Phasmophobia

Phasmophobia

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Sonicle Nov 9, 2021 @ 4:22pm
            
        
Last edited by Sonicle; Jul 10, 2024 @ 8:58am
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Showing 1-15 of 34 comments
Jimmy Hunter Nov 9, 2021 @ 4:40pm 
Originally posted by Sonicle:
So why can't I see this second twin on sound sensors?

Same reason it doesn't show up on the Motion Sensor I'd imagine?

What I also found strange was, the twins have a really high amount of EMF 5 interactions, if you watch a Twins activity chart for long enough, you'll notice that it's doing a lot of EMF 5.

I've noticed no pattern of getting EMF 5 faster than any other ghost, so some proof that the Twins give off EMF 5 interactions more often is going to need some citation. Also the Chart is not a reliable means of EMF 5. There is variance in what the chart shows for interactions that can lead to false positives. It is, as best, a means to potentially help guess if it's EMF 5.

There isn't enough low level emf activity to indicate that another ghost is there.

If you can't get evidence, hear it on the Sound Sensor, or see it on the Motion Sensor. what makes you believe that it's going to appear on the Activity Chart? It's already defying what we would expect, so I'm not sure why you'd cut your expectations so short.
Last edited by Jimmy Hunter; Nov 9, 2021 @ 4:41pm
Jimmy Hunter Nov 9, 2021 @ 5:22pm 
Originally posted by Sonicle:
The second ghost can still do interactions, so I'd expect to see stuff like doors being opened/closed, objects being thrown and any other normal interactions, these should be heard by sound sensors.

It could be intended for all we know, especially on the basis of the Motion Sensor and Salt also not doing anything. Neither of those are evidence givers, and it does not interact with them.

The chances that alot of 4's 5's are not EMF 5 is exponentially slimmer than a handful of 4's being EMF 5 - The reason for this is, in order for a "fake" EMF 5 reading to appear on the chart requires 2 actions at once (since this was all done in SP, I don't need to bother with ghost events) and both of them rolling the correct numbers to appear as a 4 (since values are -2/-1, eg a throw is 3, it can be seen as a 3, 2 or 1 on the chart), so both events would need to roll perfect.

As for the activity, I'm pretty sure I could identify this ghost from the activity chart alone, the amount of times the chart hit 8/9/10 with multiple EMF 5's stackings I've just never seen any other ghost do.

I've done a fair bit of chart watching but nothing like this. But again, this doesn't make sense as 1 of the twins can't give EMF 5 readings.

The Activity chart is picking up the other ghost and interactions are stacking leading to unexpected spikes and oddities in the chart. Seems pretty cut and dry to me.
Thundercracker Nov 9, 2021 @ 6:35pm 
Originally posted by Sonicle:
But again, this doesn't make sense as 1 of the twins can't give EMF 5 readings.
incorrect, EMF 5 is the ONLY evidence the secondary twin can provide. this is why you see really high levels on the activity monitor. since the secondary twin has a high chance of doing an interaction simultaneously with the primary, total activity will generally be very high.
Myth Alric Nov 9, 2021 @ 8:49pm 
From my understanding the second ghost doesn't exist, it is just simulated with the ability to throw objects and touch doors. Plus it can also hunt from the second location as well and when it does it's speed is different.

I had this debate with a person, on if a simulated ghost counts as a 'real' ghost or not and thus if there is one or two ghosts. That is kind of up to each person's opinion. However, if it is a question if the second ghost has a model and is moving around like a normal ghost, then the answer is a clear no.
Missouri Nov 10, 2021 @ 2:46am 
yea you're pretty much correct with that second theory. There's only one ghost. Seems like he has his stats edited to be able to do double interactions.
Originally posted by Pethy's viewer:
yea you're pretty much correct with that second theory. There's only one ghost. Seems like he has his stats edited to be able to do double interactions.

There are two ghosts. Its just that the decoy cant do more than cause EMF events that lead to EMF 5 (throw,move doors, use light switches)

Only the real ghost is the one that can hunt (since it responds to the box while hunting) HOWEVER it can start the hunt at either position. The real one or the decoy. So there are two entities roaming around.

It also seems like that you can piss of either entity. Its more likely to hunt at the decoys position if youre around the decoy and piss it off.


BTW you can get all 3 parts of the evidence from the main ghost. The decoy however only emits EMF signals so you can only get emf 5 from the decoy
Last edited by Shiny cursed Potato; Nov 10, 2021 @ 4:04am
Originally posted by Sonicle:
Originally posted by Shiny cursed Potato:
There are two ghosts. Its just that the decoy cant do more than cause EMF events that lead to EMF 5 (throw,move doors, use light switches)
The only "proof" that we have that there are two ghosts comes from CJ whilst I believe being a developer is a very credible source, a part of me also believes that they might lie/not be entirely truthful to hide some of the mystery.

Based on what I've seen on youtube and an asylum and prison game, there does seem to be some evidence that there are "two ghosts" because of interactions in two different places but on Tanglewood - which is a small map - I never seen interactions outside of where the ghost was. Whilst this isn't a great example, I did have a game on Ridgefield vs Twins with a friend, we couldn't find activity in multiple rooms.

Cameras were in the basement, basement was virtually untouched in my last attempt. https://imgur.com/a/zwLW1i0

I'm probably just over thinking this but I was hoping that using sound + motions sensors could be used to identify twins alone, what's bugging me is, if the twins are actually bound to each other on smaller maps, it means that finding them on larger map via sound sensors is going to be more effort that it's worth.

There are 100% TWO entities, simply due to the fact that the Ghost can start the hunt at either position, the real ghost or the decoy. That means there is another roaming entity since the hunt never starts in the same place.

Its just that the Decoy is just a roaming body. Nothing more, it can throw stuff, open doors and use light switches. It can manifest itself it cant speak or do anything else. Its just a entity thats supposed to roam around and leave red herrings around.

You CANT track it with any equipment besides the EMF. Its not a corporeal entity like the ghost.
Missouri Nov 10, 2021 @ 6:34am 
Originally posted by Shiny cursed Potato:
There are 100% TWO entities, simply due to the fact that the Ghost can start the hunt at either position, the real ghost or the decoy. That means there is another roaming entity since the hunt never starts in the same place.

Its just that the Decoy is just a roaming body. Nothing more, it can throw stuff, open doors and use light switches. It can manifest itself it cant speak or do anything else. Its just a entity thats supposed to roam around and leave red herrings around.

You CANT track it with any equipment besides the EMF. Its not a corporeal entity like the ghost.
So? As you say, it's impossible to detect your "imagined" second entity. It's the only one real ghost start a hunt from it's current position.
Yes, real ghost with a doubled and increased interaction range can do whatever you described.
Originally posted by Pethy's viewer:
Originally posted by Shiny cursed Potato:
There are 100% TWO entities, simply due to the fact that the Ghost can start the hunt at either position, the real ghost or the decoy. That means there is another roaming entity since the hunt never starts in the same place.

Its just that the Decoy is just a roaming body. Nothing more, it can throw stuff, open doors and use light switches. It can manifest itself it cant speak or do anything else. Its just a entity thats supposed to roam around and leave red herrings around.

You CANT track it with any equipment besides the EMF. Its not a corporeal entity like the ghost.
So? As you say, it's impossible to detect your "imagined" second entity. It's the only one real ghost start a hunt from it's current position.
Yes, real ghost with a doubled and increased interaction range can do whatever you described.

You wanna tell me that the devs gave the ghost 50 meter arms?

There are two entities, the devs said that. They havent been lying at all and if they didnt want to spoil mechanics then they have always said so.

They didnt just increase the range for interactions, thats not possible at all with how the ghost currently works.
Missouri Nov 10, 2021 @ 6:46am 
Originally posted by Shiny cursed Potato:

You wanna tell me that the devs gave the ghost 50 meter arms?

There are two entities, the devs said that. They havent been lying at all and if they didnt want to spoil mechanics then they have always said so.

They didnt just increase the range for interactions, thats not possible at all with how the ghost currently works.
It's not impossible.
They said that to the "public", wow affect ya know?
They change the values for each ghost. Easily done by devs.
Originally posted by Pethy's viewer:
Originally posted by Shiny cursed Potato:

You wanna tell me that the devs gave the ghost 50 meter arms?

There are two entities, the devs said that. They havent been lying at all and if they didnt want to spoil mechanics then they have always said so.

They didnt just increase the range for interactions, thats not possible at all with how the ghost currently works.
It's not impossible.
They said that to the "public", wow affect ya know?
They change the values for each ghost. Easily done by devs.

So how do you think the range for interaction works? Like a bubble?

Thing is the other ghosts need to be in close proximity to interact with stuff. A great example is light switches. Turning them on or off, making them flash or dim. The ghost always has to be right next to the light switch for each interaction.

So you think they increased that kind of bubble?
123 Nov 10, 2021 @ 6:53am 
leaving 2 emfs at the same time and 2 emfs can be in different room is the twins' weakness, but it is still a single ghost. Maybe it can hunt from the 2nd location is its strength (not sure about the 2nd).
Last edited by 123; Nov 10, 2021 @ 6:59am
Originally posted by Based:
leaving 2 emfs at the same time and 2 emfs can be in different room is the twins' weakness, but it is still a single ghost.

There are two entities
123 Nov 10, 2021 @ 7:00am 
Originally posted by Shiny cursed Potato:
Originally posted by Based:
leaving 2 emfs at the same time and 2 emfs can be in different room is the twins' weakness, but it is still a single ghost.

There are two entities
I guess some plebs are just too dense about the mechanic.
Missouri Nov 10, 2021 @ 7:01am 
Originally posted by Shiny cursed Potato:

So how do you think the range for interaction works? Like a bubble?

Thing is the other ghosts need to be in close proximity to interact with stuff. A great example is light switches. Turning them on or off, making them flash or dim. The ghost always has to be right next to the light switch for each interaction.

So you think they increased that kind of bubble?
Do you mean interaction radius? Seems so then. Have you ever seen long interaction distances? For example the ghost is inside A or B block. At the same time he turn lights on inside his block and inside entrance or cafeteria? All those doubled interactions usually happen in a very close proximity to each other, that are easily reachable for the ghost from one single spot.
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Date Posted: Nov 9, 2021 @ 4:22pm
Posts: 34