Phasmophobia

Phasmophobia

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Suggestion: Ritual to Kill Ghost
We need a end game action that adds more flair and fun rather than just leaving in the truck. We should be able to consult our journal for rituals under the ghost we think it is. Then all players committing to the ritual should die if the choice is wrong. It would add so much more depth to the game.
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Showing 1-9 of 9 comments
KillaKitti Dec 31, 2020 @ 9:29am 
yes!! I think these jobs should be layers not just in find the ghost and leave, It should be load up the van go to the house discover the ghost then depending on the ghost type (which they should really add more types in like lost souls etc) we either banish the ghost or help it pass over to the otherside...You cant kill a ghost though they already dead lol
MuscleBearGamer Dec 31, 2020 @ 10:05am 
Might be fun but no.

We are not the team that does that though. All we do is gather evidence of what ghost it is.

After we leave, the ghost "killing" team goes in with the information we provided and mops up the ghost.

It's already in the lore.
mldb88 Dec 31, 2020 @ 10:14am 
Originally posted by Ghost:
Might be fun but no.

We are not the team that does that though. All we do is gather evidence of what ghost it is.

After we leave, the ghost "killing" team goes in with the information we provided and mops up the ghost.

It's already in the lore.

Yup, though maybe an extra side mode or something after the game leaves EA (or even a sequel later down the line) could be interesting.
The Pale Prince Dec 31, 2020 @ 1:18pm 
Originally posted by Ghost:
Might be fun but no.

We are not the team that does that though. All we do is gather evidence of what ghost it is.

After we leave, the ghost "killing" team goes in with the information we provided and mops up the ghost.

It's already in the lore.


Ok so you don't want the extra content because we aren't the fictional team we never see or get referenced during the game?
The Pale Prince Dec 31, 2020 @ 1:20pm 
Originally posted by mldb88:
Originally posted by Ghost:
Might be fun but no.

We are not the team that does that though. All we do is gather evidence of what ghost it is.

After we leave, the ghost "killing" team goes in with the information we provided and mops up the ghost.

It's already in the lore.

Yup, though maybe an extra side mode or something after the game leaves EA (or even a sequel later down the line) could be interesting.

Why not have a designated "killer" on our team, pretend he is a role from the team that purges the ghost. I think you guys are getting stuck on the "lore" too much here. It's barely established. You guys can't think that randomly guessing the ghost type and leaving would be more fun than having your choices have consequences and actually making a difference rather than accruing cash that doesn't really matter.
The Pale Prince Dec 31, 2020 @ 1:22pm 
Originally posted by Kit:
yes!! I think these jobs should be layers not just in find the ghost and leave, It should be load up the van go to the house discover the ghost then depending on the ghost type (which they should really add more types in like lost souls etc) we either banish the ghost or help it pass over to the otherside...You cant kill a ghost though they already dead lol

Supernatural has corrupted me I guess lol
Cursed Hawkins Jan 1, 2021 @ 5:50am 
Originally posted by Silvacron:
Originally posted by mldb88:

Yup, though maybe an extra side mode or something after the game leaves EA (or even a sequel later down the line) could be interesting.

Why not have a designated "killer" on our team, pretend he is a role from the team that purges the ghost. I think you guys are getting stuck on the "lore" too much here. It's barely established. You guys can't think that randomly guessing the ghost type and leaving would be more fun than having your choices have consequences and actually making a difference rather than accruing cash that doesn't really matter.
Ask yourself how many movies have you watched where someone tries to banish a ghost BY THEMSELVES only to make the problem worse!
Plague Jan 1, 2021 @ 11:26am 
if you read the desc of each location they mention you need to find what ghost it is so that the "ghost removal team" can get rid of it and i honestly think it would make a fun alternate mode for you to remove ghosts
mldb88 Jan 1, 2021 @ 11:43am 
Originally posted by Habster:
if you read the desc of each location they mention you need to find what ghost it is so that the "ghost removal team" can get rid of it and i honestly think it would make a fun alternate mode for you to remove ghosts
Yup, exactly, side mode or possibly sequel. Adding it to the main mode might just make thing a bit too convoluted (especially if you're looking to make it something more than just use item X to banish). I'm thinking like full on rituals, placing things in the proper order, etc etc, maybe gameplay akin to Keep Talking and No One Explodes where you work together to piece together how to do the banishing or something, or something like the different rituals in Sucker for Love (I know, weird example to use by stick with me here) where you have to set up properly and chant or perform certain actions under a time limit, where the ghost is becoming more active / trying to interrupt or throw your off via scares or other methods and eventually kill if you take too long.
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Date Posted: Dec 31, 2020 @ 7:40am
Posts: 9