Phasmophobia

Phasmophobia

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Kyzer Dec 5, 2020 @ 3:24pm
Stop asking for jumpscares
The game already has jumpscares. They just arent the same trash other trash-tier games use like scary images on your screen and deafening noises.

if you’re asking for jumpscares, you have literally not played the game for more than two hours.
Originally posted by A Temu Vape:
It needs more interactions. Not necessarily "jumpscares". Jumpscares are what you do when your game isn't scary and you need something to cheapily help the horror factor by bursting players eardrums with some BS. It's more annoying than scary.

I feel like it would be better if they added things like "the ghost wrote on the walls" or "the ghost appeared hanging from the ceiling/covered in blood in their bed/in the bathtub with a toaster" or something that added a creepy factor to the mission, but didn't help you with evidence.

Even having ghosts knock down the player or tackle them (NOT KILLING THEM) and dropping their items in the process seems like it would be a fun idea and wouldn't be just your typical "jump scare".
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Showing 1-15 of 31 comments
I wouldn't really want jumpscares but it would surely be nice if the ghost could be more silent and sneaky about their manifests. I think the most I was scared in my 116 hours of playing was that one time (sadly, only one time) when a ghost manifested behind me without making a sound and when I turned around it was a meter away from me. I would love if this kind of manifests were more common.
RandyInDaHouse Dec 5, 2020 @ 5:33pm 
Bro you only have 9 hours... Just wait till you play a little longer and you'll see how predictable and dull the jumpscares can get.
Anakhet Dec 5, 2020 @ 5:36pm 
Originally posted by cøøch | Jonathan:
Bro you only have 9 hours... Just wait till you play a little longer and you'll see how predictable and dull the jumpscares can get.

I have around 160 hours and I DO NOT WANT jumpscares. The game is scary enough.
Punani Dec 5, 2020 @ 5:58pm 
The game needs more scares, that's for sure. Do not really care if they are ''Jumpscares'' or whatever. Too many matches in which the ghosts just rings the telephone, flickers some lights, throws some stuff around and then just starts hunting.
Originally posted by FoolsGypsy:
I have around 160 hours and I DO NOT WANT jumpscares. The game is scary enough.
160 hours in and you say the game is scary enough? This game should be atleast a few times scarier to be a good game about ghost hunting. Even some of my friends who are total ♥♥♥♥♥♥♥ after playing this game for 30-40 hours are really chill. I wasn't scared in this game since I hit 15 hour game play time. This game is only somewhat scary for a new player and literally not scary at all if you put 50+ into it and that is if you are a ♥♥♥♥♥. If you are somone who rarely gets scared overall then you will need 20 hours in this game at most to get used to seeing the ghost and its interactions. This game needs to be a lot scarier than it is right now. Though, I think that jumpscares aren't the good idea. I think some hallucinations would be the best. Like turning around and seeing a black, shadow like person going around a corner some distance away from you for 1-2 seconds. This hallucinations should be present even at 100% sanity because they would be very subtle (like, you would see that shadwo person far away from you so it wouldn't be like a jumpscare at all) however the more your sanity would go down the more crazier these hallucinations should get. The hallucinations should get worse and worse and at 0 sanity you should hear unreal footsteps, these shadow-like persons should appear even 2 meters in front of you as you are walking but disappear quickly, if you aleady saw the ghost, you should have hallucinations of him walking towards you but spawning only like 4-5 meters away and disappearing quite quickly, maybe also add some voices in your head. The list can go on and on. I really hope that the dev will implement stuff like this in some sooner future.
Professor 66 Dec 5, 2020 @ 6:07pm 
Originally posted by FoolsGypsy:
Originally posted by cøøch | Jonathan:
Bro you only have 9 hours... Just wait till you play a little longer and you'll see how predictable and dull the jumpscares can get.

I have around 160 hours and I DO NOT WANT jumpscares. The game is scary enough.

AGREED!
The game is fine with enough jumpscares.

Phasmophobia is a different breed of spooky game.

It's not like Outlast where there are jumpscares.

Me personally don't even equate the game to Ghostbusters.

Phasmophobia is a "Paranormal Investigation" and then GTFO.
Anakhet Dec 5, 2020 @ 6:10pm 
Originally posted by NoLifeGamer111:
Originally posted by FoolsGypsy:
I have around 160 hours and I DO NOT WANT jumpscares. The game is scary enough.
160 hours in and you say the game is scary enough? This game should be atleast a few times scarier to be a good game about ghost hunting. Even some of my friends who are total ♥♥♥♥♥♥♥ after playing this game for 30-40 hours are really chill. I wasn't scared in this game since I hit 15 hour game play time. This game is only somewhat scary for a new player and literally not scary at all if you put 50+ into it and that is if you are a ♥♥♥♥♥. If you are somone who rarely gets scared overall then you will need 20 hours in this game at most to get used to seeing the ghost and its interactions. This game needs to be a lot scarier than it is right now. Though, I think that jumpscares aren't the good idea. I think some hallucinations would be the best. Like turning around and seeing a black, shadow like person going around a corner some distance away from you for 1-2 seconds. This hallucinations should be present even at 100% sanity because they would be very subtle (like, you would see that shadwo person far away from you so it wouldn't be like a jumpscare at all) however the more your sanity would go down the more crazier these hallucinations should get. The hallucinations should get worse and worse and at 0 sanity you should hear unreal footsteps, these shadow-like persons should appear even 2 meters in front of you as you are walking but disappear quickly, if you aleady saw the ghost, you should have hallucinations of him walking towards you but spawning only like 4-5 meters away and disappearing quite quickly, maybe also add some voices in your head. The list can go on and on. I really hope that the dev will implement stuff like this in some sooner future.

I like the fact this is very much like a real investigation. That's the appeal for me. I also hate being scared and the sound frequency already gets to my anxiety levels. Every couple of games something ends up happening and gets me to scream like a little girl before breaking out in laughter. Everyone has their own level for how scared they can enjoy. For me that level is next to zero.
Originally posted by FoolsGypsy:
I like the fact this is very much like a real investigation. That's the appeal for me. I also hate being scared and the sound frequency already gets to my anxiety levels. Every couple of games something ends up happening and gets me to scream like a little girl before breaking out in laughter. Everyone has their own level for how scared they can enjoy. For me that level is next to zero.

So I take it you are quite satisfied with how the game is right now in terms of scares. Well sadly I am not satisfied in the slightest. This game isn't scary for me at all. And it's been like this for a long time. I just keep playing it because I also love the idea of investigating what ghost type haunts the location but seeing the ghost and ghost interacting with stuff don't even make me flinch. There needs to be something more in the game to make people with stronger nerves afraid of the ghost.
Cursed Hawkins Dec 5, 2020 @ 6:44pm 
Jumpscares can work as long as they are done correctly like for example having small things such as a door being closed or the sound of a footstep (all of which are in the game) before the jumpscare happens hell you can even tie the jumpscares to either how the ghost would kill its victims, its favorite room or even how it would behave, like for example if a ghost uses wormholes to travel around then its wormholes are see able for a limited amount of time however these wormholes will also be means of the ghost either scaring its victims or killing them such as dragging them through it to its favorite room.
Originally posted by Cursed Hawkins:
Jumpscares can work as long as they are done correctly like for example having small things such as a door being closed or the sound of a footstep (all of which are in the game) before the jumpscare happens

No, if anything they should happen without any indicators. There is a special manifest event currently in the game which looks like this: you are in the ghost room and the suddenly all doors slam shut and the ghost appears and loudly blows into your ear. The moment the door slams shut I am ready for everything and am not even slightly afraid. The best way to make the ghost scary would be to replace the current manifests with ghost appearing 2-3 meters in front of you for just a second before disappearing (maybe also add a scary sound to this?) and make this without any announcements of it happening like doors slamming shut. The most scary things to the human brain are things that happen without any warnings and are very fast. Because right now what we have is: Oh, a door just slammed shut, I better get ready for seeing the ghost. Oh, the ghost appeared and it's walking around and I know that it can't hurt me, nice.
Anakhet Dec 5, 2020 @ 7:50pm 
Originally posted by NoLifeGamer111:
Originally posted by Cursed Hawkins:
Jumpscares can work as long as they are done correctly like for example having small things such as a door being closed or the sound of a footstep (all of which are in the game) before the jumpscare happens

No, if anything they should happen without any indicators. There is a special manifest event currently in the game which looks like this: you are in the ghost room and the suddenly all doors slam shut and the ghost appears and loudly blows into your ear. The moment the door slams shut I am ready for everything and am not even slightly afraid. The best way to make the ghost scary would be to replace the current manifests with ghost appearing 2-3 meters in front of you for just a second before disappearing (maybe also add a scary sound to this?) and make this without any announcements of it happening like doors slamming shut. The most scary things to the human brain are things that happen without any warnings and are very fast. Because right now what we have is: Oh, a door just slammed shut, I better get ready for seeing the ghost. Oh, the ghost appeared and it's walking around and I know that it can't hurt me, nice.

Which is like every other game in this genre. I love the fact this game is different because it gives people like me something we can play. I also know I'm not the only one who feels this way.

Hell I was just in the asylum screaming my head off because I thought I was safe during a hunt (I was in a completely different area on my way to the ghost room) and ended up dying. Scared the hell out of me. We don't need jumpscares.
Yes, we don't need jumpscares, I agree on that. I mean I think we don't need the ghost showing itself literally 0.5 meters from your face and screaming or something. But I think the manifests should look very different from the way they look right now. Like I said, make something like the ghost appearinhg 2-3 meters in front of you for 1-2 seconds and maybe give it a scary sound (sound during the manifest, not before it). You should feel lucky that you still get scared in this game after so many hours of playing it especially that it still makes you scream. I wasn't scared in this game since I had around 20 hours in it. This game is simply not scary enough. It doesn't matter if there are other people who feel like you do. I am sorry but not everyone is a coward. Most people get used to everything that takes place in this game after 30-50 hours of playing and don't get scared anymore and that's bad.
Mokiel Dec 5, 2020 @ 8:14pm 
Non linear activity of the ghost coupled with Unpredictability and addition of Jumpscares and variety of asian folklore ghost or other similar ghost from variety of folklores like Kuntilank ,teke teke, hantu guling would make people ♥♥♥♥ their pants.
Kombucho Dec 6, 2020 @ 3:36am 
imagine people thinking that jumpscares are scary
Originally posted by Kombucho:
imagine people thinking that jumpscares are scary
If made right, they can be scary everytime.
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Date Posted: Dec 5, 2020 @ 3:24pm
Posts: 31