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As the ghost description: I think there are two invisible ghosts. But only one hunt at a time.
I witnessed it do a "ghost event" or "attack" on my friend who was just down the path on campsite, and then immediately the other twin hunted me from behind me.
I think that the description that they alternate attacks to confuse prey was the reason I saw this happen. Was definitely disorienting haha.
You can pretty much make it hunt twice and the singing of the Ghost wont be the same and so you know it's Twins. There is only one Ghost hunting but they are pretty much swapping each "turn".
I can't really tell if there is multiples rooms since I only had them in hallways BUT we could not get a second evidence at the spot with freezing temp. But in nightmare mode to me it is really THE easiest ghost because of his singing. he usually hunt few times and if the noises or singing change we go out and straight up take twins and for now it's a 100% winrate
Yeah I have the feeling that they won't spawn in the same spot but I can't guarantee it. Sometimes other ghost don't Spawn in the same spot but when it's Twins I feel like it's Always the case. Can't be 100% sure tho
A further bit of proof that the ghosts are far too similar.
He only ever had to deal with one ghost hunting though.
Yeah, I'm expecting and hoping for ghost personality to get more reliable once we get Horror 2.0 and Model sets as CJ was talking about different models having different interactions tied to them specifically.
Right now, the only way we get personality is via RNG oddities creating a crazy outlier occasionally. (ie, Insym's "Insane" ghost playlist).
I admit that the puzzle aspect means that personality differentiations between types have to be a bit mild and hard to sus out, hence why I'm not surprised with the current situation.
I actually just added a post about this to my wish-list thread.
I hope that helps :)
Either they manifested in two places at once or the detection range of ghosts is huge on that map.