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But the whole journal seems to be written a long time ago.
Basically Jinn gives you less time to hide.
Otherwise I think Revenant is the only Ghost thats constantly fast in a chase.
And yeah some ghosts do apparently have secondary powers that just aren't detailed like sanity drains.
I saw him moving at normal speed every time he spawned even when nobody was around and he walked from the 2nd floor high school bathroom all the way downstairs. I thought he might only speed up when chasing a player but the player he started chasing was easily further than 10m. Although what would be the point of the Jinn not speeding up if it doesn't have line of sight to actually chase? If a player is more than 10m away they are most likely not in line of sight.
The one thing I'm wondering is maybe the movement speed increase is actually when NOT hunting, but rather when it's wandering outside of a hunt. On one hand Jinns are supposed to be territorial, but this Jinn was wandering a lot and seemed to be starting hunts in random places.
I was poking around in the Assembly and I wanted to check this. It definitely should be in effect while hunting. Maybe just be an error in the code? For Revenants the speed is set using:
(Hover mouse between black boxes if you want to see the code)
But for the Jinn instead of multiplying this.ghostAI.defaultSpeed by 2, it's just setting this.agent.speed to 2 instead of multiplying defaultSpeed by 2. If this.ghostAI.defaultSpeed is just 1 it should be the same difference but not sure.
Or perhaps something else isn't working. But 2x speed at > 4 meters should definitely be noticeable.