Phasmophobia

Phasmophobia

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MonKeyBoy Oct 26, 2021 @ 1:57pm
"Nightmare" third proof.
don't you get the impression that the third proof is a lottery? the third proof should be the conclusion from the diary and the description of the ghost, and I have the impression that in the diary the description of the ghost is irrelevant, because it does not apply to the analysis of the third proof.
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Showing 1-15 of 17 comments
GFuel mayo flavor (Banned) Oct 26, 2021 @ 2:00pm 
i like guessing the last bit of evidence despite all the work getting the other evidence
MonKeyBoy Oct 26, 2021 @ 2:05pm 
me too !! Then I also read the book and think, but what is written in the diary is not the same in the game and confuses me, although the description of the ghost from the diary tells me something else
Last edited by MonKeyBoy; Oct 26, 2021 @ 2:07pm
MonKeyBoy Oct 26, 2021 @ 2:06pm 
sry my English
GFuel mayo flavor (Banned) Oct 26, 2021 @ 2:13pm 
i know exactly what you mean
KirasiN Oct 26, 2021 @ 2:27pm 
Some ghosts are easier to guess than others, that's true. They should make them more unique, or at least make them actually do stuff so we can guess what they are. I literally had mylings that are supposed to be noisy do nothing at all in 15 minutes.
MonKeyBoy Oct 26, 2021 @ 2:31pm 
exactly
Myth Alric Oct 26, 2021 @ 2:33pm 
I feel like most of the time you can get it. However, there is definitely a random element and some of the time you will not know. You can't get it 100% of the time, and there will be mistakes. There is no getting around that.

And yeah, you actually need to know the mechanics of the ghosts as the book information isn't enough.
Darth Zed Oct 27, 2021 @ 12:28pm 
The problem is that sometimes ghosts simply don't behave like they are supposed to.

One time we had a ghost that we were absolutely certain it was a shade, with only two pieces of evidence we were down to a choice between revenant or shade at that point. But we noticed that the ghost had never hunted despite everyone being at critically low sanity, and we figured it was because two of us have spent the entire match inside the ghost room and it must be a shade because they will not attack if there's multiple people nearby.

To confirm I left the ghost room and a hunt immediately started and the guy still in the room was able to get away from the ghost.

Figured that's a wrap, wouldn't hunt with 2 of us, hunted immediately when one left, guy was able to run away. Shade.

Nope...somehow Revenant.
Last edited by Darth Zed; Oct 27, 2021 @ 12:29pm
thrythlind Oct 27, 2021 @ 12:40pm 
Insym had an interesting encounter with the Revenant recently, looks like their behavior has been changed a bit... looking at the video, it looked like the revenant was doing occasional sprints rather than sustained heavy speed now... but it was only one video. It also moved in weird ways...

If it is a change, could be a nerf to make it easier, could make it harder since now it's going to be harder to judge when to smudge.
(TTV)OnBrandRP Oct 27, 2021 @ 12:50pm 
Originally posted by MonKeyBoy (Szlopiks):
don't you get the impression that the third proof is a lottery? the third proof should be the conclusion from the diary and the description of the ghost, and I have the impression that in the diary the description of the ghost is irrelevant, because it does not apply to the analysis of the third proof.
Behavior patterns are your friend.

Shades can't manifest.
Oni's can.
Both are less active in multiplayer and the same amount active in solo.

Demons are very aggro and hunt often at around 60% sanity.
Yuries arte the same but around 75% sanity (if I recall correctly, could be wrong)

Point is, different ghosts can hunt at different set sanity intervals and have other mechanics behind their manifestations and interactions. Making them easy to spot.

For example today me and a friend were doing our run on Tanglewood and had a wraith, we didnt know until she went to do the salt objective early and it stepped in it but didnt leave the footprint. We immediately knew it 100% to be a wraith because wraiths cant leave footprints at all.

You can test Yokais by using the ingame chat.

Phantoms will stop manifesting if you take a pic of them. (not in hunts tho, theyll kill you regularly)

See the point?
Altair1293 Oct 27, 2021 @ 1:10pm 
So - with nearly 550 hours in the game I can tell you that on Nightmare - as long as you know what to look for, you'll get the ghost at least 75% of the time.

With some ghosts like the Spirit for example, it's a bit difficult to tell or even the Mare.

However, you can rule out what ghost it isn't by their behavior.

Examples:

Myling - If you do NOT hear footsteps while the ghost is hunting it's a Myling

Obake - 6 finger hand prints

Goryo - seeing dots only on camera while another player is nearby also watching at the same time and sees nothing.

Onryo - Light a candle and drop it in the entrance way at the beginning - if a hunt starts right at the beginning... it can only be an Onryo.

Wraith - Salt - if it steps in salt several times and leaves no UV detectable footsteps (green footprints) then you have a wraith.

You'll pick up on the ghost's personalities as you play more and more.
Emurinus Oct 27, 2021 @ 1:27pm 
Originally posted by Beacon | Brandon:
Originally posted by MonKeyBoy (Szlopiks):
don't you get the impression that the third proof is a lottery? the third proof should be the conclusion from the diary and the description of the ghost, and I have the impression that in the diary the description of the ghost is irrelevant, because it does not apply to the analysis of the third proof.
Behavior patterns are your friend.

Shades can't manifest.
Oni's can.
Both are less active in multiplayer and the same amount active in solo.

Demons are very aggro and hunt often at around 60% sanity.
Yuries arte the same but around 75% sanity (if I recall correctly, could be wrong)

Point is, different ghosts can hunt at different set sanity intervals and have other mechanics behind their manifestations and interactions. Making them easy to spot.

For example today me and a friend were doing our run on Tanglewood and had a wraith, we didnt know until she went to do the salt objective early and it stepped in it but didnt leave the footprint. We immediately knew it 100% to be a wraith because wraiths cant leave footprints at all.

You can test Yokais by using the ingame chat.

Phantoms will stop manifesting if you take a pic of them. (not in hunts tho, theyll kill you regularly)

See the point?
Shades can manifest just like any other ghost.

Onis are active regardless of player count.

Demons hunt at 70% or below.

Yureis cannot hunt above 50% sanity.
mr.stealth Oct 27, 2021 @ 1:32pm 
It's not that the ghost descriptions aren't related to determining the ghost, the ingame journal's strengths/weaknesses can just be really bad or unclear for some of them. You pretty much need to read the wiki pages for each ghost...or do a ton of testing during hunts to figure it out on your own.

That still leaves you with some that are very tricky to figure out. Especially sanity-based behaviors without being able to check sanity. But I guess that will be addressed with hallucinations in a future update.

The bigger issue is ghosts simply not showing their unique features, or behaving in a way that is more like a different ghost.
thrythlind Oct 27, 2021 @ 1:38pm 
Early Hunters:

Banshee 100% or less rarely, will tunnel one player unless that player is out of the house
Onryo 100% or less if candle is extinguished
Yokai 80% or less if people talk at them
Demon 70% or less high frequency
Mare 60% or less in dark room ... can roam out of well-lit rooms in order to hunt from a dark one

Mare - never turns on the lights

Myling - Footprints can't be heard until very close during a hunt, groans and vocalizations are normal

Poltergeist - throw tons of objects at once

Twins - Highly active possibly operating in two rooms

Obake - six-fingered hand

Goryo - rarely roams, DOTS only on camera from a distance (truck best, but at least one room away)

Shade - can be active due to RNG but mostly very inactive

Oni - tends to have higher activity on average than other ghosts

Fast Ghosts
Revenant - on line of sight (seems to come in sprints now)
Jinn - on line of sight, faster at a distance if breaker is on
Hantu - in cold temps
Raiju - around electrical gear (ghost hunting tools maybe?)
Rayalot72 Oct 27, 2021 @ 1:59pm 
Almost every ghost, if not every ghost, can be worked out via no evidence. The difficulty is knowing all of the tells and tests you can do, and what parts of the journal you should just ignore. Even if you don't know all of the things you can look for, you can test at least all but one ghost and treat the final option as your last resort/rule-out pick.

The only issue rn is that early hunters lack methods for identification, as you can't see your sanity, which they've said they intend to address.
Last edited by Rayalot72; Oct 27, 2021 @ 2:01pm
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Date Posted: Oct 26, 2021 @ 1:57pm
Posts: 17