Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
On a positive note, there's a lot more reason to bring multiple items like the ghost book now though. I have had some that just don't want to write in it in their actual room, but when they pass by it while wandering over to the other room they decide to leave a lovely murder note for you.
Otherwise, no, the ghosts don't appear to gain any special benefits on professional other than that you don't have a set-up (safety) timer. So the ghost can start hunting whenever the right conditions are met. Typically you always have to be lower sanity but demons will start hunting early.
Mares get annoying as they like to turn off lights all over the place.
Difficulty? Yes, but for the most part this it to make the ghost harder to id by doing more random Event phases vs ghost ability states. Oddly this will make Banshees more likely to hunt players on Amateur vs Professional despite Amateur having a lower sanity drain.