Phasmophobia

Phasmophobia

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Jinns don't actually move faster than other ghosts? Inaccurate description?
I don't know if they're bugged or the description for Jinns is just inaccurate. They're described as moving faster when far away from a target and turning the breaker off disables their power, which makes it sound like turning the breaker off makes them move at normal speed. But supposedly their power is actually the ability to drain sanity when near a player and this is what turning the breaker off disables.

I also never actually sat to watch a Jinn on camera before. We had 3 ghosts left and I figured it couldn't be a Jinn because it wasn't moving any faster than normal even when having aggro drawn onto another player way down the hall (it turned around on line of sight to begin chasing). Its speed never changed. Breaker was on the entire round. Turned out to be a Jinn...so is this detail in the journal just completely false?
Last edited by Deceptive Pastry; Oct 21, 2020 @ 12:07am
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Showing 1-4 of 4 comments
ELi Oct 21, 2020 @ 12:10am 
I don't know about the Jinn from personal experience and haven't tested it's speed/powers.
But the whole journal seems to be written a long time ago.
Electro Oct 21, 2020 @ 1:08am 
I believe the Jinn's speed is actually super fast, but when it gets within a certain distance of a player then it's speed becomes normal. Say when it's like beyond 10 meters or something like that then it's super fast.
Basically Jinn gives you less time to hide.

Otherwise I think Revenant is the only Ghost thats constantly fast in a chase.

And yeah some ghosts do apparently have secondary powers that just aren't detailed like sanity drains.
Last edited by Electro; Oct 21, 2020 @ 1:11am
Deceptive Pastry Oct 21, 2020 @ 1:48am 
Originally posted by Electro:
I believe the Jinn's speed is actually super fast, but when it gets within a certain distance of a player then it's speed becomes normal. Say when it's like beyond 10 meters or something like that then it's super fast.
Basically Jinn gives you less time to hide.

I saw him moving at normal speed every time he spawned even when nobody was around and he walked from the 2nd floor high school bathroom all the way downstairs. I thought he might only speed up when chasing a player but the player he started chasing was easily further than 10m. Although what would be the point of the Jinn not speeding up if it doesn't have line of sight to actually chase? If a player is more than 10m away they are most likely not in line of sight.

The one thing I'm wondering is maybe the movement speed increase is actually when NOT hunting, but rather when it's wandering outside of a hunt. On one hand Jinns are supposed to be territorial, but this Jinn was wandering a lot and seemed to be starting hunts in random places.
Last edited by Deceptive Pastry; Oct 21, 2020 @ 1:49am
Deceptive Pastry Nov 1, 2020 @ 3:13am 
*Game inner workings spoilers below*





I was poking around in the Assembly and I wanted to check this. It definitely should be in effect while hunting. Maybe just be an error in the code? For Revenants the speed is set using:

(Hover mouse between black boxes if you want to see the code)
this.agent.speed = this.ghostAI.defaultSpeed * 2f;


But for the Jinn instead of multiplying this.ghostAI.defaultSpeed by 2, it's just setting this.agent.speed to 2 instead of multiplying defaultSpeed by 2. If this.ghostAI.defaultSpeed is just 1 it should be the same difference but not sure.


if (this.ghostAI.ghostInfo.ghostTraits.ghostType == GhostTraits.Type.Jinn) { if (Vector3.Distance(this.ghostAI.raycastPoint.transform.position, this.player.headObject.transform.position) > 4f) { if (LevelController.instance.fuseBox.isOn) { this.agent.speed = 2f; return; } } else { this.agent.speed = this.ghostAI.defaultSpeed; } }


Or perhaps something else isn't working. But 2x speed at > 4 meters should definitely be noticeable.
Last edited by Deceptive Pastry; Nov 1, 2020 @ 4:01am
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Date Posted: Oct 21, 2020 @ 12:06am
Posts: 4