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It doesn't say that because these items exist in real life and people who are fans of ghost hunting just know what they are. Granted ghost hunting in real life is a crock of ♥♥♥♥ and this is a video game but still, the items do exist in the real world.
Spook and Spell
at least that is from what I remember from what was said on ghost hunting shows such as Ghost Adventures.
I...you understand a spirit box is a real tool, right? I own one.
The way it works in theory is it cycles through RADIO channels and ghosts can manipulate which channel it "lets through" to respond to you. Hence the "ch ch ch ch ch" noise followed by an eventual response.
It's a real tool, the psb-7 is a popular model of it in fact.
You may not find the movie that scary as a whole, but the same concept goes for that now infamous ringtone from Jurassic Park 3, and before that, the water ripple of the first one. The same thing also with why some people are afraid of clowns: the overly cheerful expression and colors give a false impression of safety; it's the "fear" or "doubt" of something more sinister lurking behind the mask, as opposed to the killer just being "there," where the doubt is over already and it's just in your face.
It's the transition when Silent Hill entered the gaming industry in a Resident Evil dominated horror genre: the scariest thing is not always what you can see, but what you "can't" see, or concepts/ideas you can't understand. (e.g. why did the school turn to a rusted and depraved version of itself, etc.)
Case in point, when the ghost was finally closing in on me, the initial "boo" moment was over, and I almost wanted to die just to see what would happen. At that point, I wasn't "that" scared anymore, (okay well, that's some VERY big quotation marks) in fact actually laughing when it happened.
A jumpscare is the final climax, but it's over before you know it. The build up however to that moment can last as long as the artist wants it to, and it tortures you the entire time.