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EDIT: https://www.youtube.com/watch?v=FfxFkkx3XEk
I'd suggest you to not focus too much on training and just play online, if you have any questions you can always ask to your teammates.
=> How works items ?
=> How to found a ghost in the basic house ? (i didn't test others maps so far as i am low level).
=> How to encourage ghost to attack ?
I will say that the tutorial should really mention the shoulder flashlight function as well. I didn't learn that until my team had asked why I didn't see lights flickering during a hunt and my response was that I had spirit box out not flashlight, so they told me about T. (I survived by pure chance, thing spawned right in front of me, I cowered in a corner staring at it and freaking out a bit on the mic. Despite doing basically everything you shouldn't when a hunt starts, it just walked off to go after someone else, ended up being a demon to so not player specific on the targetting)
Everyone acting like this is some full release triple A game or some sh!t
We don't expect perfect, but functional for it's purpose would be nice. Feedback is also part of how early access improves as it develops, so new players expressing how the tutorial didn't teach them the basics they actually needed is overall beneficial to the game.
Whooooa, calm down there champ. No-one's acting anything like that. Just some folks saying 'yeah, the tutorial's not great atm', which is objectively true.
At the end of the day, if you're releasing something for sale to folks, folks are going to buy it, and making sure those folks know how to play your game is a fairly important step. Is it fit for purpose right now? Maybe just barely. Are we expecting it to get better by the time 1.0 lands? Hell yes. Is anyone screaming about it and demanding refunds? Not in here, so I'm not entirely sure what you're getting worked up about.