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Now, things like Nightmare mode are really geared toward people looking for an extreme challenge. I am unlikely to play at that level myself. I might find myself dropping to Intermediate but to be honest, my first three cases on new patch all ended with me alive and successful at professional... so I'm good.
I'm good with the changes.
You can still do all of this, as a matter of fact in Nightmare you have to do this because the ghost will never show one of three evidences required to identify it meaning you need to know its characteristics to narrow down what ghost it is.
If you play a game for 10 rounds then don't touch it in a year that means you don't like the game.
Hunt duration changed, sanity drain rate changed, and the 5 minute set up time meant you had some leeway before the game really started. But by and large most of the actual gameplay was really the same.
What I do want them to do is change the difficulty names:
Amateur -> Sighting
Intermediate -> Haunting
Professional -> Curse
Nightmare is good.
It would be very nice to have more variation rather than just incremental changes such as prep time, with nightmare throwing every single trick possible.
Also, this is a perfect opportunity for the devs to consider custom difficulties later on.