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I'm not saying the game could interpret virtually every single word and react accordingly, but I'd imagine it's easy to make the AI dismiss any word it doesn't recognize and just not do anything.
Now I'm beginning to wonder if it takes volume into account. Yeah, cursing is often down loudly, but what if a dog or something comes into the room and starts barking? Or someone starts up a vaccumn cleaner near you.
(It could also be coincidental, and that sentence was not the precise trigger for the hunt.)