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You just have to be there to witness it.
The Ghost just manifesting without huntin does trigger it
Ghost interactions
Ghosts have a 5-in-12 chance of doing random interactions such as opening doors, throwing props, and writing in ghost books, after satisfying the insanity check above
Random ghost interactions, including sounds, turning on faucets, moving items, teleporting items, etc, do not generate EMF spots.
Being within 3m of a Jinn instantly drops your sanity by 25%
Ghost Events
Ghost events for the optional objective occur as part of random ghost interactions
Ghosts have a 10-in-15 chance (which changes to 10-in-13 on higher difficulties) to enter a randomEvent phase
After all these checks, it can either:
appear to the player, and create a Ghost Appeared (Level 4) EMF Spot
turn off light switches
slam doors shut, and create a Ghost Appeared (Level 4) EMF Spot
spawn a random player's model, play a scream if the spawned model or ghost is within 2m of the player
This one doesn't seem to be implemented, as the game contains code to select a random player model, but never uses it
A ghost event will decrease a random player's insanity by 20% (not sure if this is intended)
https://github.com/azsry/phasmophobia_mechanics#ghost-events
But if I look in the truck and see 60s sanity, go in and see the ghost manifest, it will be in the 80s when I check again most of the time.
I also frequently notice rather large differences in sanity levels, one player usually has a much higher percentage after events happen.