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In fact Wraiths have an ability to teleport to a player anywhere in the building and they could happen to manifest then as well.
This applies to hunting as well. Any ghost could begin a hunt wherever they currently are including outside the ghost room.
The ghost also spawns during a hunt within a small radius of where it was before the hunt. So a ghost can trigger a motion sensor in one room and immediately begin hunting from the next room over or even one upstairs from where it was.
Ghosts can perfectly walk around, I'm obviously not talking about that. I'm talking about him appearing far away from the room next to someone. No way did he get there so fast, before the player.
Yes, ghosts must start hunting from within their rooms. I've seen it clearly in a hundred runs and it doesn't make any sense that it happens now and then.
In addition, this only happened more rarely at the farmhouse and urban houses but it happens very often at school. I never saw it happen in prison for example.
I have seen other posts that felt the same happen and one pointed out something interesting. It seems to happen only with the cut woman's model and I'm pretty sure that in fact it was her every time (it was certainly she who appeared at the top of the stairs in the farmhouse)
Like i said the spawn when they hunt happens in a radius which means the ghost can appear on the other side of walls or on another floor. If the ghost is wandering as well then they can start hunts from nowhere near the ghost room.
The wraith doesn't have to teleport, and then start a hunt. It can teleport and then start wandering from where it teleported to, and then later start hunting. It also teleports to within 3m of a player. So if you're in the foyer of tanglewood for example, it could teleport to the foyer, the boy's bedroom, the main bathroom, the nursery or the garage and still be within 3m of you. If you're on Grafton and you're in the utility room, it could teleport to the utility, the living room, the master bedroom, the twin bedroom, the master bedroom bathroom, the upstairs bathroom, the upstairs hallway, the upstairs bedroom or the upstairs storage.
The banshee's special ability means it starts its hunt when it can see a player, so it can walk from one side of high school to the other and then start its hunt from the other end of the corridor to you. Or it can walk into a room you were in and wait to see if you come back hence seeming to spawn in front of you.
The phantom will also walk to where you are and then do whatever else it feels like. So it could walk to where you are at the other side of the building and then just hang around watching you for 5-10 minutes and then decide to hunt.
Besides special abilities the ghosts increased ability to wander as well as the fact that for manifestations and for hunts that they spawn within a radius of their current position can lead them to appear in paces remote from their ghost room or even from where they seconds ago triggered a sensor.
Not knowing where the ghost is coming from is part of the fundamental gameplay. The game is not about a ghost who sits quietly in their room (although that can happen too). Its about an unpredictable, dangerous, malevolent entity that wants to kill you and its going to use all the tricks it has up its sleeve to outsmart you. Luring you into believing its going to spawn in one place and then appearing somewhere else instead is just one of those tricks.
As far as I know this is simply untrue. If it does a check if it can hunt and isn't prevented by anything such as a Crucifix, it can begin the hunt where ever it's currently standing which could easily be a ways from its ghost room if the timing was good. Similarly they can manifest in a non hostile form a ways from the ghost room. Nothing prevents them at all from doing this. It.. doesn't mean anything.
This is starting to border into conspiracy theory tinfoil hat territory. People confuse game mechanics for bugs or a few coincidences and convince themselves it's fact. Happens alot especially for games where most of the information is kept hidden intentionally and many things are unclear and then people get a whistleblower endorphin rush when they convince themselves that they've "discovered a bug" and want to be helpful and report it thinking they're the first to encounter it or figure it out. (Even though I'm pretty sure it's more effective to report bugs on their Discord server and you also completely avoided the Bug Reporting sub forum on the side in your excitement to "report a bug" if that was your true intention.)
If you re-read your own post, it starts to sound like quite a stretch. It's like those rumors kids would make up for old videogames; "press these buttons at the main menu in a specific order and you unlock a secret easter egg". A ghost wouldn't behave differently just because of a different model. That would make no sense at all especially from a technical standpoint.
I'm nearing Lvl 200, and have not once not seen it try to hunt outside of it's original room. If anything it is probably an actual bug, where the ghost fails to check it's favourite room and decides to spawn on alternate floors.
Your sanity needs to be below 50% minimum average, before all other ghosts except demons will actually hunt. A demon has a requirement of 65% Average before it starts aggressively hunting everyone, at any chance it can get, what are you on about?
700+ lvl here and happened plenty of times.
Other ghosts never do that. I suggest you to keep an eye on someone you know(someone you play together with), as some cheats may have abilities to control the ghost's decisions to hunt and their actual position.
So, some of your games might actually be rigged by cheaters, and that has nothing to do with the ghost AI.
EDIT: as His Quivzness said, Phantoms also navigate towards random players.
Also, when a hunt begins, its possible for the ghost to pop in a radius of its last position (this is also why the Crucifix has an extended area of effect when held or placed down when dealing with Banshees.