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this wasnt the case,my other friend was already inside when we told him to enter and also we tried going alone each of us the activity only jumped up when he entered.
I did not know that, I guess I am just lucky playing with friends after we ID its target. Do you happen to have a link to a video of a banshee hunting another target after the confirmed target is afk in the van and did not just walk out the door as the hunt started?
Personally, I just assumed the change a little over a month ago was to stop them from bugging out if their target walked out of the house as they started to hunt.
Assuming the post in my reply is not correct, there is 2 important things to keep in mind that might be causing confusion.
First, banshees do have a preferred kill target, they have a special ability that means they will try to stalk and kill that specific target if they are in the building, as well as hunt normally if sanity conditions are met, where they will again, prefer to target that specific person.
Second, ghosts do have rules on how they pick new targets during hunts, which many of those rules when the game launched were absent for banshees so they could not pick new targets, which caused a problem if their new preferred target happened to leave the building as the hunt was starting.
I assume that the line you are referring to concerns how ghosts change targets during hunts and not the banshees preferred kill target, but like any game with a lot of misinformation I could be wrong, but from my experience this is the way banshees work.
A Banshee picks a target from the group of players from the start and WILL NOT change targets unless it kills that player or they disconnect. A Banshee will be mostly docile/passive if its target is outside, even if collective sanity is below the hunting threshold. (I've only seen it interact, no appearances or hunts)
When exactly a Banshee can start a hunt is still a bit of a mystery to me though. I have had instances where a Banshee seems to ignore the sanity threshold that the other ghosts are bound to, for example:
We entered a Ridgeview Roadhouse with 4 players on Professional, all players still at 100% sanity, yet it started a hunt within the first 15 seconds of the game. One of us got killed, so we all immediately went out to check on our sanity, which had only dropped to 95%.
A Banshee also seems to be the only ghost that can start a hunt from a different room than the ghost's room. When this happens it seems that the Banshee spawns in the room where its target is. Figuring out who the target is and having them hide pre-amptively is not a viable strategy, even if the hiding spot is on the opposite side fo the map.
During a Banshee hunt, a Banshee will ignore other players in favor of its target. I have on multiple occasions moved THROUGH the ghost during a hunt, only for it to ignore me and go after one of my fellow hunters.
Crucifixes affect a Banshee more than just having a larger radius to prevent a hunt: if the Banshee is within the active range of a crucifix, it will be less active overall. Banshee also do not seem to wander away from their room if their target isn't inside the house.