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Twins miiiight be able to if you agitate them enough?
Thank you so much!
Banshee - Rare ability chance, any sanity
Demon - 70% and below, high frequency
Mare - Darkness triggers, 60%... light denies, late hunt 40%
Yokai - Sound triggers, 80%
Raiju - Investigator electrical gear triggers, 60% ???
Onryo - Fire denies, 60%... Extinguishing fire triggers, any sanity, chance based on dead players, fire denies. Dropping candle should not trigger anymore.
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Banshee - very small chance of hunting at any sanity, but it is incredibly rare.
Demon - 70% with increased chance of hunting in general so they will hunt a lot when they start hunting.
Mare - 60% in darkness. 40% in light. The ghost can sometimes move from a lit room to a dark room to hunt.
Yokai - 80% if you talk within 2 meters of it. If you stay silent, it won't hunt until 50% as normal, though Spirit Box is one of its evidences.
Raiju - Hadn't seen a precise percentage before, but 60% seems valid. It apparently only early hunts around electronics, but there tends to always be some electronic equipment around that we've left scattered about.
Onryo - This one is complex.
So, there is an early hunt mechanic that seems to be about 60%. However, candles and other fire (lighters and the campfire) will disable the Onryo's early hunt ability.
If a fire of any kind goes out, there's a chance for the Onryo to hunt immediately. This used to be possible to check by dropping a candle repeatedly but they've disabled that. So now you have to wait for candles to be blown out or go out naturally.
Also, the chance of causing a hunt is increased based on the number of players who've died. Apparently, after 2 players have died, a fire going out is a guaranteed hunt. Except, you can prevent these hunts by having other candles lit.
See, what happens is Candle A is blown out and Onryo tries to early hunt in response. But Candle B is still burning, so the early hunt is blocked.
But yeah, if you're on a team and know its an Onryo, you can have one player devoted to keeping candles lit and it will prevent all the early hunts as long as you never get down to the last candle going out.
Edit: Also to add, the Banshee's particular form of an early hunt can be likened to a spider setting a trap and waiting to spring against you when you walk across. The Banshee sometimes will "follow" a particular player outside of a hunt so you may encounter interactions outside of the ghost room. In a very rare instance, they will sit and camp a spot that if their target crosses will instantly trigger a hunt which is their form of an instant-hunt. If you ever encounter this you would likely be able to deduce the Banshee if you don't have any other indicators (such as the Onryo's candles for its weakness). On top of that, if you are in a group, you can actually be relatively safe if you find out you're not the Banshee's target as you can follow them around and the Banshee is fixated on its target (provided they are present during the hunt) but otherwise will behave as any other ghost if their target is not present in the house.
Ability goes off.
Banshee makes a bee-line for the target.
If it can get in LOS of target before a timer counts down, then a hunt triggers.
The banshee special hunt happens on the Activity chance rather than the Hunt chance, so it circumvents normal sanity threshold coding.
I could have sworn that was a Phantom (who still plays by the 50% sanity threshold as non-early hunting ghosts) but I recall both the Phantom and Banshee wander by "walking" towards players whereas some ghosts like the Wraith can teleport directly to a player instead for something similar.
If the Banshee also does that walking-to-initiate-a-hunt like I recall Phantoms doing that is definitely new for me and nice to know as well.
Phantom does induce increased Sanity drain when you look at it... so it early hunts by virtue of quickly dropping sanity. But that's not quite the same.
I know they were one of the few wanderers who can initiate hunts outside of their ghost room (such as if the room is on the right wing of the Asylum and you get them spawning on the left side instead). However, this isn't something common of them but does definitely contribute to the Phantom's numerous non-evidence quirks (such as instantly disappearing upon using a camera despite the ghost event persisting and their slower and inconsistent blinking pattern that makes them invisible more than visible, and less noticeable their impact on sanity if you look at them even in a hunt). But definitely as you mention, nothing special for early hunting.
This is why one of the strats for Crucifix placement is to put the Crucifix in a place you don't want the ghost to hunt from, such as behind you or in nearby rooms.
Especially if you want a hunt but want to control some of how the hunt happens.
From every room now is the case (I forgot to specify it was before wandering was more of a noticeable feature for ghosts), however I distinctly recall that hunts tend to be very consistent with most ghosts where even the Banshee will typically start near or around their ghost room.
The Phantom and Wraith are exceptions that I recall because they can start at extreme distances like I mentioned (if the room happens to be located in the right wing of the Asylum and they showed up next to you on the left wing of the Asylum for the start of the hunt). There are now other factors that can contribute to this (ghosts migrating rooms) but the Phantom and Wraith in my experience have distinct traits that make it possible for them to initiate a hunt far from their ghost rooms.
In Idle mode, it goes to a point in the house and hangs out there and tests as to whether or not it will do a thing.
Apparently the check is Hunt vs Activity.
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If it chooses Hunt it checks if a hunt is possible, and if it is, it checks against the current chance of a hunt happening.
If hunt chance goes off it checks to see if there's a crucifix nearby. If yes, it burns a use of the crucifix instead hunting.
If it hunts, it does the hunt thing.
At the end of the hunt, it returns to the preferred room and starts the process over again.
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If it chooses Activity, it checks the chances of the various non-hunt things it can do happening.
Then it chooses a waypoint somewhere nearby, possibly on the other side of a wall.
Then it walks to that waypoint and repeats the procedure.
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Most of the time, the chosen waypoints are nearby and lean toward the preferred room.
There is a small chance the waypoint chosen will be distant, which is where you get the super roamy ghosts.
But if the ghost room is one with lots of connections to other rooms, like the Tanglewood Foyer, then you can still get a very roamy ghost even with just basic waypoint choices.
Hunts are checked in every room.
You can have a ghost wander downstairs and start a hunt from the basement, for instance, despite being a garage ghost. It's just not highly likely.
Dont' exactly know my sanity, but it must have been pretty high, since I was only able taking 1 sanity-pill after the hunt on nightmare mode.
Hunt got triggered using the Ouija board
I feel that definitely depends on the question that was asked but I do not recall the Phantom being among the early hunters (just that they have a lot of unique behaviors that make them distinct to identify compared to other ghosts) unless the recent updates have changed something.
In older versions, a failed Ouija Board response ends the safe set-up time and drained you for 40% sanity.
In current version, using a ouija board successfully drains you for 50% sanity... though this has recently changed and it sounds like flavor questions ("How old are you?" "When did you die?" "How many people did you kill?" etc) are draining less sanity than useful questions ("Where are you?" "What is your favorite room?")
So, in current version, a successful use of the Ouija Board with a useful question instantly puts you in hunt range for any ghost... except a Mare stuck in a lit room.
The devs have confirmed that Phantoms have no connection to the ouija board at all. The description in the journal is apparently a relic of an earlier version of the game that was scrapped.
Hmm in that case Phantom is either broken or there's a way triggering an early hunt on him.
I must have been at about 90-100 sanity before I used the board, because I was in the truck before, took pills and i already set ouija to the front door before.
Then I went to the door,I activated the board, asked "where are you" and door closed immediately and a hunt started.
(Was a hunt since there was only one hunt mentioned in the stats later.)
And as mentioned above, I could only take one pill after the hunt to be at full sanity again.