map factors.

3. The game has a Trello page which one can use to actively follow development. ( https://trello.com/b/w6OFub1F/phasmophobia )

4. The overall goal is to make a fairly serious, challenging, investigation themed ghost hunting title, if I’m not mistaken. Others can clarify for me if I’m wrong, but that’s the general goal in play.
Last edited by Tank Magnet; Apr 23, 2022 @ 4:04pm
The Roadtrain Apr 23, 2022 @ 5:20pm 
Originally posted by Tank Magnet:
Just to clarify, the recent VR Focus was because, at the time, the VR version of the game was falling behind the non-VR version in terms of quality and usability. They implemented a large scale VR overhaul while also doing some critical updates to improve the game.

Now, on to your points:
1. The game has a fairly decent number of maps at present (10 currently with at least one speculated for the near future). These maps vary in size and scale and offer a good amount of replayability.

2. The core gameplay loop is, by its nature, repetitive. The main variations come in the form of which type of ghost it is (as each has unique behaviours), and a few other in-map factors.

3. The game has a Trello page which one can use to actively follow development. ( https://trello.com/b/w6OFub1F/phasmophobia )

4. The overall goal is to make a fairly serious, challenging, investigation themed ghost hunting title, if I’m not mistaken. Others can clarify for me if I’m wrong, but that’s the general goal in play.

There is also this one which shows what they actively working on, the road map image, known bugs and backlog.

https://trello.com/b/9QrnqQ1j/phasmophobia
Last edited by The Roadtrain; Apr 23, 2022 @ 5:20pm
Tank Magnet Apr 23, 2022 @ 7:40pm 
Originally posted by Roadtrain:

There is also this one which shows what they actively working on, the road map image, known bugs and backlog.

https://trello.com/b/9QrnqQ1j/phasmophobia

Ah, yes, that’s the one I meant to link. Being in a bit of a rush, and due to posting on my phone, I didn’t have a chance to double check which part of the Trello I linked to initially and got bait and switched by good old google.
Pwincess Apr 23, 2022 @ 8:39pm 
Small number of maps... but everything is extremely random. The game keeps you on your toes - it seems like everything is designed to be a crapshoot.
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Date Posted: Apr 23, 2022 @ 3:31pm
Posts: 4