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1. Having to waste 45 seconds during the hunt is already long enough.
2. Would just make people hoard flashlights in the beginning cause they're afraid of walking around without one.
3. No... the book and game is based around one... doing 2 ghosts would cause too much confusion around the evidence and cause tons of wrong answers.
4. Eh... not really needed.
5. Hell No... that would be waaaaay to easy for people to troll lobbies. No to if someone dies everyone loses everything as well. (When I host I always buy everything so nobody else has to... I also help alot of newbies learn the game and if they die I lose all my stuff.. no thanks)
6. No... we don't need fog in any of the maps.
7. Already been thought of and tried but didn't work out from what I understand.( Plus there is already plenty of other games like this ... go to DBD if you want this.This is not a PVP game)
Only hallway ghosts.
If you want a harder game, go play GTFO for a few hours and you will probably take half of if not everything you mention in here back.
DK has already stated he has no intention of adding pvp, he wants to focus on the original direction of the game. Play l4d2 or wait for Monstrum 2 to release. There are way too many games like you have suggested out already. The game is already starting to attract morons who troll and are all around ass butts. I don't want that type audience[lol u bad, get guud,etc] in this game.
Yeah maybe harder difficulty but really It isn't DK's problem if you no life the game 24/7 and get burned out, it is your sole responsibility to have variety, use intellect to make it harder for yourself in game, take breaks, etc.
Even if he could put out new content every week, someone somewhere would still complaint about it not being up to their standards.
To be honest, the ghost hunting just means that you either hide in a room/locker, run away or die. There's nothing special to a 1 or 2 minute hunt if it's not a wraith/spirit who can see through doors and maybe find players that hide, so you either need to add variety to the hunts or just don't make them any longer.
An Idea I'd have could be that the ghost can interact with hiding spots such as opening doors or trying to open them, maybe he opens it maybe he doesn't, could be chosen by random or just simply not allow him to detect hiding spots. Who knows maybe you can even try to keep the door shut by pressing against it or let the other players know by using in game voice chat that you have been found and need a diversionary maneuver in order to survive.. which can lead to another player dying in order to keep the player who's hiding spot has been detected alive.
Altough that is just something i thought on the spot.
I think another ghost type that can turn off your devices for an unsure amount of time would probably fit better.
As other people have already mentioned it would mislead players and confuse them. Maybe have deeper stories as some kind of events in the game that lead to a friendly but also not very powerful ghost being used by a very aggressive and powerful/angry ghost. You'd detect the friendly one earlier and slowly as you continue to find hints all over the .. mansion? or something you figure out that the actual evil ghost is something else and just uses the friendly one to do on his behalf. Something like that but i wouldn't add a 2 ghost system unless they're somehow parted map- or storywise.
No
1. have a level difficulty the way it is focused on the building and ghost.
2.a player difficulty which would nerf your tools.