Phasmophobia

Phasmophobia

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Reaper Mar 27, 2021 @ 10:00am
I want to be able to fight the ghost
The game is really fun, but i feel like it would be way better if I could fight the ghost, even if it does nothing and I die. I just want to be able to run at it swinging. Maybe if it stuns it if you get lucky, i just want to dropkick that kid ghost
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Showing 1-9 of 9 comments
ShirtlessGoldblum Mar 27, 2021 @ 10:25am 
Is this Sam or Dean Winchester?
NinjaOfMusic Mar 27, 2021 @ 10:42am 
Then it would be like every other game. Boring. Although the devs don't have everything figured out yet, I love that they refuse to make their game similar to other games. If you can fight the ghost, the scary element goes away and takes away from most of the game.
Last edited by NinjaOfMusic; Mar 27, 2021 @ 10:43am
Oscillate Mar 27, 2021 @ 11:01am 
Then the whole point of the game would be gone and It would be like any other game.
DasaKamov Mar 27, 2021 @ 11:33am 
Originally posted by Atourasu:
even if it does nothing and I die.
I mean, you can 100% do this already. Just run at the ghost and die.
BLANK Mar 27, 2021 @ 11:35am 
Some physical interactions would be cool. Throwing an item at the ghost, flailing with your arms when it comes close. But it shouldn't "damage" the ghost or make it run from you.
What I'd also like to see is ghosts grabbing you from the front instead of the same death animation over and over.
Mythical Ostrich Mar 27, 2021 @ 12:55pm 
Nah, that will just make the game less scary I think
ItIsntJack Mar 27, 2021 @ 4:50pm 
The only way I think it could work is this;

1. Have an option to exorcise the ghost during server creation.
2. When finished figuring out which ghost it is (either right or wrong) and gone back to the truck, you get a loading screen and reload into the same map with the tools required to exorcise the ghost you all had logged in your journal during the first phase.
3. Gameplay loop and tools could be implemented to end the ghost and if successful, get a reward for the efforts in some way.

With this, if you were wrong in the 1st phase, the exorcism will(or may not but be harder) fail and therefore loose XP/Money perhaps?

At present, the game will be sound without it though but potential expanding once complete wouldn't be a bad idea.
Danutopik Mar 27, 2021 @ 6:53pm 
Originally posted by ItIsntJack:
The only way I think it could work is this;

1. Have an option to exorcise the ghost during server creation.
2. When finished figuring out which ghost it is (either right or wrong) and gone back to the truck, you get a loading screen and reload into the same map with the tools required to exorcise the ghost you all had logged in your journal during the first phase.
3. Gameplay loop and tools could be implemented to end the ghost and if successful, get a reward for the efforts in some way.

With this, if you were wrong in the 1st phase, the exorcism will(or may not but be harder) fail and therefore loose XP/Money perhaps?

At present, the game will be sound without it though but potential expanding once complete wouldn't be a bad idea.

I agree with you... After ideintifiying the ghost, there could be some kind of "secondary mission" where the team can exorcisice the ghost or trap it in some kind of ghost-trap.

However, if you fail on the identification of the ghost then the exorcism or ghosht-trapping would go wrong and your team would die for sure. So you must be very sure that you're doing it well.
Originally posted by ItIsntJack:
The only way I think it could work is this;

1. Have an option to exorcise the ghost during server creation.
2. When finished figuring out which ghost it is (either right or wrong) and gone back to the truck, you get a loading screen and reload into the same map with the tools required to exorcise the ghost you all had logged in your journal during the first phase.
3. Gameplay loop and tools could be implemented to end the ghost and if successful, get a reward for the efforts in some way.

With this, if you were wrong in the 1st phase, the exorcism will(or may not but be harder) fail and therefore loose XP/Money perhaps?

At present, the game will be sound without it though but potential expanding once complete wouldn't be a bad idea.
That's actually a fantastic idea.
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Date Posted: Mar 27, 2021 @ 10:00am
Posts: 9