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Same reason it doesn't show up on the Motion Sensor I'd imagine?
I've noticed no pattern of getting EMF 5 faster than any other ghost, so some proof that the Twins give off EMF 5 interactions more often is going to need some citation. Also the Chart is not a reliable means of EMF 5. There is variance in what the chart shows for interactions that can lead to false positives. It is, as best, a means to potentially help guess if it's EMF 5.
If you can't get evidence, hear it on the Sound Sensor, or see it on the Motion Sensor. what makes you believe that it's going to appear on the Activity Chart? It's already defying what we would expect, so I'm not sure why you'd cut your expectations so short.
It could be intended for all we know, especially on the basis of the Motion Sensor and Salt also not doing anything. Neither of those are evidence givers, and it does not interact with them.
The Activity chart is picking up the other ghost and interactions are stacking leading to unexpected spikes and oddities in the chart. Seems pretty cut and dry to me.
I had this debate with a person, on if a simulated ghost counts as a 'real' ghost or not and thus if there is one or two ghosts. That is kind of up to each person's opinion. However, if it is a question if the second ghost has a model and is moving around like a normal ghost, then the answer is a clear no.
There are two ghosts. Its just that the decoy cant do more than cause EMF events that lead to EMF 5 (throw,move doors, use light switches)
Only the real ghost is the one that can hunt (since it responds to the box while hunting) HOWEVER it can start the hunt at either position. The real one or the decoy. So there are two entities roaming around.
It also seems like that you can piss of either entity. Its more likely to hunt at the decoys position if youre around the decoy and piss it off.
BTW you can get all 3 parts of the evidence from the main ghost. The decoy however only emits EMF signals so you can only get emf 5 from the decoy
There are 100% TWO entities, simply due to the fact that the Ghost can start the hunt at either position, the real ghost or the decoy. That means there is another roaming entity since the hunt never starts in the same place.
Its just that the Decoy is just a roaming body. Nothing more, it can throw stuff, open doors and use light switches. It can manifest itself it cant speak or do anything else. Its just a entity thats supposed to roam around and leave red herrings around.
You CANT track it with any equipment besides the EMF. Its not a corporeal entity like the ghost.
Yes, real ghost with a doubled and increased interaction range can do whatever you described.
You wanna tell me that the devs gave the ghost 50 meter arms?
There are two entities, the devs said that. They havent been lying at all and if they didnt want to spoil mechanics then they have always said so.
They didnt just increase the range for interactions, thats not possible at all with how the ghost currently works.
They said that to the "public", wow affect ya know?
They change the values for each ghost. Easily done by devs.
So how do you think the range for interaction works? Like a bubble?
Thing is the other ghosts need to be in close proximity to interact with stuff. A great example is light switches. Turning them on or off, making them flash or dim. The ghost always has to be right next to the light switch for each interaction.
So you think they increased that kind of bubble?
There are two entities