Phasmophobia

Phasmophobia

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Mamushi Aug 30, 2021 @ 9:16am
Ghost specific looks?
Are there any plans to have ghost types have specific looks so that one way of figuring out a ghost type would be triggering it and exposing yourself to the danger? It doesn't have to be anything crazy but something subtle on the animation like say horns on a demon?
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Rybosaur Aug 30, 2021 @ 9:21am 
Good way to do this in phasmo would be to have the types we have that you detect with detection items, but you would also have a subtype/archtype (like let's say Children, Adults, Murderers, Peaceful, Demon or whatever names as a subtype - Revenant Adult, Banshee Adult, Revenant Murderer, Banshee murderer etc.) and those subtypes all behave differently and you would have to keep an eye out on stuff happening around you (and how they look). Detection items for the main type, interactions/look to specify the subtype. This way the ghosts can have personalities/looks without revealing the main objective at first glance.
Emurinus Aug 30, 2021 @ 11:03am 
I doubt they'll change the looks of the ghosts to match their ghost type, as you could then just force a hunt to happen and use the ghost's model to instantly figure it out.

Most ghosts already have attributes that will generally give them away anyways, some of those attributes happening only during hunts:

Spirit: Get sanity at 50% or lower then (successfully) smudge it. If it takes between more than 90 seconds, but less than 180, for a hunt to start, you do not have a Spirit.

Wraith: Place down salt and have the ghost walk through it. No footprints will indicate a Wraith.

Banshee: Hunts happening early on (typically above 70%-80% to safely rule out a Demon and/or Yokai), or you notice it only ever target a single player when it's hunting.

Phantom: Take its picture. If you get a photo that says "Ghost" but it does not appear in the photo. Alternatively, you can check your sanity whenever it manifests, as it doubles the sanity drain when you look at it. It also blinks slower than other ghosts when it is hunting.

Yurei: Similar to the Phantom, Yureis double the sanity drain when you see them.

Jinn: Jinns move significantly faster when the breaker is on, and their ghost ability allows them to instantly eat 25% sanity when in close proximity of someone. Turning off the breaker makes them unable to use their abilities.

Mare: Hunts at 60% sanity or less when it tries to hunt in a room with the lights off. If the lights are on, it'll only start hunting from 40% or less.

Yokai: Can begin hunting as early as 80% sanity if you are constantly talking near it. Ironically, it can't hear you as well during hunts so it's range of hearing is probably no more than 2m.

Demon: Hunts from 70% sanity or less. Successfully answering a question on the Ouija Board won't lower sanity.

Oni: Very active in general. Will throw objects further and faster than other ghosts.

Shade: Unlikely to hunt or give evidence when multiple people are nearby. Generally more active around isolated individuals.

Revenant: Hauls ass whenever is is in line of sight of someone. Very slow when there is no target.

Hantu: Faster in cold rooms; slower in warm rooms. The speed difference is usually only noticeable when it's hunting or if it's hanging out in a room for a bit.

Poltergeist: Loves to throw stuff around. Getting little activity in an empty room can be a sign of one, as is seeing multiple objects thrown at once. You also suffer double sanity drain when objects are thrown by a Poltergeist, so you can discern if from others that way too.

Myling: Much more talkative than other ghosts. Silent when hunting.

Goryo: Generally only visible when looking at the DOTS projector, and if you aren't nearby at that (so its recommended to use a camera). It rarely wanders far from its ghost room though.
ThisWasSparta Aug 30, 2021 @ 12:06pm 
There's that other ghost hunting game, Obsideo, I believe it's called. It had unique models for every type of ghost, which was later changed because it was just too game breaking. It invalidated every identification mechanic entirely. I feel like it'd do the same thing in Phasmophobia. I'm not opposed to the idea entirely, though.

Perhaps type specific death animations would be a cool compromise. They'd need to make it so that players can't talk as soon as they're killed (why this isn't already a thing I still don't really understand but I digress), but it could make for some cool "Oh ♥♥♥♥, it's *that* ghost!" type moments.
Last edited by ThisWasSparta; Aug 30, 2021 @ 12:09pm
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Date Posted: Aug 30, 2021 @ 9:16am
Posts: 3