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The Main Problem with this suggestion is it is not as simple as “make it it’s own mode”. Everything would require almost twice as much work even if this was done. You would need checks to see if it’s a ghost that is allowed to be exorcised, those checks would in turn require specific items or methods to exist that only apply in that exact situation, which means you’d also need to make exceptions for the non-exorcism games so that those exorcism items either don’t spawn or don’t break things for non-exorcism players.
You also can’t tie the exorcism to any of the existing equipment as anything that could be used in an exorcism is consumable and in very limited supply and has very specific roles in the game already. Anything non-consumable would not work as a suitable item to use in an exorcism as all non-consumable tools are electronic in nature, which is generally not the kind of tool used in an exorcism. Adding new items just for one game mode that many players may never choose to play in a game like phasmo is just not feasible due to the size of the Dev team, so that option is also off the table.
Don’t misunderstand me here, I’m not saying an exorcism component wouldn’t be cool, far from it, but what I’m saying, and mind you there’s a LOT more stuff I haven’t touched on that would make it unfeasible, is that it would require far too much time and resource investment for too little gain, and would detract from what the Dev feels is the games core purpose, that of a Paranormal Investigation game rather than an investigate and exorcise style game.
Great point made.
What makes phasmophobia a very atmospheric game is that it fits right on the border of reality. At the start of the investigation, it feels very much like one of those ghost hunting shows. You go tracking down random objects moving slightly, or find weird readings and what not. Then as your sanity slips you realize you are in over your head and it turns out to be a real haunting with an aggressive ghost.
Obviously phasmophobia isn't realistic but it feels like it almost could be. Going in with a laser gun going pew pew at the ghost, doesn't feel anything even remotely realistic however.
To be fair, if they made it realistic it would be the same every time.
You go in to look for a ghost and it turns out to be a mouse in the wall or a window slightly open causing a cold draft and you leave.:-)
However, as Phasmophobia is cleaving towards the "real life" ghost hunters feel, a "cleansing ritual" in "real life" typically doesn't have a flashy effect.. and it might not even have an immediate effect.
Even when you bring in a priest to recite a prayer, and light some sage around the house, etc... they have to "wait and see" if the "paranormal activity" continues.
What I could see as a happy compromise for this game would be to have, in an updated Objectives system, a "final step" before leaving the job when you've guessed the ghost: perform the correct "cleansing ritual".
Objectives already have "random achievements performed" kind of thing... what else would you call "smudge the ghost" or "see the ghost walk through salt"?
Maybe a random set of things you have to do, or make it specific to the ghost (so if you correctly guess the ghost, then the ritual you performed will be correct.. you won't know until you leave).
The point being that the ritual needs to be a series of things you have to do, at the end of the round (lowest sanity, highest hunt likelihood), and is based on your guess of the ghost (so if you were wrong, this will also fail).
It doesn't actually stop the ghost activity, the game doesn't change. But you light some candles, move a specific object into a position, say some words, all while risking a hunt. And get some cash at the end for succeeding.
Not so much an "interactive expulsion of the ghost", but rather something more complex and purposeful than the random assortment of "achievements" Objectives.
https://store.steampowered.com/app/1708460/Obsideo/
It's not what Phasmophobia is about anyways, this is an investigation game first and foremost.
Outside of that, if you add exorcisms every new ghost becomes infinitely harder to make because you need not only a strength, weakness, and evidence types but you'd then need to make a way to exorcise it.
And the final issue is that, with the way Phasmophobia works you could just skip evidence all together and try to exorcise the ghosts as soon as you start.
I'm sure you could build around it, but it's a lot of effort to put in for something that most people don't really want that bad. I'd rather improvements on the formula and gameplay we have already.
Last thing to note, Phasmophobia doesn't compete with games like Ghost hunter corps. 300 players to 20,000 players...