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IIRC Oni wander a lot, so it might have just wandered to the garage before starting a hunt.
A Goryo will nearly always start from its ghost room, as it is wandering very little. In fact, it also has a favorite corner in bigger rooms it will start its hunt from most of the time.
Banshee and Wraith have a higher chance of being far away from their ghost room due to their special abilities. But any ghost may wander and evenually start a hunt from their current position.
Afaik, the very first hunt will always start from the ghost room. Ghost will be teleported to the room. This is why you have to pay extra attention from where the ghost started the first hunt. It will be an important information.
while it MAY be true that the first /normal/ hunt starts from the ghost room, you're going to have to cite a source for that, as it is the very first i've heard of it in the year i've been here.
you're also going to have to demonstrate some way outside of observing the average sanity being >60% that a hunt is not a use of banshee or wraith powers.
They will always start a hunt from their current position.
(Also that's very bad example. Bathroom is a small room, which basically you can fully cover with just one crucifix. In your case, Mare stayed mostly inside her room, barely roamed somewhere far and kept going back too quickly. So there's nothing extraordinary that she burnt all four crucifixes before hunting.)
I mean, if all the requirements are met for a hunt to happen, it's up to the ghost to decide when to initiate it.
If the ghost roamed outside of it's room, stood idle for a few seconds at this waypoint, and his next scripted action is a hunt, he will just initiate it right here and right now independently of the current location.
Then after the hunt ends, the ghost teleports back to his room.
So did you stand at the closet with your smudge stick when it appeared? After the event ends, the ghost kind of disappear while you still hear the "whisper/gurgle" w/e. That delay time is more than enough for him to take a few steps back, initiate a hunt somewhere at the door and during an invisible blinking phase simply enter/walk outside of it when you saw him.
Even if it feels like an instant hunt, it's actually not really that instant. I/we witnessed that many times already.
Yesterday we also had a Storage 12s Mare that decided to start a hunt somewhere in the hallway or probably even nearby rooms. As she came upstairs too quickly to be spawned inside her room. (used ouija board to get the room in the beginning)
But I'm 100% sure that the ghosts only teleports back to their room after their hunt ends, and no way before that.
Insym's ghost could've stayed right at the basement door. Since tanglewood's basement ghosts really like to roam upstairs and stay at the sofa in living room or at the table in kitchen. At this time he probably stayed at the light switches.
(about ouija board, yes of course. We found orbies inside this room so it was indeed her one)
EDIT: I just watched the vid, where he actually threw stuff out from the table in kitchen. Answered and did a ghost event at the sofa lol
There will be too many teleportations if they would also do that to start a hunt bruh :D Who said that bs anyway? Wat source? Like a wraith or banshee never killed us completely far away from their rooms lol. (first hunt ye)
this is actually pretty likely to be coincidental. this is part of the RNG ghost behavior. just as you can get a ghost that always wanders and is never in its room, you also can get a ghost that never wanders, and is always in its room. this can happen with any ghost type (except hantu i believe it is, which is always strongly tied to the room.)
it depends on the ghost event. not all events requite the ghost to stay in place. i also recall that ghosts can just periodically teleport to their room, no hunt needed. i havent bothered looking, but there may even be certain ghost events which set a teleport.
not a very thorough test, with a sample size of 1.
but it doesent cover the whole room. that looks like a bit more than 3m from back wall to door. as the effect is a circle, this means the corners of the room on the door side are uncovered. if i had to estimate, i'd say 10% of the room lacks coverage.
do not forget that ghost speeds have been increased just as player speeds have. i'm pretty sure that if a player were sprinting, they could reach the bathroom from there before the ghost event sound effect stopped playing.
this shows me you were "exaggerating," and that you are not a reliable source of information.
so? a ghost does not have to stop to open doors, and there's no way we can no some teleport event did not go off. some door opening/ closing events are also ghost events that do not require the ghost to be nearby.
again, i cannot take you at your word on this. i'm also fairly certain that a ghost is not required to stay with its manifestation, especially when hunting. i'm fairly certain that on the patch notes recently, they patched out an issue where dots and such were triggering during a hunt, when the hunting manifestation was across the house.
i see you're exaggerating more, and further generalizing every instance of a ghost coming from somewhere unexpected as this "bug."
i'm not even sure where you calculated that 0.4%, but you'll notice that that 0.4% is not zero. this means that over the many thousands of games going on in this game at any hour of the clock, this WILL happen. in fact, 0.4% translates to 4 of every thousand. this "less than 1%" configuration of events probably happens dozens of times a day.
the game is just as persnickity. if you're a single map unit outside of the range, the hunt is not prevented. and if 4 hunts were prevented, you had 2 charges not used.
the ghost event sound does "technically" last much longer than the sound plays, but the actual sound is only 2-3 seconds long. also, when the ghost goes idle, that can be for as short as a single frame.
2. We can't know that for sure I guess.
As you can see the temperature in living room was very low, means the ghost stayed there recently enough to initiate a hunt in the next few seconds. When he said "let's check for orbs", the ghost decided to roll a special ability next. Probably stayed somewhere at the basement door.
To teleport during ghost events, you need to be in the same room as the ghost.
For example basketball hall in high school. If the ghost is not close enough to you, usually he just teleports closer and stay there gargling, or "going" to you and whispering.
It's kind of hard to explain the situation from your own words without actual recording like Insym's. Like you stayed in hallway, the ghost showed himself somewhere, instantly started to hunt, you continued to stay at your position without moving and saw the ghost walking out from it's room? All-time invisible phase until bathroom? Idk, single situation bug? A video is so much needed to see the game from your perspective at least..
Umm, each crucifix holds 2 charges before being broken, and you can only bring 2, so that makes 4 charges.
That's just pretty unusual for the ghost to initiate a hunt not inside his room, but that's definitely possible. There's nothing to prevent him from starting a hunt at his choosen place.
There's no point in theories, it's just kinda "known".
An example is a wraith teleports, starts a hunt, kills someone after few seconds. That's kinda rare, tho there was a thread about that some time ago, as well as happened to us once lol.
I don't even bring up banshees and phantoms that came to hunt us pretty far from their ghost rooms. (big maps ofc)
For example Asylum hallway ghost, banned from starting a first hunt in any of these bedrooms, storages or somewhere else, just directly in hallway. That really sounds fishy to me tbh as this map's mainer, tho I'll look for the ghost's first spawn places more carefully now xD
Banshee cuz sets a waypoint and hunt you if it sees you in 20 seconds, Phantom also sets a waypoint and walk there in 30 seconds, then stay at this spot for some time.