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They will "ray trace" looking for your head. So you need to actually run out of their line of sight and have a full wall blocking them. There's a lot of objects that can block sight if you duck behind them. But it's very hit or miss. Just better off completely hiding out of sight of the doorways using a wall.
All that said, ghosts can walk through doors. Ghosts patrol around looking for people and as part of that they randomly check rooms. If they decide to check a room you happen to be in,they will walk into the room and if they see you, they will go after you. That is why hiding behind objects is useful, because if it walks into the room and you are behind a bookcase and it doesn't have line of sight to you, it will leave the room and go else where.
Anyway it is basically random luck if a ghost decides to check any given room or not. It seems like room further away from the ghost rooms are less likely to be checked, and generally further away rooms seem fairly safe. However, there is still some random element to it. I think hallways and large open rooms come up more often in their patrol paths as well.
I've watched friends and streamers die plenty of times because they were standing at the door with it closed. Standing to the side of the door always makes them walk right by the room and ignore it.
Some folks already looked at the code and made guides on all the ghosts behaviors and knows all their chances of doing things.
The new map (prison) is perfect to counter this "ghosts see through doors" bs. Have a friend get chased by the ghost in a cell block and make him go into a cell and close the cell door behind him, what you will notice is that as soon as he shuts the cell door behind him the ghost turns around and completely forgets about him. Though, the ghost may walk into that cell later during the hunt because there's still that random chance of it deciding to check that cell.
Just think about it. How can the ghosts see through doors if after you shut a cell door behind you the ghost just forgets about your existence and walks the opposite way?
but i can break down what i think is happening and explain this:
let's assume the ghost has several "states" it can be in when it's overall status is "hunt started." at least two, "look for target" and "chase target." when a ghost is in "look for target," aka "search" mode, doors are not a reliable way to block LoS.
however, when a ghost has a target and is already chasing them, that magical moment when a door closes all the way might include a signal to break ghost LoS, even if the ghost can technically still "see" the player.
I wasn't talking about a: getting chased by a ghost -> enter a room -> shut the door behind me situation. I meant that since the start of the hunt I was hid in that room so the ghost was in the "look for target" state throughout the enitre hunt and still passed right by the door even with me standing right in front of it. This breaks your theory about the "look for target" state ignoring the doors.
Overall, even when I am standing in LoS with the door I still do not get killed/found. However, from my experience it looks like this is only true to small rooms (like 3/3 or 5/5 meter at most).
You said that standing to the side of the door seems safe for you. Well, I've had plenty of times were I got killed (in the small hauses, 2 times in my whole 100+ hours of playing but it still did happen) and got found (in the highschool, way too many times to count) even when I stood in the corner of the room clearly without LoS on the door.
I litterally never got killed in many of the 2/2 m or 3/3 meter rooms on asylum and clearly heard the ghost passing by, there is also that room with a washing machine on Edgefield which always kept me safe. Though, I would here constant heartbeat and groaning when hiding there but I never got killed so this means something. And I got found many times even when not standing in front of the door on highschool in classrooms.
This suggests that ghosts randomly check rooms and it's mostly the big rooms. The smaller the room the better. I stand by my theory that this is pure RNG of the ghost deciding to enter a random room.
The ghosts would sometimes find me. They would walk in place above me, but they couldnt kill me.
Now when I duck (immediately upon the hunt starting) they still kill me.
Im trying to figure out if something changed. maybe its just horrible luck. But 6 times in a row?
now they can.
I dont know whats changed. I cant be the only one who could not get killed while the ghost was standing over them for the last 2 months.
As for seeing through the doors stuff. I have seen many people die who were standing off to the side of the door, and I have seen many people survive standing directly behind the door. It all depends on if the ghost goes into the room or not.
As for closing the door to the ghost room, that doesn't lock the ghost in the room because as I already mentioned, the ghost patrols the house to look for people. Ghosts don't have to be able to see through doors to go into rooms. They just walk into the rooms randomly, and then check to see if they see someone once inside. The ghost isn't entering because he knows you are there, he is entering because it is searching for you and doesn't know if you are there or not and the only way to check is to enter the room.
Why do you idiots always say this? The only ghost that can see through doors is a WRAITH not all ghosts. If all ghosts saw through doors than you would never be able to successfully hide in a hallway locker ever.
However consistently I've hid in hallway lockers next to the ghost in every level that has them with the ghost walking by the locker multiple times. (Except wraiths)
ghost in search mode -> ghost sees door -> RNG check -> RNG check pass so go through door.
if it does not, prove it. also gonna need citation on the wraith being the exception.