Phasmophobia

Phasmophobia

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Kilo Oct 21, 2021 @ 11:24pm
Question on ghost wondering and hunting
On Bleasdale Farmhouse we had a myling who hunted us 4 times, the first hunt we were all in attic and the ghost went downstairs. second and third hunt we had the ghost spawn upstairs and it killed on of our members, the last hunt we were upstairs and went downstairs and it was downstairs instead. The crucifix we put down on the stairs was broken so we think it may have been on the stairs and had a weird ghost glitch in that it could spawn up and down stairs at random. Then second map was Tangle wood and this time it was just weird, the ghost room with all the evidence was the boy room at the front of the house, but both times it hunted it came from the garage and it killed on of our members that way. This time it was an Oni.

The highest level in party is 115 ( me ) with the lowest being a 38. We played both rounds on Professional. So yeah any info you guys have would be helpful for us
Originally posted by Kelrycor:
Like Mandemon said.

A Goryo will nearly always start from its ghost room, as it is wandering very little. In fact, it also has a favorite corner in bigger rooms it will start its hunt from most of the time.

Banshee and Wraith have a higher chance of being far away from their ghost room due to their special abilities. But any ghost may wander and evenually start a hunt from their current position.

Afaik, the very first hunt will always start from the ghost room. Ghost will be teleported to the room. This is why you have to pay extra attention from where the ghost started the first hunt. It will be an important information.
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Showing 1-15 of 15 comments
Mandemon Oct 22, 2021 @ 3:36am 
Ghost can start hunt anywhere it is. If the ghost wanders a lot, it can start very far from the ghost room, while non-wandering ghost will often start from the ghost room.

IIRC Oni wander a lot, so it might have just wandered to the garage before starting a hunt.
The author of this thread has indicated that this post answers the original topic.
Kelrycor Oct 22, 2021 @ 8:38am 
Like Mandemon said.

A Goryo will nearly always start from its ghost room, as it is wandering very little. In fact, it also has a favorite corner in bigger rooms it will start its hunt from most of the time.

Banshee and Wraith have a higher chance of being far away from their ghost room due to their special abilities. But any ghost may wander and evenually start a hunt from their current position.

Afaik, the very first hunt will always start from the ghost room. Ghost will be teleported to the room. This is why you have to pay extra attention from where the ghost started the first hunt. It will be an important information.
Thundercracker Oct 22, 2021 @ 4:33pm 
Originally posted by Kelrycor:

Afaik, the very first hunt will always start from the ghost room. Ghost will be teleported to the room. This is why you have to pay extra attention from where the ghost started the first hunt. It will be an important information.
not true. because generally you wont know if you have a banshee or wraith, and it's using its ability for the first hunt, which is indeed a thing that can happen.

while it MAY be true that the first /normal/ hunt starts from the ghost room, you're going to have to cite a source for that, as it is the very first i've heard of it in the year i've been here.

you're also going to have to demonstrate some way outside of observing the average sanity being >60% that a hunt is not a use of banshee or wraith powers.
Last edited by Thundercracker; Oct 22, 2021 @ 4:35pm
snow Oct 22, 2021 @ 11:40pm 
Originally posted by Sonicle:
First hunt always starts from the ghost room, if it starts the hunt outside the room, it will teleport to the room and try to hunt, if that hunt gets blocked by a crucifix it will still be teleported back to it's room the next time it tries to hunt. A ghost is only free to hunt from any location after it has successfully hunted once.
No... The only time all ghosts actually teleport back to their room is after their hunting phase ends.
They will always start a hunt from their current position.
(Also that's very bad example. Bathroom is a small room, which basically you can fully cover with just one crucifix. In your case, Mare stayed mostly inside her room, barely roamed somewhere far and kept going back too quickly. So there's nothing extraordinary that she burnt all four crucifixes before hunting.)
snow Oct 23, 2021 @ 6:41am 
May I know what was that "ghost event" to begin with? (object/presence related etc)
snow Oct 23, 2021 @ 8:57am 
Originally posted by Sonicle:
Let's just say that this was purely coincidental, that is, everytime the ghost left it's room, it didn't try and hunt and it only tried to hunt from it's room - let's just say this was all a big coincidence.
It's not a coincedence, it's a pretty much normal behavior for the ghost to start a hunt from it's room.
I mean, if all the requirements are met for a hunt to happen, it's up to the ghost to decide when to initiate it.
If the ghost roamed outside of it's room, stood idle for a few seconds at this waypoint, and his next scripted action is a hunt, he will just initiate it right here and right now independently of the current location.
Then after the hunt ends, the ghost teleports back to his room.

So did you stand at the closet with your smudge stick when it appeared? After the event ends, the ghost kind of disappear while you still hear the "whisper/gurgle" w/e. That delay time is more than enough for him to take a few steps back, initiate a hunt somewhere at the door and during an invisible blinking phase simply enter/walk outside of it when you saw him.
Even if it feels like an instant hunt, it's actually not really that instant. I/we witnessed that many times already.
Yesterday we also had a Storage 12s Mare that decided to start a hunt somewhere in the hallway or probably even nearby rooms. As she came upstairs too quickly to be spawned inside her room. (used ouija board to get the room in the beginning)
snow Oct 23, 2021 @ 12:45pm 
Well, to be honest I didn't play with you at this time to see everything by myself. So I can't say for sure what happened during this game.
But I'm 100% sure that the ghosts only teleports back to their room after their hunt ends, and no way before that.
Insym's ghost could've stayed right at the basement door. Since tanglewood's basement ghosts really like to roam upstairs and stay at the sofa in living room or at the table in kitchen. At this time he probably stayed at the light switches.

(about ouija board, yes of course. We found orbies inside this room so it was indeed her one)

EDIT: I just watched the vid, where he actually threw stuff out from the table in kitchen. Answered and did a ghost event at the sofa lol
Last edited by snow; Oct 23, 2021 @ 12:52pm
Missouri Oct 23, 2021 @ 1:05pm 
I think few days ago Insym mentioned that ghosts teleport after the hunt ends ye. That's known since ages tho.
There will be too many teleportations if they would also do that to start a hunt bruh :D Who said that bs anyway? Wat source? Like a wraith or banshee never killed us completely far away from their rooms lol. (first hunt ye)
Thundercracker Oct 23, 2021 @ 1:17pm 
Originally posted by Sonicle:
I confirmed that the ghost will be teleported back to it's room to try and hunt recently, a mare had burned through the 4 crosses in upstairs ridgeview bathroom, it did a ghost event next to me and hunted after it - when a ghost does a ghost event it teleports to you, it's physically next to you -, since this was the first successful hunt (no more crosses) it spawned in the bathroom.
you are lying to me, or playing modded. you can only bring 2 crucifixi.

Originally posted by Sonicle:
So...in this update where alot of people have complained that ghosts hunting from anywhere (saying it's unbalanced/unfair), I somehow got a mare that hunted 5 times (1 final hunt and 2 fully used crosses)...in a small 2x2 bathroom. Let's just say that this was purely coincidental, that is, everytime the ghost left it's room, it didn't try and hunt and it only tried to hunt from it's room - let's just say this was all a big coincidence.
this is actually pretty likely to be coincidental. this is part of the RNG ghost behavior. just as you can get a ghost that always wanders and is never in its room, you also can get a ghost that never wanders, and is always in its room. this can happen with any ghost type (except hantu i believe it is, which is always strongly tied to the room.)

Originally posted by Sonicle:
How do you explain the ghost event and the simultaneous hunt from the ghost room? I wasn't near the bathroom for this, ghosts can't walk through walls nor can they move like a rev on steroids.
it depends on the ghost event. not all events requite the ghost to stay in place. i also recall that ghosts can just periodically teleport to their room, no hunt needed. i havent bothered looking, but there may even be certain ghost events which set a teleport.

Originally posted by Sonicle:
How do I know it spawned in the bathroom? I checked. I've known for a long time that ghosts always hunt first from the ghost room but I didn't know that if a hunt was blocked by a cross, would it still need to first spawn in its room or could it hunt from anywhere. - I realised that this room was the perfect place to test this.
not a very thorough test, with a sample size of 1.
Originally posted by Sonicle:
Also to test something like this, that bathroom is probably the perfect room, a cross near the backwall is enough to cover the whole room and has minimal impact on the hallway.
but it doesent cover the whole room. that looks like a bit more than 3m from back wall to door. as the effect is a circle, this means the corners of the room on the door side are uncovered. if i had to estimate, i'd say 10% of the room lacks coverage.
Originally posted by Sonicle:
https://imgur.com/a/KaNnO3z - First image is the bathroom, second image was where I was standing when I got the ghost event/immediate hunt. There is no way it even reached the closet if it has walked back.
do not forget that ghost speeds have been increased just as player speeds have. i'm pretty sure that if a player were sprinting, they could reach the bathroom from there before the ghost event sound effect stopped playing.
Last edited by Thundercracker; Oct 23, 2021 @ 1:18pm
Thundercracker Oct 24, 2021 @ 6:34pm 
Originally posted by Sonicle:
You know I meant charges.
no,, i do not, because that is not what you said. there can also only be 3 or 6 charges available, assuming new crucifixi.

this shows me you were "exaggerating," and that you are not a reliable source of information.

Originally posted by Sonicle:
Ghost was roaming the hallway and had opened doors into other rooms.
so? a ghost does not have to stop to open doors, and there's no way we can no some teleport event did not go off. some door opening/ closing events are also ghost events that do not require the ghost to be nearby.
Originally posted by Sonicle:
The ghost will teleport when doing a manifestation, it's physically at the location. It would not have had enough time to get back to its room.
again, i cannot take you at your word on this. i'm also fairly certain that a ghost is not required to stay with its manifestation, especially when hunting. i'm fairly certain that on the patch notes recently, they patched out an issue where dots and such were triggering during a hunt, when the hunting manifestation was across the house.

Originally posted by Sonicle:
It's actually hundred of rounds experience and never seeing the ghost come from somewhere unexpected. For it to have been purely RNG, there was only 0.4% chance of that happening, which still doesn't explain how the ghost got from A to B in under a second.
i see you're exaggerating more, and further generalizing every instance of a ghost coming from somewhere unexpected as this "bug."

i'm not even sure where you calculated that 0.4%, but you'll notice that that 0.4% is not zero. this means that over the many thousands of games going on in this game at any hour of the clock, this WILL happen. in fact, 0.4% translates to 4 of every thousand. this "less than 1%" configuration of events probably happens dozens of times a day.

Originally posted by Sonicle:
I said near, this is being pernickety, besides, it was enough to prevent the ghost from hunting 4 times.
the game is just as persnickity. if you're a single map unit outside of the range, the hunt is not prevented. and if 4 hunts were prevented, you had 2 charges not used.

Originally posted by Sonicle:
Yes? The noise they make goes on for roughly 10seconds if they're not interrupted. The ghost is also idle after a manifestation whilst it's deciding what to do. So it didn't beeline straight back to its room. Also, with that sprint, you can outrun a rev.
the ghost event sound does "technically" last much longer than the sound plays, but the actual sound is only 2-3 seconds long. also, when the ghost goes idle, that can be for as short as a single frame.
Missouri Oct 25, 2021 @ 12:56am 
Originally posted by Sonicle:
1. I am right and the yokai used it's power when next to insym and was teleported back to its room in order to hunt or 2. The ability is bugged. What are you even on about?
1. No lol, they don't teleport to start a hunt. Only after it ends.
2. We can't know that for sure I guess.
As you can see the temperature in living room was very low, means the ghost stayed there recently enough to initiate a hunt in the next few seconds. When he said "let's check for orbs", the ghost decided to roll a special ability next. Probably stayed somewhere at the basement door.

To teleport during ghost events, you need to be in the same room as the ghost.
For example basketball hall in high school. If the ghost is not close enough to you, usually he just teleports closer and stay there gargling, or "going" to you and whispering.

It's kind of hard to explain the situation from your own words without actual recording like Insym's. Like you stayed in hallway, the ghost showed himself somewhere, instantly started to hunt, you continued to stay at your position without moving and saw the ghost walking out from it's room? All-time invisible phase until bathroom? Idk, single situation bug? A video is so much needed to see the game from your perspective at least..
Mandemon Oct 25, 2021 @ 1:04am 
Originally posted by Terrorsaur:
no,, i do not, because that is not what you said. there can also only be 3 or 6 charges available, assuming new crucifixi.

Umm, each crucifix holds 2 charges before being broken, and you can only bring 2, so that makes 4 charges.
Last edited by Mandemon; Oct 25, 2021 @ 1:04am
Missouri Oct 25, 2021 @ 8:49am 
Seems like you'd be surprised if you flip a coin and get the same result 5 times in a row xD.
That's just pretty unusual for the ghost to initiate a hunt not inside his room, but that's definitely possible. There's nothing to prevent him from starting a hunt at his choosen place.
There's no point in theories, it's just kinda "known".
An example is a wraith teleports, starts a hunt, kills someone after few seconds. That's kinda rare, tho there was a thread about that some time ago, as well as happened to us once lol.
I don't even bring up banshees and phantoms that came to hunt us pretty far from their ghost rooms. (big maps ofc)
Mandemon Oct 25, 2021 @ 8:54am 
Sonicles point isn't that ghost must start in their preferred room, just that their first hunt must start in their preferred room. After that, they are free to start wherever they want.
Missouri Oct 25, 2021 @ 9:38am 
Tbh I've never ever paid attention to the first hunt, cuz I didn't even think about ghosts being banned from hunting for the first time outside of their room.
For example Asylum hallway ghost, banned from starting a first hunt in any of these bedrooms, storages or somewhere else, just directly in hallway. That really sounds fishy to me tbh as this map's mainer, tho I'll look for the ghost's first spawn places more carefully now xD
Banshee cuz sets a waypoint and hunt you if it sees you in 20 seconds, Phantom also sets a waypoint and walk there in 30 seconds, then stay at this spot for some time.
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Date Posted: Oct 21, 2021 @ 11:24pm
Posts: 15