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Also, they only stop 2 hunts each before disappearing. If the ghost wanders away from the location of the crucifix(es) and then decides to hunt, they will do nothing to stop it.
It is not really effective in your inventory though because as a player you are usually near a door or a wall or walking about meaning probably do not have the ghost in range when the hunt check is made.
Unsure. I know the ghost will interact with a book in your inventory, so it might be considered present or it might only work for VR on the belt.
The crucifix part was also in chatting with people playing the game longer than myself and they had confirmed it through testing with crucifix disappearing from inventory during testing, confirming they have effect. Plus apparently from dataminer peeps there is no code to denote their is a state of being placed.
The ragdoll physics it maintains also supports that there would be no unique state of it either. It just tracks location. Consider in VR that the object is always in a state of existing. The VR vs non VR is only really the visual representation. This also supported by your own shadow in game. It is "there" we just dont see it ourselves.
Regardless, 90% of the time it is best to have them placed down for maximum coverage. If you are against the wall, half it's area protection is wasted. The only time it really might be beneficial is if the ghost is wandering and you are chasing/standing right where they are to protect from a hunt or if it teleports to you to start one.
But if you really want protection from a ghost hunt in multiplayer? Always have somebody standing ready with smudge sticks. Smudge and lighter is what you want a full loadout was. First, a properly smudged room will lessen ghost agression to keep hunts down, but a smudge can also be used if the ghost starts hunting to give it a short term appeasement. Think it is slowed for 9 seconds. That is very powerful.
And 3m to other ghosts. :)
so how can every one be right or every one be wrong ?
"I say just let the ghost appear when its about to kill player and allow player or a player throw crucifixes in its face call it day allow it to work twice and call it a day make it simple and easy to understand."
like i stated in my test at start of post we tryed all methods talked about on here as i stated and none of them worked none of them wipped allowed us to cross of stop ghost from hunting and none of them did anything period.
so i seem to think that every one on here is wrong or its bugged and sometimes every thing works at some point for someone and none of it works sometimes sometimes for some people.
ether way for me it seems like a system needs to be revamped.
smudge sticks and salt we tested seem to work better to stop hunt then curfixes right now be honest.
example ghost appered started doing its spooky hunt thing one of us just throw salt into room and ghost just started spinning around stupid like and we all ran away.
so i guess salt works also.
I read in a file hosted on GitHub that the Spirit Box only plays audio IF the Ghost is 3 meters from it, so having it and the Crucifix together would help you stop a hunt.
This only works if the Ghost has Spirit Box as evidence though.
actully spirit box works if ghost is in same room does not matter how far it is, we even had ghost appear in a diff room and we heard it in spirit box..
in school in gym the spirit box was at the front of door and the ghost was way in back wall and we still heard it also so distance ether means nothing or its just bugged out.
kind of like how we use salt on ghost who are hunting makes them appear and spin none stop.
we also had a game where ghost appeared in garage and spirit box was talking in the kitchen so me and my freinds have found nothing in this game that says distance matters honestly.
anther example of this is. we where in bed room and ghost appeared was standing there and at same time in basement the fuse was turned off.
so ghost was able to be three floors up from where it was controlling something.
so A ether this game is bugged crape or B no one really has any understanding as to what is really going on or suppose to be going on and its all random nonsense that sometimes things work and sometimes they do not and that ghost sometimes follow some rules and sometimes do not.
for right no I think game is A bugged crape and that sometimes things work and sometimes they do not and that there is no real rules as to why just like right now there no way for them to stop hackers, this game has more hackers then battlefield.
So there are two things to help you prevent or delay a hunt. One thing are the smugde sticks. For as far as i know they delay the hunt a few seconds that will give you some time. The light will start flickering but the ghost wont enter the smudged area for 3 or 4 seconds.
The crucifix however only prevents a hunt if one condition is met. The ghost most be within a 3 meter area (5 for banshee) and is about to start a hunt. It doesnt matter if the crucifx is hold high in your hands or on the ground. When a ghost is about to start a hunt it checks for a crucifix within its range an if so it cancels the hunt imidiatly. The crucifix has two charges which means the will prevent a hunt up to two times after that it will disapear till the end of the round.
The best thing is to check where the ghost is mostly creeping around. Use motion sensors, salt or listen to cracks or noises. And place the crucifixes over there. Or if the ghost room is in a bad spot and you can be ambushed from different angles. Make sure two secure one angle where you can ran safely to. I wont advice carrying the crucifix around since the player might nowhere near the ghost when a hunt is about to start.
One last thing the crucifx wont stop a ghost from walking right over it. So when its starts a hunt outside of the crucifix area it still can walk into one and kill you. It wont avoid the crucifix.