Phasmophobia

Phasmophobia

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Stela Aug 26, 2021 @ 5:25pm
No Warning for Ghost Hunts
At least before if the flashlight flashed you knew you were being hunted. Now you don't know when the ghost is hunting and the delay is even shorter so dying is imminent. Bring back the flashing or some sign that the ghost is hunting. If you think the noise they make lets us know, it doesn't because the ghosts make noise throughout the play.
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Showing 1-15 of 33 comments
Gweenie Aug 26, 2021 @ 5:39pm 
Actually you do still know if the ghost is hunting but equipment freaking out only happens within proximity, Global chat mic tapping still statics if a hunt is active no matter where you are and lights in the building flash no matter what if they are turned on before the hunt.
Mertt Aug 26, 2021 @ 5:51pm 
They removed the flashing of the flashlight during a hunt? That is a shame.
Gweenie Aug 26, 2021 @ 5:52pm 
Originally posted by Mertt:
They removed the flashing of the flashlight during a hunt? That is a shame.
It still flashes, but only if you are in proximity of the ghost now, so basically its an indicator now if the ghost is near you in a hunt
Mertt Aug 26, 2021 @ 5:54pm 
Originally posted by Green:
Originally posted by Mertt:
They removed the flashing of the flashlight during a hunt? That is a shame.
It still flashes, but only if you are in proximity of the ghost now, so basically its an indicator now if the ghost is near you in a hunt
You know what, that actually is even scarier lmao. Now I know whether I'm about to destroy my pants or not.
Gweenie Aug 26, 2021 @ 5:55pm 
Originally posted by Mertt:
Originally posted by Green:
It still flashes, but only if you are in proximity of the ghost now, so basically its an indicator now if the ghost is near you in a hunt
You know what, that actually is even scarier lmao. Now I know whether I'm about to destroy my pants or not.
:lunar2019laughingpig:
Rexbert Aug 26, 2021 @ 6:03pm 
when we're low on sanity, my team periodically checks for radio static, especially on large maps. all ghosts but one of the new ones also gurgle/hum/etc while hunting, and it can be heard much farther than the equipment falters.
Gweenie Aug 26, 2021 @ 6:05pm 
Originally posted by Conchobar Rex:
when we're low on sanity, my team periodically checks for radio static, especially on large maps. all ghosts but one of the new ones also gurgle/hum/etc while hunting, and it can be heard much farther than the equipment falters.
Radio static checking is always great, its something I got really used too since I usually run without flashlights 90% of the time
Stela Aug 26, 2021 @ 6:15pm 
As fast as the ghosts are now, by the time you see anything flashing you are dead... The EMF went crazy, lights in the house flashed and then I was dead. Hiding behind a door, we didn't even know it was hunting, absolutely no flashing...dead....
dogshit Aug 26, 2021 @ 6:35pm 
read the patch notes...
Fiyuri Aug 26, 2021 @ 11:16pm 
Originally posted by Stela:
As fast as the ghosts are now, by the time you see anything flashing you are dead... The EMF went crazy, lights in the house flashed and then I was dead. Hiding behind a door, we didn't even know it was hunting, absolutely no flashing...dead....
If you were doing professional...than that might be why you died. They made it so much harder. I think most of us got used to how easy professional was that we forgot it was actually supposed to be a lot harder. Noticed the difference in level when my friend decided she wanted to try an Amateur round. The ghosts are exactly faster now compared to before. You probably got jumped by a Revenant or something.
The ghosts start moving during the hunt sooner(by 2seconds) and now they aren't visible until they actually start moving, which is why you probably died. You can literally sprint now. I was in the ghost room before when it suddenly started flashing and I zoomed out of there. (make sure your electronics are off....)
I didn't read that part of the patch notes...they can practically see you through walls just because you have electronics turned ON(on you) Turn them off before/as you hide.
Kashra Fall Aug 26, 2021 @ 11:21pm 
Originally posted by Stela:
As fast as the ghosts are now, by the time you see anything flashing you are dead... The EMF went crazy, lights in the house flashed and then I was dead. Hiding behind a door, we didn't even know it was hunting, absolutely no flashing...dead....

I was with a friend earlier and we were trying to get a spirit box read. We asked for the age of the ghost and then the spirit box started freaking out, we heard moaning so we ran for the door as it slammed shut. We both turned off the equipment+lights and sat in a plant in the living room. Seemed to work! This was on professional =P.
TabatumBA! Aug 26, 2021 @ 11:27pm 
Originally posted by Kashra Fall:
turned off the equipment+lights and sat in a plant in the living room. Seemed to work! This was on professional =P.

Now we have a great choice if you forgot to turn off the flashlight: discover yourself with the help of light, or by clicking off the flashlight. What would you prefer? =))

Теперь у нас замечательный выбор, если вы забыли выключить фонарь: обнаружить себя с помощью света, либо щелчком выключения фонаря. Что вы предпочтете? =))
Last edited by TabatumBA!; Aug 26, 2021 @ 11:27pm
Claude Aug 27, 2021 @ 1:12am 
Originally posted by Stela:
At least before if the flashlight flashed you knew you were being hunted. Now you don't know when the ghost is hunting and the delay is even shorter so dying is imminent. Bring back the flashing or some sign that the ghost is hunting. If you think the noise they make lets us know, it doesn't because the ghosts make noise throughout the play.

I think more of the issue is that the ghost seems to like spawning directly onto most players when it goes into hunting, and because of the shortened grace period with which to hide in, it doesn't really give a lot of folks the ability to escape. At least that was my experience with it when I played with my friends tonight.

Stuff DOES still flash, but yeah, it does end up being more about ghost proximity. There were a few instances where we weren't even sure it WAS hunting because some of us heard the static on the radio, and some of us didn't. Plus, it didn't matter what difficulty it was on.
Stela Aug 29, 2021 @ 8:18pm 
Originally posted by ♥♥♥♥♥♥♥:
read the patch notes...
I did... several times in fact...
Stela Aug 29, 2021 @ 8:21pm 
Originally posted by Claude:
Originally posted by Stela:
At least before if the flashlight flashed you knew you were being hunted. Now you don't know when the ghost is hunting and the delay is even shorter so dying is imminent. Bring back the flashing or some sign that the ghost is hunting. If you think the noise they make lets us know, it doesn't because the ghosts make noise throughout the play.

I think more of the issue is that the ghost seems to like spawning directly onto most players when it goes into hunting, and because of the shortened grace period with which to hide in, it doesn't really give a lot of folks the ability to escape. At least that was my experience with it when I played with my friends tonight.

Stuff DOES still flash, but yeah, it does end up being more about ghost proximity. There were a few instances where we weren't even sure it WAS hunting because some of us heard the static on the radio, and some of us didn't. Plus, it didn't matter what difficulty it was on.

Yeah, it's a few days later with more games done and I can see that this proximity thing is going to be an issue. It's startling and just another learning curve. We did complacent in professional with long warnings of the hunt, as someone mentioned in an earlier post.

We noticed tonight that the ghosts aren't responding as fast to anything really...

I do like the new salt, you can get more photos of foot prints. It didn't work properly before.
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Date Posted: Aug 26, 2021 @ 5:25pm
Posts: 33