Phasmophobia

Phasmophobia

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KEPETZ Oct 6, 2020 @ 7:39pm
how to get footprints?
i have placed salt around in about 10 - 15 games now and ive never seen footprints with glowsticks or UV light. even when salt was actually disturbed. is this just a super rare thing? or is it not working?
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Showing 1-12 of 12 comments
wil4me Oct 6, 2020 @ 7:47pm 
I'm pretty sure footprints in salt only show up with Wraith.
I'm certain they changed it, but I remember that being the fastest way to identify a Wraith originally
Lucifer Oct 6, 2020 @ 7:50pm 
Originally posted by wil4me:
I'm pretty sure footprints in salt only show up with Wraith.
I'm certain they changed it, but I remember that being the fastest way to identify a Wraith originally

Incorrect. It’s every ghost except wraith that generates them. They only remain for 5-10 seconds before disappearing (unlike fingerprints which remain indefinitely) and are only useful for tracking a ghost as it moves. You have to be nearby with UV when it first crosses the salt to notice them.
wil4me Oct 6, 2020 @ 7:52pm 
Originally posted by Lucifer:
Originally posted by wil4me:
I'm pretty sure footprints in salt only show up with Wraith.
I'm certain they changed it, but I remember that being the fastest way to identify a Wraith originally

Incorrect. It’s every ghost except wraith that generates them. They only remain for 5-10 seconds before disappearing (unlike fingerprints which remain indefinitely) and are only useful for tracking a ghost as it moves. You have to be nearby with UV when it first crosses the salt to notice them.
Thanks for clearing that, could have sworn Wraiths had unique interactions with salt though.
Originally posted by wil4me:
Originally posted by Lucifer:

Incorrect. It’s every ghost except wraith that generates them. They only remain for 5-10 seconds before disappearing (unlike fingerprints which remain indefinitely) and are only useful for tracking a ghost as it moves. You have to be nearby with UV when it first crosses the salt to notice them.
Thanks for clearing that, could have sworn Wraiths had unique interactions with salt though.
Wraiths have a toxic reaction to salt. Unsure what this means. It might mean it acts like a Barrier that if they touch it, it keeps them in the room?
Lucifer Oct 6, 2020 @ 8:01pm 
Originally posted by wil4me:
Originally posted by Lucifer:

Incorrect. It’s every ghost except wraith that generates them. They only remain for 5-10 seconds before disappearing (unlike fingerprints which remain indefinitely) and are only useful for tracking a ghost as it moves. You have to be nearby with UV when it first crosses the salt to notice them.
Thanks for clearing that, could have sworn Wraiths had unique interactions with salt though.

They do. It says it’s toxic to them. The post launch update #1 mentioned they no longer walk over salt when hunting, so I assume it’s useful to block pathing but since a wraith will walk through walls, it’s not guaranteed safety.
Originally posted by wil4me:
Originally posted by Lucifer:

Incorrect. It’s every ghost except wraith that generates them. They only remain for 5-10 seconds before disappearing (unlike fingerprints which remain indefinitely) and are only useful for tracking a ghost as it moves. You have to be nearby with UV when it first crosses the salt to notice them.
Thanks for clearing that, could have sworn Wraiths had unique interactions with salt though.
Wraith does have unique interaction with salt. Specifically it won't cross salt except during a hunt. When it does cross salt, it will turn back immediately and be delayed about 5-10 seconds before crossing it again and ignoring it in the future. We were saved from a hunt once from a wraith because we had 3 salt piles in a row in the way.

We didn't even suspect it was a wraith, but our 3rd man in the van watched motion detectors during the hunt and saw it leave the room and return 3 times, and all salt was disturbed after, but not before. Up until then, the wraith also didn't leave the basement, and after it was all over the house. I think we had trapped it until it got angry enough to break out.
Originally posted by Lucifer:
Originally posted by wil4me:
Thanks for clearing that, could have sworn Wraiths had unique interactions with salt though.

They do. It says it’s toxic to them. The post launch update #1 mentioned they no longer walk over salt when hunting, so I assume it’s useful to block pathing but since a wraith will walk through walls, it’s not guaranteed safety.
You probably understood that wrong, or they had it backwards. They no longer walk over salt until hunting it seems.
Lucifer Oct 6, 2020 @ 8:22pm 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Lucifer:

They do. It says it’s toxic to them. The post launch update #1 mentioned they no longer walk over salt when hunting, so I assume it’s useful to block pathing but since a wraith will walk through walls, it’s not guaranteed safety.
You probably understood that wrong, or they had it backwards. They no longer walk over salt until hunting it seems.

It’s word for word from the patch notes. And according to the github delve of the code, they DO walk over salt when not hunting and it reduces their likelihood of entering a hunt and activity level... and they won’t path over salt during a hunt.
Last edited by Lucifer; Oct 6, 2020 @ 8:23pm
Originally posted by Lucifer:
Originally posted by CPT Chthonbeard the Pirate:
You probably understood that wrong, or they had it backwards. They no longer walk over salt until hunting it seems.

It’s word for word from the patch notes. And according to the github delve of the code, they DO walk over salt when not hunting and it reduces their likelihood of entering a hunt and activity level... and they won’t path over salt during a hunt.
All I can tell you is what happened to us. We had motion detectors placed to track it, even though we didn't know it was a wraith until afterwards. It never left the basement until after the hunt, so unless it immediately walked over all the spots of salt as soon as the hunt ended to free itself, and was just trapped during the entirety of the hunt, it walked over it during the hunt and was turned back.

That being said, I only have my experience here, and not a first person account. Only evidence after the effect. There is that narrow possibility that it could have gone the other way.
Lucifer Oct 6, 2020 @ 8:52pm 
Originally posted by CPT Chthonbeard the Pirate:
Originally posted by Lucifer:

It’s word for word from the patch notes. And according to the github delve of the code, they DO walk over salt when not hunting and it reduces their likelihood of entering a hunt and activity level... and they won’t path over salt during a hunt.
All I can tell you is what happened to us. We had motion detectors placed to track it, even though we didn't know it was a wraith until afterwards. It never left the basement until after the hunt, so unless it immediately walked over all the spots of salt as soon as the hunt ended to free itself, and was just trapped during the entirety of the hunt, it walked over it during the hunt and was turned back.

That being said, I only have my experience here, and not a first person account. Only evidence after the effect. There is that narrow possibility that it could have gone the other way.

Hm. Well there’s a section that mentions ghosts (all types) don’t interact with salt during a hunt, so if the salt looks stepped on, it wasn’t during a hunt.
Lucifer Oct 6, 2020 @ 8:57pm 
Also, wraiths can teleport to random players outside of a hunt, so they could leave their room without crossing salt. Ghosts are also teleported back to their room by certain triggers... so salt isn’t infallible for proving a ghost hasn’t wandered.
Wet Noodle Nov 11, 2020 @ 8:04pm 
All these people don't know this game at all. The game has had several bugs since launch. One of the bugs is that two ghosts can actually spawn in one level, which causes all types of evidence mishaps (google it, it's a known issue). In the most recent build, I've noticed a large amount of weirdness, specifically that salt will not be triggered by ghosts in some instance where it absolutely should have. Just finished a game where a revanent (confirmed after we left) was walking directly over 4 different piles of salt every time it hunted (4 times in total) and didn't trigger a single pile to have footprints.

All of these people are like "it must be you" and are refusing to acknowledge the blatant truth that this is an imperfect game (as all are) that was developed by one person. It's a great game but every game is bound to have bugs, especially those with literally a single dev.
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Date Posted: Oct 6, 2020 @ 7:39pm
Posts: 12