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The optional to have a ghost walk through salt happens independently of witnessing it. If the ghost walks through it, you get that objective whether you saw it or not. As for what you can see when watching cams and the ghost walks through salt, in my experience, not a whole lot. You sort of can see it, but not very well and I'd highly recommend glowsticks. You won't see the footprints without some form of UV.
Still ghost can interact with it and throw it somewhere lol
never had a issue, but i've not played in around a week.
For the footprints bring an extra UV light and drop it so its cone is facing the salt, Glowsticks are even better between piles
Oh no dont throw it ;)
You can also use it to monitor for fingerprints indirectly. Set at least one camera angle to be able to see the door, or in the hallway watching several nearby doors along their wander range. It doesn't actually show you the fingerprints on camera, or at least I've never found the magical angle to place the UV flashlight to see them through the camera, but you can make note of which surfaces to check for fingerprints when you do have to go back in. If lights are flickering, check the switch. If you see the door move, check the door. Also good to check windows but you can't hear the window slap over cameras so there's not a camera indication to check that.
Temps, spirit box, and readable EMF tend to need to be done by hand though. Can't see freezing breathe if no one's in the room (and they could see/announce it if they are), Can't hear or get responses to spirit box from the van, and can almost never properly read EMF through the camera.