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this. it would make the game more of an annoyance, not fun.
As people have said:
1) Flashlights with fresh batteries will last more than a full 24 hours. We're barely in there 10 minutes.
2) It would break my immersion if I had to stop investigating to go get batteries every 2 minutes.
And it would have to be an annoyingly small amount of time, since we don't stay on maps long enough to make it longer. And if it was too long to matter, then why add it as a feature?
1) In many Ghost Hunting tv series the ghost seems to have effects on the battery of equipment.
2) So it would break you immersion that a ghost just skunked your light.. in a ghost hunting. Tho I do agree with the fact that we are not on the maps long enough unless the ghost is just being stubborn to make use of this feature. I would love to see something making it a bit more obstructive than (Find ghost room - Stage equipment - Crucifix and Smudge - Gather info - Bounce).
My immersion is trying to figure out what the ghost is and avoiding possible death.
Not ransacking a 20 year old high school for a few Duracells left in the gym. Or running back to the van to grab an EMF reader, only to step inside and then run BACK because my flashlight decided now is the time to die.
You don't add things if they will subtract from your gameplay loop instead of add to it, and having limited flashlights is just a bad idea to me. Sorry.
Maybe it's just me, but I don't see the game becoming MORE enjoyable if I have to stop every 60 seconds to shake my flashlight. It's just stopping me from doing the important things on a map.
The flashlight as a tool is important to roam through buildings and get your bearings, as a lot of people aren't that good at their directional skills.
If certain elements needed batteries, or ghost interfearance, then items like the EMF detector, ghost box, thermometer and Cameras switching off and needing a battery replacement, because a ghost killed the batteries, would make the hunting better.
It'd be frustrating if it happened too much, and I do not think that this is the way the game should go currently, but in the future, this being a possibility, wouldn't hurt.
I still stand by function of a flashlight dying out and leaving us in the dark. It adds to suspense and terror. Imagine having no light to guide you in the Asylum during a hunting or while an EMF nearby on the floor begins to show level 5.
Perhaps some are against it because it would add to the challenge and thus create more occurrences of death. I get that. Just would be nice to add the feature in a 'higher' difficulty setting.
As it stands right now, the game has become criminally easy. Add more challenges.
Maybe ghosts could to temporarily short out flashlights if you stay in the haunted room for too long? All that flickering could overheat the flashlight and require it to cool down before being effective again. It'd add to the panic factor without requiring you to go out of your way to search for batteries.