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and you're underthinking lol and your whole point about gameloops is a non sequitur, because I never claimed otherwise.
Store page clearly states we're the team that's hired to determine what the ghost is so a proper team goes in to remove the ghost.
This game is designed around the idea of simulating a ghost investigation that isn't chasing dust like all those crappy reality TV shows.
That's a distinction without a difference. Ghost hunting in this game is based on those crappy shows. Considering you already do look for/find evidence like the bone/ouija/voodoo doll, you're refuting your own point.
Load the truck up with ALL the equipment, and find something -else- to do with money/just get rid of it and incentivize objectives some other way.
As ive said before, and i'll bloody say it again. Its damn silly that we go in to piss ghosts off just to identify them. There needs to be more of a reason to do what we're doing. Ghost Hunters Corp's answer to this was exorcising the ghost. I think Phasmophobia would benifit from something similar.
Otherwise though, KISS principle is king.
My two team-mates cant do feck all without dying atleast twice during our sessions. That means that Im the one that takes up the responsibility of bringing just about everything we need in.
Now, its all fine and doodly. I dont die, and havent died since i first started playing, and we play strictly pro. Hell i even play solo on occasion and have yet to die.
But when im bringing in upwards of around 1k worth of goods, and only have 6k sitting in the bank. Dying is still a very big deal, especially on pro when all of that is literally gone.
Sure i can buy it all back, but if i have a particularly bad session where i just die repeatedly, i'll be totally wiped out within 6 deaths. And its that thought that keeps me incredibly cautious and on edge.
There already is a balance. The threat would be exactly the same, a hunt. Creating this balance really would not change much at all. Maybe just hunting less frequently? That's not really a rework of anything. You can make it through games without the ghost hunting as it is, depending on the ghost and your behaviour. This just seems like a lot of words, that won't really have any impact on the game.
I don't, and have never liked the idea of exorcising the ghost. Thankfully the team doesn't either. There are games that offer that, Phasmo doesn't need to follow suit.
I think the story and background needs to be built up more about each ghost, and how they died etc. I think the base game is great and there will only be new things added and expanded upon and I think they are going in the right direction.
If that threat alone is enough to keep your edge up, then I suppose that's a nice thing. But I still am gonna say that the money system needs to be completely retooled/balanced, or just gotten rid of. It's not like people need some kind of progression system to play Phasmophobia. Hell, the game doesn't even have a win condition.
Rebuilt or expanded upon is really semantics. I think we agree more than we disagree. I absolutely agree angering ghosts for the sake of identifying them is silly, but that's why I offered my idea of having to excite the ghost to a certain level for detection but doing so risks pushing it over the edge.
I would absolutely welcome an exorcism mechanic in Phasmo for sure though.